Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to accidental alteration of window position. We now round the provided size. (#2067)

This commit is contained in:
omar 2018-09-07 22:30:46 +02:00
parent 2eaf722fd7
commit 062b1f0463
2 changed files with 5 additions and 3 deletions

View File

@ -37,6 +37,8 @@ Other Changes:
- Fixed calling DestroyContext() always saving .ini data with the current context instead
of the supplied context pointer. (#2066)
- Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to
accidental alteration of window position. We now round the provided size. (#2067)
-----------------------------------------------------------------------

View File

@ -4187,7 +4187,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
if (ImLengthSqr(settings->Size) > 0.00001f)
size = ImFloor(settings->Size);
}
window->Size = window->SizeFull = window->SizeFullAtLastBegin = size;
window->Size = window->SizeFull = window->SizeFullAtLastBegin = ImFloor(size);
window->DC.CursorMaxPos = window->Pos; // So first call to CalcSizeContents() doesn't return crazy values
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
@ -5659,7 +5659,7 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
if (size.x > 0.0f)
{
window->AutoFitFramesX = 0;
window->SizeFull.x = size.x;
window->SizeFull.x = ImFloor(size.x);
}
else
{
@ -5669,7 +5669,7 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
if (size.y > 0.0f)
{
window->AutoFitFramesY = 0;
window->SizeFull.y = size.y;
window->SizeFull.y = ImFloor(size.y);
}
else
{