apps: define FrameBufferAddr for riscv64
The size of FrameBufferAddr is architecture dependent. Add the missing definition for the riscv64 architecture. Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
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@ -51,7 +51,8 @@ draw_boxes(EFI_GRAPHICS_OUTPUT_PROTOCOL *gop)
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UINTN NumPixels;
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UINT32 *PixelBuffer;
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UINT32 CopySize, BufferSize;
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#if defined(__x86_64__) || defined(__aarch64__)
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#if defined(__x86_64__) || defined(__aarch64__) || \
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(defined (__riscv) && __riscv_xlen == 64)
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UINT64 FrameBufferAddr;
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#elif defined(__i386__) || defined(__arm__)
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UINT32 FrameBufferAddr;
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@ -114,7 +115,8 @@ draw_boxes(EFI_GRAPHICS_OUTPUT_PROTOCOL *gop)
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Print(L"No linear framebuffer on this device.\n");
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return;
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}
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#if defined(__x86_64__) || defined(__aarch64__)
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#if defined(__x86_64__) || defined(__aarch64__) || \
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(defined (__riscv) && __riscv_xlen == 64)
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FrameBufferAddr = (UINT64)gop->Mode->FrameBufferBase;
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#elif defined(__i386__) || defined(__arm__)
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FrameBufferAddr = (UINT32)(UINT64)gop->Mode->FrameBufferBase;
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