Implement the configuration option floating_modifier and document it

This commit is contained in:
Michael Stapelberg 2009-06-24 20:31:00 +02:00
parent 9a931079fd
commit 62c8d58d82
5 changed files with 57 additions and 4 deletions

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@ -206,6 +206,26 @@ umlauts or special characters 'and' having some comfortably reachable key
bindings. For example, when typing, capslock+1 or capslock+2 for switching
workspaces is totally convenient. Try it :-).
=== The floating modifier
To move floating windows with your mouse, you can either grab their titlebar
or configure the so called floating modifier which you can then press and
click anywhere in the window itself. The most common setup is to configure
it as the same one you use for managing windows (Mod1 for example). Afterwards,
you can press Mod1, click into a window using your left mouse button and drag
it to the position you want it at.
*Syntax*:
--------------------------------
floating_modifier <Modifiers>
--------------------------------
*Examples*:
--------------------------------
floating_modifier Mod1
--------------------------------
=== Variables
As you learned in the previous section about keyboard bindings, you will have

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@ -9,6 +9,9 @@ terminal /usr/bin/urxvt
# ISO 10646 = Unicode
font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
# Use Mouse+Mod1 to drag floating windows to their wanted position
floating_modifier Mod1
# Fullscreen (Mod1+f)
bind Mod1+41 f

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@ -3,7 +3,7 @@
*
* i3 - an improved dynamic tiling window manager
*
* (c) 2009 Michael Stapelberg and contributors
* © 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
@ -37,6 +37,10 @@ struct Config {
const char *terminal;
const char *font;
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
/* Color codes are stored here */
struct config_client {
struct Colortriple focused;

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@ -215,6 +215,30 @@ void load_configuration(xcb_connection_t *conn, const char *override_configpath)
continue;
}
if (strcasecmp(key, "floating_modifier") == 0) {
char *walk = value;
uint32_t modifiers = 0;
while (*walk != '\0') {
/* Need to check for Mod1-5, Ctrl, Shift, Mode_switch */
CHECK_MODIFIER(SHIFT);
CHECK_MODIFIER(CONTROL);
CHECK_MODIFIER(MODE_SWITCH);
CHECK_MODIFIER(MOD1);
CHECK_MODIFIER(MOD2);
CHECK_MODIFIER(MOD3);
CHECK_MODIFIER(MOD4);
CHECK_MODIFIER(MOD5);
/* No modifier found? Then were done with this step */
break;
}
LOG("Floating modifiers = %d\n", modifiers);
config.floating_modifier = modifiers;
continue;
}
/* assign window class[/window title] → workspace */
if (strcasecmp(key, "assign") == 0) {
LOG("assign: \"%s\"\n", value);

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@ -302,9 +302,11 @@ int handle_button_press(void *ignored, xcb_connection_t *conn, xcb_button_press_
client = table_get(&by_parent, event->event);
border_click = true;
}
/* See if this was a click with Mod1. If so, we need to move around
* the client if it was floating. if not, we just process as usual. */
if ((event->state & XCB_MOD_MASK_1) != 0) {
/* See if this was a click with the configured modifier. If so, we need
* to move around the client if it was floating. if not, we just process
* as usual. */
if (config.floating_modifier != 0 &&
(event->state & config.floating_modifier) != 0) {
if (client == NULL) {
LOG("Not handling, Mod1 was pressed and no client found\n");
return 1;