2018-09-13 17:44:08 +03:00
|
|
|
// dear imgui: Platform Binding for GLFW
|
2018-06-08 20:37:33 +03:00
|
|
|
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
|
|
|
|
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
2016-03-24 13:00:47 +03:00
|
|
|
|
2018-02-05 22:34:11 +03:00
|
|
|
// Implemented features:
|
2018-06-11 13:33:51 +03:00
|
|
|
// [X] Platform: Clipboard support.
|
2018-09-20 11:37:55 +03:00
|
|
|
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
2018-06-11 13:33:51 +03:00
|
|
|
// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
|
2018-06-30 15:33:45 +03:00
|
|
|
// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
|
2018-02-05 22:34:11 +03:00
|
|
|
|
2015-11-29 14:25:15 +03:00
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
2018-07-04 20:06:28 +03:00
|
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
2015-03-09 14:59:23 +03:00
|
|
|
// https://github.com/ocornut/imgui
|
|
|
|
|
2018-05-21 12:28:30 +03:00
|
|
|
// About GLSL version:
|
|
|
|
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
|
|
|
|
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
|
|
|
|
|
2018-11-01 22:56:36 +03:00
|
|
|
#pragma once
|
|
|
|
|
2015-03-09 14:59:23 +03:00
|
|
|
struct GLFWwindow;
|
|
|
|
|
2018-06-21 13:04:00 +03:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
2015-03-09 18:02:22 +03:00
|
|
|
|
2018-11-08 18:24:41 +03:00
|
|
|
// InitXXX function with 'install_callbacks=true': install GLFW callbacks. They will call user's previously installed callbacks, if any.
|
|
|
|
// InitXXX function with 'install_callbacks=false': do not install GLFW callbacks. You will need to call them yourself from your own GLFW callbacks.
|
2018-06-21 13:04:00 +03:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|