i3/testcases/t/316-transient-for-loop.t
Orestis Floros e1d3e6b2f6
Fix transient_for endless loop
Other approaches would be:
- Slow/fast pointer technique.
- Using a set/associative map to save 'seen' nodes. i3 does not have
  such data structure.

Counting the total amount of windows is the simpler to implement.

I've also extracted the logic in a function and re-used it in render.c.

Fixes #4404
2021-11-11 20:29:02 +01:00

43 lines
1007 B
Perl

#!perl
# vim:ts=4:sw=4:expandtab
#
# Please read the following documents before working on tests:
# • https://build.i3wm.org/docs/testsuite.html
# (or docs/testsuite)
#
# • https://build.i3wm.org/docs/lib-i3test.html
# (alternatively: perldoc ./testcases/lib/i3test.pm)
#
# • https://build.i3wm.org/docs/ipc.html
# (or docs/ipc)
#
# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
# (unless you are already familiar with Perl)
#
# Test that i3 does not get stuck in an endless loop between two windows that
# set transient_for for each other.
# Ticket: #4404
# Bug still in: 4.20-69-g43e805a00
#
use i3test i3_config => <<EOT;
# i3 config file (v4)
font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
popup_during_fullscreen smart;
EOT
my $fs = open_window;
cmd 'fullscreen enable';
my $w1 = open_window({ dont_map => 1 });
my $w2 = open_window({ dont_map => 1 });
$w1->transient_for($w2);
$w2->transient_for($w1);
$w1->map;
$w2->map;
does_i3_live;
done_testing;