Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
This commit is contained in:
parent
5fdcdf7080
commit
03417cc77d
@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2024-01-17: Explicitly fill all of WGPUDepthStencilState since standard removed defaults.
|
||||||
// 2023-07-13: Use WGPUShaderModuleWGSLDescriptor's code instead of source. use WGPUMipmapFilterMode_Linear instead of WGPUFilterMode_Linear. (#6602)
|
// 2023-07-13: Use WGPUShaderModuleWGSLDescriptor's code instead of source. use WGPUMipmapFilterMode_Linear instead of WGPUFilterMode_Linear. (#6602)
|
||||||
// 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V.
|
// 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V.
|
||||||
// 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
// 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||||
@ -654,7 +655,13 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|||||||
depth_stencil_state.depthWriteEnabled = false;
|
depth_stencil_state.depthWriteEnabled = false;
|
||||||
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
|
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
|
||||||
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
|
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
|
||||||
|
depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep;
|
||||||
|
depth_stencil_state.stencilFront.depthFailOp = WGPUStencilOperation_Keep;
|
||||||
|
depth_stencil_state.stencilFront.passOp = WGPUStencilOperation_Keep;
|
||||||
depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
|
depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
|
||||||
|
depth_stencil_state.stencilBack.failOp = WGPUStencilOperation_Keep;
|
||||||
|
depth_stencil_state.stencilBack.depthFailOp = WGPUStencilOperation_Keep;
|
||||||
|
depth_stencil_state.stencilBack.passOp = WGPUStencilOperation_Keep;
|
||||||
|
|
||||||
// Configure disabled depth-stencil state
|
// Configure disabled depth-stencil state
|
||||||
graphics_pipeline_desc.depthStencil = (bd->depthStencilFormat == WGPUTextureFormat_Undefined) ? nullptr : &depth_stencil_state;
|
graphics_pipeline_desc.depthStencil = (bd->depthStencilFormat == WGPUTextureFormat_Undefined) ? nullptr : &depth_stencil_state;
|
||||||
|
@ -52,6 +52,8 @@ Other changes:
|
|||||||
- Debug Tools: Debug Log: Added "Input Routing" logging.
|
- Debug Tools: Debug Log: Added "Input Routing" logging.
|
||||||
- Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
|
- Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
|
||||||
- Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
|
- Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
|
||||||
|
- Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn
|
||||||
|
update stopped setting default values. (#7232) [@GrigoryGraborenko]
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user