2018-09-13 17:44:08 +03:00
|
|
|
// dear imgui: Renderer + Platform Binding for Allegro 5
|
2018-06-08 20:37:33 +03:00
|
|
|
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
|
2018-02-05 22:34:11 +03:00
|
|
|
|
|
|
|
// Implemented features:
|
2019-10-16 12:23:15 +03:00
|
|
|
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
|
2018-09-20 11:37:55 +03:00
|
|
|
// [X] Platform: Clipboard support (from Allegro 5.1.12)
|
2018-06-11 13:33:51 +03:00
|
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
|
|
// Issues:
|
2018-09-20 11:37:55 +03:00
|
|
|
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
|
|
|
|
// [ ] Platform: Missing gamepad support.
|
2016-03-24 13:00:47 +03:00
|
|
|
|
2015-11-29 14:25:15 +03:00
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
2018-07-04 20:06:28 +03:00
|
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
|
|
|
// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
|
2015-07-08 20:34:36 +03:00
|
|
|
|
|
|
|
#pragma once
|
2020-04-07 12:02:29 +03:00
|
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
2020-04-06 21:23:57 +03:00
|
|
|
|
2015-07-08 20:34:36 +03:00
|
|
|
struct ALLEGRO_DISPLAY;
|
|
|
|
union ALLEGRO_EVENT;
|
|
|
|
|
2018-06-21 13:04:00 +03:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
|
2015-07-08 20:34:36 +03:00
|
|
|
|
2020-04-07 12:02:29 +03:00
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
2018-06-21 13:04:00 +03:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
|