Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
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@ -10315,7 +10315,6 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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// - GetContentRegionMax()
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// - GetContentRegionMax()
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// - GetContentRegionMaxAbs() [Internal]
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// - GetContentRegionMaxAbs() [Internal]
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// - GetContentRegionAvail(),
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// - GetContentRegionAvail(),
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// - GetWindowContentRegionMin(), GetWindowContentRegionMax()
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// - BeginGroup()
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// - BeginGroup()
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// - EndGroup()
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// - EndGroup()
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// Also see in imgui_widgets: tab bars, and in imgui_tables: tables, columns.
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// Also see in imgui_widgets: tab bars, and in imgui_tables: tables, columns.
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14
imgui.h
14
imgui.h
@ -417,12 +417,6 @@ namespace ImGui
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus.
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus.
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// Content region
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// - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful.
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// - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion)
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IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
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IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
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// Windows Scrolling
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// Windows Scrolling
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// - Any change of Scroll will be applied at the beginning of next frame in the first call to Begin().
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// - Any change of Scroll will be applied at the beginning of next frame in the first call to Begin().
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// - You may instead use SetNextWindowScroll() prior to calling Begin() to avoid this delay, as an alternative to using SetScrollX()/SetScrollY().
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// - You may instead use SetNextWindowScroll() prior to calling Begin() to avoid this delay, as an alternative to using SetScrollX()/SetScrollY().
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@ -474,10 +468,12 @@ namespace ImGui
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// - YOU CAN DO 99% OF WHAT YOU NEED WITH ONLY GetCursorScreenPos() and GetContentRegionAvail().
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// - YOU CAN DO 99% OF WHAT YOU NEED WITH ONLY GetCursorScreenPos() and GetContentRegionAvail().
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// - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API:
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// - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API:
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// - Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. -> this is the preferred way forward.
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// - Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. -> this is the preferred way forward.
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// - Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos()
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// - Window-local coordinates: SameLine(offset), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), PushTextWrapPos()
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// - GetCursorScreenPos() = GetCursorPos() + GetWindowPos(). GetWindowPos() is almost only ever useful to convert from window-local to absolute coordinates.
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// - GetCursorScreenPos() = GetCursorPos() + GetWindowPos(). GetWindowPos() is almost only ever useful to convert from window-local to absolute coordinates. Try not to use it.
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates (prefer using this, also more useful to work with ImDrawList API).
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates. THIS IS YOUR BEST FRIEND (prefer using this rather than GetCursorPos(), also more useful to work with ImDrawList API).
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates
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IMGUI_API ImVec2 GetContentRegionAvail(); // available space from current position. THIS IS YOUR BEST FRIEND.
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IMGUI_API ImVec2 GetContentRegionMax(); // [window-local] current content boundaries (e.g. window boundaries including scrolling, or current column boundaries)
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IMGUI_API ImVec2 GetCursorPos(); // [window-local] cursor position in window coordinates (relative to window position)
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IMGUI_API ImVec2 GetCursorPos(); // [window-local] cursor position in window coordinates (relative to window position)
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IMGUI_API float GetCursorPosX(); // [window-local] "
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IMGUI_API float GetCursorPosX(); // [window-local] "
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IMGUI_API float GetCursorPosY(); // [window-local] "
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IMGUI_API float GetCursorPosY(); // [window-local] "
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