2014-08-30 23:02:55 +04:00
|
|
|
|
2018-09-17 14:15:57 +03:00
|
|
|
The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer),
|
|
|
|
a 13 pixels high, pixel-perfect font used by default.
|
|
|
|
We embed it font in source code so you can use Dear ImGui without any file system access.
|
|
|
|
|
2019-01-21 00:23:29 +03:00
|
|
|
You may also load external .TTF/.OTF files.
|
2017-12-12 13:20:45 +03:00
|
|
|
The files in this folder are suggested fonts, provided as a convenience.
|
2018-09-17 14:15:57 +03:00
|
|
|
(Note: .OTF support in imstb_truetype.h currently doesn't appear to load every font)
|
2015-01-18 15:19:49 +03:00
|
|
|
|
2018-05-14 18:59:12 +03:00
|
|
|
Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
|
2017-12-12 13:20:45 +03:00
|
|
|
Also read dear imgui FAQ in imgui.cpp!
|
2016-01-20 13:30:28 +03:00
|
|
|
|
2018-08-27 10:36:15 +03:00
|
|
|
If you have other loading/merging/adding fonts, you can post on the Dear ImGui "Getting Started" forum:
|
|
|
|
https://discourse.dearimgui.org/c/getting-started
|
|
|
|
|
2018-09-17 14:15:57 +03:00
|
|
|
|
2018-08-27 10:36:15 +03:00
|
|
|
---------------------------------------
|
|
|
|
INDEX:
|
|
|
|
---------------------------------------
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2018-05-14 18:59:12 +03:00
|
|
|
- Readme First / FAQ
|
2017-12-12 13:20:45 +03:00
|
|
|
- Using Icons
|
|
|
|
- Fonts Loading Instructions
|
|
|
|
- FreeType rasterizer, Small font sizes
|
|
|
|
- Building Custom Glyph Ranges
|
|
|
|
- Embedding Fonts in Source Code
|
|
|
|
- Credits/Licences for fonts included in this folder
|
2019-02-14 20:55:08 +03:00
|
|
|
- Fonts Links
|
2017-12-12 13:20:45 +03:00
|
|
|
|
|
|
|
|
2018-05-14 18:59:12 +03:00
|
|
|
---------------------------------------
|
|
|
|
README FIRST / FAQ
|
|
|
|
---------------------------------------
|
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
- You can use the style editor ImGui::ShowStyleEditor() to browse your fonts and understand what's going on if you have an issue.
|
|
|
|
- Make sure your font ranges data are persistent (available during the call to GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
|
|
|
|
- Use C++11 u8"my text" syntax to encode literal strings as UTF-8. e.g.:
|
|
|
|
u8"hello"
|
|
|
|
u8"こんにちは" // this will be encoded as UTF-8
|
|
|
|
- If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename".
|
|
|
|
- Please use the Discourse forum (https://discourse.dearimgui.org) and not the Github issue tracker for basic font loading questions.
|
2018-05-14 18:59:12 +03:00
|
|
|
|
|
|
|
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
2016-11-07 00:53:36 +03:00
|
|
|
USING ICONS
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
2016-05-04 18:20:11 +03:00
|
|
|
|
2019-01-21 00:23:29 +03:00
|
|
|
Using an icon font (such as FontAwesome: http://fontawesome.io or OpenFontIcons. https://github.com/traverseda/OpenFontIcons)
|
2018-10-22 12:54:57 +03:00
|
|
|
is an easy and practical way to use icons in your Dear ImGui application.
|
2019-01-21 00:23:29 +03:00
|
|
|
A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without
|
2018-10-22 12:54:57 +03:00
|
|
|
having to change fonts back and forth.
