i3/include/util.h
Orestis Floros ebcd1d43ea
Allow dragging tiled windows with the mouse. (#3085)
Fixes #2643

Inner drop region behaves like move to mark.
The outer region is close to the edge (currently 30px from the edge).
This will place the container as a sibling in the given direction within
the parent container. If the move direction goes against the orientation
of the parent container, tree_move() is called.

Contributors:
Co-authored-by: Orestis Floros <orestisflo@gmail.com>
See #3085
- Inner drop region behaves like move to mark
- Handle workspaces
- Fix crash when target closes
- Initiate tiling drag from titlebar
- Hide indicator until container is dragged outside of original position
- Calculate outer_threshold using percentages instead of fixed pixel
values
- Emit 'move' event properly
- Don't focus previously unfocused containers
- Use tree_split() on different orientation
- Fix redundant split containers
- DT_PARENT
- Readability & optimizations
- Limit parent threshold by render_deco_height()
- Tests
- Fullscreen container handling
- Initiate drag from title bar
- Fix issue of EnterNotify events still triggering after drag_callback
  is called
- Include decorations for drop target calculation

Co-authored-by: Michael Forster <email@michael-forster.de>
See #2178
- Original implementation of tiling drag + indicator window
> A container can be dragged by the title bar to one of the four sides
> of another container. That container will then be split either
> horizontally or vertically.

Co-authored-by: Tony Crisci <tony@dubstepdish.com>
See #2653
- Original implementation of outer/inner drop region indicator:
> There are two drop regions per direction.
>
> The inner region is closer to the center of the window. Dropping on
> this region will split the target container and put the container
> within the split at the given direction beside the target container.
>
> The outer region is close to the edge (currently 30px from the edge).
> This will place the container as a sibling in the given direction within
> the parent container.
>
> Dropping into the outer region moves the con beside the target. If the
> move direction goes against the orientation of the parent container, the
> con moves out of the row.
- Fix crash: Ignore containers without a managed window (eg i3bar)
2022-07-28 12:03:16 +02:00

198 lines
5.7 KiB
C

/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* util.c: Utility functions, which can be useful everywhere within i3 (see
* also libi3).
*
*/
#pragma once
#include <config.h>
#include <err.h>
#include "data.h"
#define die(...) errx(EXIT_FAILURE, __VA_ARGS__);
#define exit_if_null(pointer, ...) \
{ \
if (pointer == NULL) \
die(__VA_ARGS__); \
}
#define STARTS_WITH(string, needle) (strncasecmp((string), (needle), strlen((needle))) == 0)
#define CIRCLEQ_NEXT_OR_NULL(head, elm, field) (CIRCLEQ_NEXT(elm, field) != CIRCLEQ_END(head) ? CIRCLEQ_NEXT(elm, field) : NULL)
#define CIRCLEQ_PREV_OR_NULL(head, elm, field) (CIRCLEQ_PREV(elm, field) != CIRCLEQ_END(head) ? CIRCLEQ_PREV(elm, field) : NULL)
#define NODES_FOREACH(head) \
for (Con *child = (Con *)-1; (child == (Con *)-1) && ((child = 0), true);) \
TAILQ_FOREACH (child, &((head)->nodes_head), nodes)
#define NODES_FOREACH_REVERSE(head) \
for (Con *child = (Con *)-1; (child == (Con *)-1) && ((child = 0), true);) \
TAILQ_FOREACH_REVERSE (child, &((head)->nodes_head), nodes_head, nodes)
/* greps the ->nodes of the given head and returns the first node that matches the given condition */
#define GREP_FIRST(dest, head, condition) \
NODES_FOREACH (head) { \
if (!(condition)) \
continue; \
\
(dest) = child; \
break; \
}
#define FREE(pointer) \
do { \
free(pointer); \
pointer = NULL; \
} while (0)
#define CALL(obj, member, ...) obj->member(obj, ##__VA_ARGS__)
#define SWAP(first, second, type) \
do { \
type tmp_SWAP = first; \
first = second; \
second = tmp_SWAP; \
} while (0)
int min(int a, int b);
int max(int a, int b);
bool rect_contains(Rect rect, uint32_t x, uint32_t y);
Rect rect_add(Rect a, Rect b);
Rect rect_sub(Rect a, Rect b);
bool rect_equals(Rect a, Rect b);
Rect rect_sanitize_dimensions(Rect rect);
/**
* Returns true if the name consists of only digits.
*
*/
__attribute__((pure)) bool name_is_digits(const char *name);
/**
* Set 'out' to the layout_t value for the given layout. The function
* returns true on success or false if the passed string is not a valid
* layout name.
*
*/
bool layout_from_name(const char *layout_str, layout_t *out);
/**
* Parses the workspace name as a number. Returns -1 if the workspace should be
* interpreted as a "named workspace".
*
*/
int ws_name_to_number(const char *name);
/**
* Updates *destination with new_value and returns true if it was changed or false
* if it was the same
*
*/
bool update_if_necessary(uint32_t *destination, const uint32_t new_value);
/**
* exec()s an i3 utility, for example the config file migration script or
* i3-nagbar. This function first searches $PATH for the given utility named,
* then falls back to the dirname() of the i3 executable path and then falls
* back to the dirname() of the target of /proc/self/exe (on linux).
*
* This function should be called after fork()ing.
*
* The first argument of the given argv vector will be overwritten with the
* executable name, so pass NULL.
*
* If the utility cannot be found in any of these locations, it exits with
* return code 2.
*
*/
void exec_i3_utility(char *name, char *argv[]);
/**
* Checks if the given path exists by calling stat().
*
*/
bool path_exists(const char *path);
/**
* Restart i3 in-place
* appends -a to argument list to disable autostart
*
*/
void i3_restart(bool forget_layout);
/**
* Escapes the given string if a pango font is currently used.
* If the string has to be escaped, the input string will be free'd.
*
*/
char *pango_escape_markup(char *input);
/**
* Starts an i3-nagbar instance with the given parameters. Takes care of
* handling SIGCHLD and killing i3-nagbar when i3 exits.
*
* The resulting PID will be stored in *nagbar_pid and can be used with
* kill_nagbar() to kill the bar later on.
*
*/
void start_nagbar(pid_t *nagbar_pid, char *argv[]);
/**
* Kills the i3-nagbar process, if nagbar_pid != -1.
*
* If wait_for_it is set (restarting i3), this function will waitpid(),
* otherwise, ev is assumed to handle it (reloading).
*
*/
void kill_nagbar(pid_t nagbar_pid, bool wait_for_it);
/**
* Converts a string into a long using strtol().
* This is a convenience wrapper checking the parsing result. It returns true
* if the number could be parsed.
*/
bool parse_long(const char *str, long *out, int base);
/**
* Slurp reads path in its entirety into buf, returning the length of the file
* or -1 if the file could not be read. buf is set to a buffer of appropriate
* size, or NULL if -1 is returned.
*
*/
ssize_t slurp(const char *path, char **buf);
/**
* Convert a direction to its corresponding orientation.
*
*/
orientation_t orientation_from_direction(direction_t direction);
/**
* Convert a direction to its corresponding position.
*
*/
position_t position_from_direction(direction_t direction);
/**
* Convert orientation and position to the corresponding direction.
*
*/
direction_t direction_from_orientation_position(orientation_t orientation, position_t position);
/**
* Converts direction to a string representation.
*
*/
const char *direction_to_string(direction_t direction);
/**
* Converts position to a string representation.
*
*/
const char *position_to_string(position_t position);