2018-09-13 17:44:08 +03:00
|
|
|
// dear imgui: Renderer for DirectX9
|
2018-06-08 20:37:33 +03:00
|
|
|
// This needs to be used along with a Platform Binding (e.g. Win32)
|
2018-02-05 22:34:11 +03:00
|
|
|
|
|
|
|
// Implemented features:
|
2018-06-11 13:33:51 +03:00
|
|
|
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
2016-03-24 13:00:47 +03:00
|
|
|
|
2015-11-29 14:25:15 +03:00
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
2018-07-04 20:06:28 +03:00
|
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
2015-03-09 16:03:46 +03:00
|
|
|
// https://github.com/ocornut/imgui
|
|
|
|
|
2018-11-01 22:56:36 +03:00
|
|
|
#pragma once
|
|
|
|
|
2015-03-09 16:03:46 +03:00
|
|
|
struct IDirect3DDevice9;
|
|
|
|
|
2018-06-21 13:04:00 +03:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
|
2015-03-09 16:03:46 +03:00
|
|
|
|
2015-03-09 17:13:29 +03:00
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
2018-06-21 13:04:00 +03:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
|