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut:
|
|
|
|
https://github.com/juliettef/IconFontCppHeaders
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u
|
|
|
|
#define ICON_FA_SEARCH u8"\uf002"
|
|
|
|
The pre-C++11 version has the values directly encoded as utf-8:
|
|
|
|
#define ICON_FA_SEARCH "\xEF\x80\x82"
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Example Setup:
|
2016-11-07 00:53:36 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
// Merge icons into default tool font
|
|
|
|
#include "IconsFontAwesome.h"
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
io.Fonts->AddFontDefault();
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
ImFontConfig config;
|
|
|
|
config.MergeMode = true;
|
|
|
|
config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
|
|
|
|
static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
|
|
|
|
io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
|
2017-08-07 10:21:21 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Example Usage:
|
2018-09-17 14:15:57 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
// Usage, e.g.
|
|
|
|
ImGui::Text("%s among %d items", ICON_FA_SEARCH, count);
|
|
|
|
ImGui::Button(ICON_FA_SEARCH " Search");
|
|
|
|
// C string _literals_ can be concatenated at compilation time, e.g. "hello" " world"
|
2019-01-21 00:23:29 +03:00
|
|
|
// ICON_FA_SEARCH is defined as a string literal so this is the same as "A" "B" becoming "AB"
|
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
See Links below for other icons fonts and related tools.
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2017-08-09 17:42:03 +03:00
|
|
|
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
2016-11-07 00:53:36 +03:00
|
|
|
FONTS LOADING INSTRUCTIONS
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
2014-08-30 23:02:55 +04:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Load default font:
|
2015-07-15 16:01:21 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
io.Fonts->AddFontDefault();
|
2015-07-15 16:01:21 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Load .TTF/.OTF file with:
|
2015-01-18 15:19:49 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
ImFont* font1 = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
|
|
|
|
ImFont* font2 = io.Fonts->AddFontFromFileTTF("anotherfont.otf", size_pixels);
|
2019-01-21 00:23:29 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
// Select font at runtime
|
|
|
|
ImGui::Text("Hello"); // use the default font (which is the first loaded font)
|
|
|
|
ImGui::PushFont(font2);
|
|
|
|
ImGui::Text("Hello with another font");
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally):
|
|
|
|
|
|
|
|
ImFontConfig config;
|
2019-02-14 20:55:08 +03:00
|
|
|
config.OversampleH = 2;
|
2018-10-22 12:54:57 +03:00
|
|
|
config.OversampleV = 1;
|
|
|
|
config.GlyphExtraSpacing.x = 1.0f;
|
|
|
|
ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config);
|
|
|
|
|
2019-02-14 20:55:08 +03:00
|
|
|
Read about oversampling here:
|
|
|
|
https://github.com/nothings/stb/blob/master/tests/oversample
|
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API.
|
|
|
|
The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
|
2019-01-21 00:23:29 +03:00
|
|
|
In particular, using a large range such as GetGlyphRangesChineseSimplifiedCommon() is not recommended unless you
|
2018-10-22 12:54:57 +03:00
|
|
|
set OversampleH/OversampleV to 1 and use a small font size.
|
|
|
|
Mind the fact that some graphics drivers have texture size limitation.
|
|
|
|
If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
|
|
|
|
Some solutions:
|
|
|
|
|
2019-01-21 00:23:29 +03:00
|
|
|
- 1) Reduce glyphs ranges by calculating them from source localization data.
|
2019-01-06 18:50:23 +03:00
|
|
|
You can use ImFontGlyphRangesBuilder for this purpose, this will be the biggest win!
|
2018-10-22 12:54:57 +03:00
|
|
|
- 2) You may reduce oversampling, e.g. config.OversampleH = config.OversampleV = 1, this will largely reduce your texture size.
|
|
|
|
- 3) Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
|
|
|
|
- 4) Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
|
|
|
|
|
|
|
|
Combine two fonts into one:
|
|
|
|
|
|
|
|
// Load a first font
|
|
|
|
ImFont* font = io.Fonts->AddFontDefault();
|
|
|
|
|
|
|
|
// Add character ranges and merge into the previous font
|
|
|
|
// The ranges array is not copied by the AddFont* functions and is used lazily
|
|
|
|
// so ensure it is available at the time of building or calling GetTexDataAsRGBA32().
|
|
|
|
static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // Will not be copied by AddFont* so keep in scope.
