gnu-efi/lib/boxdraw.c
Callum Farmer f8ebcfc077
Use char16_t literals
Add char16_t('u') literals
Remove wchar_t('L') literals

Signed-off-by: Callum Farmer <gmbr3@opensuse.org>
2024-06-24 19:34:51 +01:00

174 lines
4.9 KiB
C

/*++
Copyright (c) 1998 Intel Corporation
Module Name:
BoxDraw.c
Abstract:
Lib functions to support Box Draw Unicode code pages.
Revision History
--*/
#include "lib.h"
typedef struct {
CHAR16 Unicode;
CHAR8 PcAnsi;
CHAR8 Ascii;
} UNICODE_TO_CHAR;
//
// This list is used to define the valid extend chars.
// It also provides a mapping from Unicode to PCANSI or
// ASCII. The ASCII mapping we just made up.
//
//
STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
{ BOXDRAW_HORIZONTAL, 0xc4, u'-'},
{ BOXDRAW_VERTICAL, 0xb3, u'|'},
{ BOXDRAW_DOWN_RIGHT, 0xda, u'/'},
{ BOXDRAW_DOWN_LEFT, 0xbf, u'\\'},
{ BOXDRAW_UP_RIGHT, 0xc0, u'\\'},
{ BOXDRAW_UP_LEFT, 0xd9, u'/'},
{ BOXDRAW_VERTICAL_RIGHT, 0xc3, u'|'},
{ BOXDRAW_VERTICAL_LEFT, 0xb4, u'|'},
{ BOXDRAW_DOWN_HORIZONTAL, 0xc2, u'+'},
{ BOXDRAW_UP_HORIZONTAL, 0xc1, u'+'},
{ BOXDRAW_VERTICAL_HORIZONTAL, 0xc5, u'+'},
{ BOXDRAW_DOUBLE_HORIZONTAL, 0xcd, u'-'},
{ BOXDRAW_DOUBLE_VERTICAL, 0xba, u'|'},
{ BOXDRAW_DOWN_RIGHT_DOUBLE, 0xd5, u'/'},
{ BOXDRAW_DOWN_DOUBLE_RIGHT, 0xd6, u'/'},
{ BOXDRAW_DOUBLE_DOWN_RIGHT, 0xc9, u'/'},
{ BOXDRAW_DOWN_LEFT_DOUBLE, 0xb8, u'\\'},
{ BOXDRAW_DOWN_DOUBLE_LEFT, 0xb7, u'\\'},
{ BOXDRAW_DOUBLE_DOWN_LEFT, 0xbb, u'\\'},
{ BOXDRAW_UP_RIGHT_DOUBLE, 0xd4, u'\\'},
{ BOXDRAW_UP_DOUBLE_RIGHT, 0xd3, u'\\'},
{ BOXDRAW_DOUBLE_UP_RIGHT, 0xc8, u'\\'},
{ BOXDRAW_UP_LEFT_DOUBLE, 0xbe, u'/'},
{ BOXDRAW_UP_DOUBLE_LEFT, 0xbd, u'/'},
{ BOXDRAW_DOUBLE_UP_LEFT, 0xbc, u'/'},
{ BOXDRAW_VERTICAL_RIGHT_DOUBLE, 0xc6, u'|'},
{ BOXDRAW_VERTICAL_DOUBLE_RIGHT, 0xc7, u'|'},
{ BOXDRAW_DOUBLE_VERTICAL_RIGHT, 0xcc, u'|'},
{ BOXDRAW_VERTICAL_LEFT_DOUBLE, 0xb5, u'|'},
{ BOXDRAW_VERTICAL_DOUBLE_LEFT, 0xb6, u'|'},
{ BOXDRAW_DOUBLE_VERTICAL_LEFT, 0xb9, u'|'},
{ BOXDRAW_DOWN_HORIZONTAL_DOUBLE, 0xd1, u'+'},
{ BOXDRAW_DOWN_DOUBLE_HORIZONTAL, 0xd2, u'+'},
{ BOXDRAW_DOUBLE_DOWN_HORIZONTAL, 0xcb, u'+'},
{ BOXDRAW_UP_HORIZONTAL_DOUBLE, 0xcf, u'+'},
{ BOXDRAW_UP_DOUBLE_HORIZONTAL, 0xd0, u'+'},
{ BOXDRAW_DOUBLE_UP_HORIZONTAL, 0xca, u'+'},
{ BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, u'+'},
{ BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, u'+'},
{ BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, u'+'},
{ BLOCKELEMENT_FULL_BLOCK, 0xdb, u'*'},
{ BLOCKELEMENT_LIGHT_SHADE, 0xb0, u'+'},
{ GEOMETRICSHAPE_UP_TRIANGLE, 0x1e, u'^'},
{ GEOMETRICSHAPE_RIGHT_TRIANGLE, 0x10, u'>'},
{ GEOMETRICSHAPE_DOWN_TRIANGLE, 0x1f, u'v'},
{ GEOMETRICSHAPE_LEFT_TRIANGLE, 0x11, u'<'},
/* BugBug: Left Arrow is an ESC. We can not make it print
on a PCANSI terminal. If we can make left arrow
come out on PC ANSI we can add it back.
{ ARROW_LEFT, 0x1b, u'<'},
*/
{ ARROW_UP, 0x18, u'^'},
/* BugBut: Took out left arrow so right has to go too.
{ ARROW_RIGHT, 0x1a, u'>'},
*/
{ ARROW_DOWN, 0x19, u'v'},
{ 0x0000, 0x00, u'\0' }
};
BOOLEAN
LibIsValidTextGraphics (
IN CHAR16 Graphic,
OUT CHAR8 *PcAnsi, OPTIONAL
OUT CHAR8 *Ascii OPTIONAL
)
/*++
Routine Description:
Detects if a Unicode char is for Box Drawing text graphics.
Arguments:
Grphic - Unicode char to test.
PcAnsi - Optional pointer to return PCANSI equivalent of Graphic.
Asci - Optional pointer to return Ascii equivalent of Graphic.
Returns:
TRUE if Gpaphic is a supported Unicode Box Drawing character.
--*/{
UNICODE_TO_CHAR *Table;
if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
//
// Unicode drawing code charts are all in the 0x25xx range,
// arrows are 0x21xx
//
return FALSE;
}
for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
if (Graphic == Table->Unicode) {
if (PcAnsi) {
*PcAnsi = Table->PcAnsi;
}
if (Ascii) {
*Ascii = Table->Ascii;
}
return TRUE;
}
}
return FALSE;
}
BOOLEAN
IsValidAscii (
IN CHAR16 Ascii
)
{
if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
return TRUE;
}
return FALSE;
}
BOOLEAN
IsValidEfiCntlChar (
IN CHAR16 c
)
{
if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
return TRUE;
}
return FALSE;
}