Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
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@ -46,7 +46,7 @@
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#include <SDL_syswm.h>
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#include <SDL_syswm.h>
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#define SDL_HAS_WARP_MOUSE_GLOBAL SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_WARP_MOUSE_GLOBAL SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
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@ -463,6 +463,14 @@ static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* t
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SDL_SetWindowTitle(data->Window, title);
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SDL_SetWindowTitle(data->Window, title);
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}
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}
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#if SDL_HAS_WINDOW_ALPHA
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static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
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{
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ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
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SDL_SetWindowOpacity(data->Window, alpha);
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}
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#endif
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static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport)
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static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport)
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{
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{
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ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
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ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
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@ -556,6 +564,9 @@ static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_g
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platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle;
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platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle;
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platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow;
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platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow;
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platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers;
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platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers;
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#if SDL_HAS_WINDOW_ALPHA
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platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha;
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#endif
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#if SDL_HAS_VULKAN
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#if SDL_HAS_VULKAN
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platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
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platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
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#endif
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#endif
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