2023-05-30 21:36:07 +03:00
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// dear imgui: Renderer Backend for SDL_Renderer for SDL3
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// (Requires: SDL 3.0.0+)
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2023-05-30 21:30:30 +03:00
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2024-09-03 20:05:32 +03:00
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// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN AS SDL3 CHANGES.**)
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2023-05-30 21:36:07 +03:00
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// Note how SDL_Renderer is an _optional_ component of SDL3.
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2023-05-30 21:30:30 +03:00
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
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// If your application will want to render any non trivial amount of graphics other than UI,
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2023-05-30 21:36:07 +03:00
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// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
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// it might be difficult to step out of those boundaries.
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2023-05-30 21:30:30 +03:00
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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2023-09-11 14:47:08 +03:00
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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2023-05-30 21:30:30 +03:00
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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2023-07-13 12:27:52 +03:00
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#ifndef IMGUI_DISABLE
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2023-05-30 21:30:30 +03:00
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struct SDL_Renderer;
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2024-07-25 17:59:34 +03:00
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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2023-05-30 21:36:07 +03:00
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer);
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_NewFrame();
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2024-05-14 20:10:31 +03:00
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer);
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2023-05-30 21:30:30 +03:00
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// Called by Init/NewFrame/Shutdown
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2023-05-30 21:36:07 +03:00
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateFontsTexture();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyFontsTexture();
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyDeviceObjects();
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2023-07-13 12:27:52 +03:00
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#endif // #ifndef IMGUI_DISABLE
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