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@ -287,8 +287,8 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
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#if defined(__EMSCRIPTEN__)
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// Emscripten's GLFW emulation reports grossly mis-scaled and flipped scroll events.
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// The scale is still currently incorrect, see #4019 #6096 for details.
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xoffset /= -120.0f;
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yoffset /= -120.0f;
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xoffset = -xoffset;
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yoffset = -yoffset;
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#endif
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ImGuiIO& io = ImGui::GetIO();
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@ -45,8 +45,8 @@ Breaking changes:
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offer consistent horizontal scrolling direction. (#4019)
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- Backends: SDL: flipping SDL_MOUSEWHEEL 'wheel.x' value to match other backends and
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offer consistent horizontal scrolling direction. (#4019)
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- Backends: GLFW+Emscripten: flipping both wheels axises + scaling magnitude down when
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running on Emscripten's GLFW emulation. (#6096) [@topolarity]
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- Backends: GLFW+Emscripten: flipping both wheels axises when running on Emscripten's
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GLFW emulation. (#6096) [@topolarity]
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- Shift+WheelY support on non-OSX machines was already correct. (#2424, #1463)
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(whereaas on OSX machines Shift+WheelY turns into WheelX at the OS level).
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- If you use a custom-backend, you should verify that:
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@ -58,7 +58,7 @@ Breaking changes:
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- (*) both axises flipped On Windows for touchpad only when 'Settings->Touchpad->Down motion scrolls up' is set.
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- You can use 'Demo->Tools->Debug Log->IO" to visualize values submitted to Dear ImGui.
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- Known issues remaining with Emscripten:
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- The magnitude of wheeling values on Emscripten setups is still mostly wrong. (#6096)
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- The magnitude of wheeling values on Emscripten setups is still not great. (#6096)
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- When running the Emscripten app on a Mac with a mouse, SHIFT+WheelY doesn't turn into WheelX.
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This is because we don't know that we are running on Mac and apply our own Shift+swapping
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on top of OSX' own swapping, so wheel axises are swapped twice. Emscripten apps may need
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