![Orestis Floros](/assets/img/avatar_default.png)
Other approaches would be: - Slow/fast pointer technique. - Using a set/associative map to save 'seen' nodes. i3 does not have such data structure. Counting the total amount of windows is the simpler to implement. I've also extracted the logic in a function and re-used it in render.c. Fixes #4404
43 lines
1007 B
Perl
43 lines
1007 B
Perl
#!perl
|
|
# vim:ts=4:sw=4:expandtab
|
|
#
|
|
# Please read the following documents before working on tests:
|
|
# • https://build.i3wm.org/docs/testsuite.html
|
|
# (or docs/testsuite)
|
|
#
|
|
# • https://build.i3wm.org/docs/lib-i3test.html
|
|
# (alternatively: perldoc ./testcases/lib/i3test.pm)
|
|
#
|
|
# • https://build.i3wm.org/docs/ipc.html
|
|
# (or docs/ipc)
|
|
#
|
|
# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
|
|
# (unless you are already familiar with Perl)
|
|
#
|
|
# Test that i3 does not get stuck in an endless loop between two windows that
|
|
# set transient_for for each other.
|
|
# Ticket: #4404
|
|
# Bug still in: 4.20-69-g43e805a00
|
|
#
|
|
use i3test i3_config => <<EOT;
|
|
# i3 config file (v4)
|
|
font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
|
|
|
|
popup_during_fullscreen smart;
|
|
EOT
|
|
|
|
my $fs = open_window;
|
|
cmd 'fullscreen enable';
|
|
|
|
my $w1 = open_window({ dont_map => 1 });
|
|
my $w2 = open_window({ dont_map => 1 });
|
|
|
|
$w1->transient_for($w2);
|
|
$w2->transient_for($w1);
|
|
$w1->map;
|
|
$w2->map;
|
|
|
|
does_i3_live;
|
|
|
|
done_testing;
|