|
|
|
|
ImFontConfig config;
|
|
|
|
config.MergeMode = true;
|
|
|
|
io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese());
|
|
|
|
io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges);
|
|
|
|
io.Fonts->Build();
|
|
|
|
|
|
|
|
Add a fourth parameter to bake specific font ranges only:
|
|
|
|
|
|
|
|
// Basic Latin, Extended Latin
|
|
|
|
io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault());
|
2019-01-21 00:23:29 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
// Default + Selection of 2500 Ideographs used by Simplified Chinese
|
|
|
|
io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
2019-01-21 00:23:29 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
// Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
|
|
|
|
io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese());
|
2014-09-26 04:20:56 +04:00
|
|
|
|
2019-01-21 00:23:29 +03:00
|
|
|
See "BUILDING CUSTOM GLYPH RANGES" section to create your own ranges.
|
2018-10-22 12:54:57 +03:00
|
|
|
Offset font vertically by altering the io.Font->DisplayOffset value:
|
2014-09-26 04:20:56 +04:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
|
|
|
|
font->DisplayOffset.y = 1; // Render 1 pixel down
|
2014-08-30 23:02:55 +04:00
|
|
|
|
2016-05-04 18:20:11 +03:00
|
|
|
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
|
|
|
FREETYPE RASTERIZER, SMALL FONT SIZES
|
|
|
|
---------------------------------------
|
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Dear ImGui uses imstb_truetype.h to rasterize fonts (with optional oversampling).
|
2019-01-21 00:23:29 +03:00
|
|
|
This technique and its implementation are not ideal for fonts rendered at _small sizes_, which may appear a
|
|
|
|
little blurry or hard to read.
|
2018-09-17 14:15:57 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
There is an implementation of the ImFontAtlas builder using FreeType that you can use in the misc/freetype/ folder.
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
FreeType supports auto-hinting which tends to improve the readability of small fonts.
|
|
|
|
Note that this code currently creates textures that are unoptimally too large (could be fixed with some work).
|
|
|
|
Also note that correct sRGB space blending will have an important effect on your font rendering quality.
|
2017-12-12 13:20:45 +03:00
|
|
|
|
|
|
|
|
|
|
|
---------------------------------------
|
2017-08-09 17:42:03 +03:00
|
|
|
BUILDING CUSTOM GLYPH RANGES
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
2017-08-09 17:42:03 +03:00
|
|
|
|
2019-01-06 18:50:23 +03:00
|
|
|
You can use the ImFontGlyphRangesBuilder helper to create glyph ranges based on text input.
|
2019-01-21 00:23:29 +03:00
|
|
|
For example: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs.
|
2017-08-09 17:42:03 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
ImVector<ImWchar> ranges;
|
2019-01-06 18:50:23 +03:00
|
|
|
ImFontGlyphRangesBuilder builder;
|
2018-10-22 12:54:57 +03:00
|
|
|
builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters)
|
|
|
|
builder.AddChar(0x7262); // Add a specific character
|
|
|
|
builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges
|
|
|
|
builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted)
|
2018-09-17 14:15:57 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data);
|
|
|
|
io.Fonts->Build(); // Build the atlas while 'ranges' is still in scope and not deleted.
|
2017-08-09 17:42:03 +03:00
|
|
|
|
|
|
|
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
|
|
|
EMBEDDING FONTS IN SOURCE CODE
|
|
|
|
---------------------------------------
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code.
|
|
|
|
See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool.
|
|
|
|
You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README).
|
2019-01-21 00:23:29 +03:00
|
|
|
The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger.
|
2017-11-11 18:20:34 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Then load the font with:
|
|
|
|
ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...);
|
2019-01-21 00:23:29 +03:00
|
|
|
or:
|
2018-10-22 12:54:57 +03:00
|
|
|
ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...);
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2016-05-04 18:20:11 +03:00
|
|
|
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
|
|
|
CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER
|
|
|
|
---------------------------------------
|
2015-07-02 17:16:23 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Roboto-Medium.ttf
|
2016-11-07 00:21:10 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Apache License 2.0
|
|
|
|
by Christian Robertson
|
|
|
|
https://fonts.google.com/specimen/Roboto
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Cousine-Regular.ttf
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
by Steve Matteson
|
|
|
|
Digitized data copyright (c) 2010 Google Corporation.
