Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
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commit
025d4f0c97
19
imgui.cpp
19
imgui.cpp
@ -702,6 +702,7 @@ namespace ImGui
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static void NavUpdate();
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static void NavUpdateWindowing();
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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static void FocusPreviousWindow();
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}
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//-----------------------------------------------------------------------------
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@ -3241,12 +3242,7 @@ void ImGui::NewFrame()
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.NavWindow && !g.NavWindow->WasActive)
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for (int i = g.Windows.Size-1; i >= 0; i--)
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if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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{
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FocusWindow(g.Windows[i]);
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break;
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}
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FocusPreviousWindow();
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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@ -5818,6 +5814,17 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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g.Windows.push_back(window);
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}
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void ImGui::FocusPreviousWindow()
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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{
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FocusWindow(g.Windows[i]);
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return;
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}
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}
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void ImGui::PushItemWidth(float item_width)
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{
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ImGuiWindow* window = GetCurrentWindow();
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