mirror of https://github.com/ocornut/imgui
ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
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@ -37,6 +37,7 @@ Other Changes:
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- ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)
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Note that some elements won't accurately fade down with the same intensity, and the color wheel
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when enabled will have small overlap glitches with (style.Alpha < 1.0).
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- ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
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- TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space.
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- TabBar: fixed single-tab not shrinking their width down.
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- TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. (#2768)
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@ -4234,14 +4234,17 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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if (n > 0)
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SameLine(0, style.ItemInnerSpacing.x);
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SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last);
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// Disable Hue edit when Saturation is zero
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const bool disable_hue_edit = (n == 0 && (flags & ImGuiColorEditFlags_DisplayHSV) && i[1] == 0);
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if (flags & ImGuiColorEditFlags_Float)
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{
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value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
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value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, disable_hue_edit ? +FLT_MAX : 0.0f, disable_hue_edit ? -FLT_MAX : hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
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value_changed_as_float |= value_changed;
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}
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else
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{
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value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
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value_changed |= DragInt(ids[n], &i[n], 1.0f, disable_hue_edit ? INT_MAX : 0, disable_hue_edit ? INT_MIN : hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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