|
|
|
|
Licensed under the SIL Open Font License, Version 1.1
|
2019-01-21 00:23:29 +03:00
|
|
|
https://fonts.google.com/specimen/Cousine
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
DroidSans.ttf
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Copyright (c) Steve Matteson
|
|
|
|
Apache License, version 2.0
|
|
|
|
https://www.fontsquirrel.com/fonts/droid-sans
|
|
|
|
|
|
|
|
ProggyClean.ttf
|
|
|
|
|
|
|
|
Copyright (c) 2004, 2005 Tristan Grimmer
|
|
|
|
MIT License
|
|
|
|
recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1
|
|
|
|
http://www.proggyfonts.net/
|
|
|
|
|
|
|
|
ProggyTiny.ttf
|
|
|
|
Copyright (c) 2004, 2005 Tristan Grimmer
|
|
|
|
MIT License
|
|
|
|
recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1
|
|
|
|
http://www.proggyfonts.net/
|
|
|
|
|
|
|
|
Karla-Regular.ttf
|
|
|
|
Copyright (c) 2012, Jonathan Pinhorn
|
|
|
|
SIL OPEN FONT LICENSE Version 1.1
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2016-05-04 18:20:11 +03:00
|
|
|
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
2018-10-22 12:54:57 +03:00
|
|
|
FONTS LINKS
|
2017-12-12 13:20:45 +03:00
|
|
|
---------------------------------------
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
ICON FONTS
|
2015-11-24 18:35:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
C/C++ header for icon fonts (#define with code points to use in source code string literals)
|
|
|
|
https://github.com/juliettef/IconFontCppHeaders
|
2017-08-07 10:21:21 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
FontAwesome
|
|
|
|
https://fortawesome.github.io/Font-Awesome
|
2018-09-17 14:15:57 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
OpenFontIcons
|
|
|
|
https://github.com/traverseda/OpenFontIcons
|
2017-11-11 18:20:34 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Google Icon Fonts
|
|
|
|
https://design.google.com/icons/
|
|
|
|
|
|
|
|
Kenney Icon Font (Game Controller Icons)
|
|
|
|
https://github.com/nicodinh/kenney-icon-font
|
2019-01-21 00:23:29 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
IcoMoon - Custom Icon font builder
|
|
|
|
https://icomoon.io/app
|
2017-11-11 18:20:34 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
REGULAR FONTS
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Google Noto Fonts (worldwide languages)
|
|
|
|
https://www.google.com/get/noto/
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Open Sans Fonts
|
|
|
|
https://fonts.google.com/specimen/Open+Sans
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
(Japanese) M+ fonts by Coji Morishita are free
|
|
|
|
http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
MONOSPACE FONTS
|
2015-08-06 06:59:07 +03:00
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
(Pixel Perfect) Proggy Fonts, by Tristan Grimmer
|
|
|
|
http://www.proggyfonts.net or http://upperbounds.net
|
|
|
|
|
|
|
|
(Pixel Perfect) Sweet16, Sweet16 Mono, by Martin Sedlak (Latin + Supplemental + Extended A)
|
|
|
|
https://github.com/kmar/Sweet16Font
|
|
|
|
Also include .inl file to use directly in dear imgui.
|
2017-12-12 13:20:45 +03:00
|
|
|
|
2019-03-12 13:24:49 +03:00
|
|
|
Google Noto Mono Fonts
|
|
|
|
https://www.google.com/get/noto/
|
|
|
|
|
2018-10-22 12:54:57 +03:00
|
|
|
Typefaces for source code beautification
|
|
|
|
https://github.com/chrissimpkins/codeface
|
|
|
|
|
|
|
|
Programmation fonts
|
|
|
|
http://s9w.github.io/font_compare/
|
|
|
|
|
|
|
|
Inconsolata
|
|
|
|
http://www.levien.com/type/myfonts/inconsolata.html
|
|
|
|
|
|
|
|
Adobe Source Code Pro: Monospaced font family for user interface and coding environments
|
|
|
|
https://github.com/adobe-fonts/source-code-pro
|
|
|
|
|
|
|
|
Monospace/Fixed Width Programmer's Fonts
|
|
|
|
http://www.lowing.org/fonts/
|
|
|
|
|
|
|
|
|
|
|
|
Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing).
|