![Orestis Floros](/assets/img/avatar_default.png)
Other approaches would be: - Slow/fast pointer technique. - Using a set/associative map to save 'seen' nodes. i3 does not have such data structure. Counting the total amount of windows is the simpler to implement. I've also extracted the logic in a function and re-used it in render.c. Fixes #4404
2 lines
44 B
Plaintext
2 lines
44 B
Plaintext
Fix endless loop with transient_for windows
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