3a40847c60
Some documentation fixes.
711 lines
23 KiB
Plaintext
711 lines
23 KiB
Plaintext
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Conventions and Design in the FreeType 2 library
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------------------------------------------------
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Table of Contents
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Introduction
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I. Style and Formatting
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1. Naming
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2. Declarations & Statements
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3. Blocks
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4. Macros
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5. Conventions
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II. Design conventions
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1. Modularity and Components Layout
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2. Configuration and Debugging
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III. Usage conventions
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1. Error handling
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2. Font File I/O
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3. Memory management
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4. Support for threaded environments
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5. Object Management
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Introduction
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============
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This text introduces the many conventions used within the FreeType 2
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library code. Please read it before trying any modifications or
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extensions of the source code.
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I. Style and Formatting
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=======================
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The following coding rules are extremely important to keep the
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library's source code homogeneously. Keep in mind the following
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points:
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- `Humans read source code, not machines' (Donald Knuth)
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The library source code should be as readable as possible, even
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by non-C experts. With `readable', two things are meant: First,
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the source code should be pleasant to the eye, with sufficient
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whitespace and newlines, to not look like a boring stack of
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characters stuck to each other. Second, the source should be
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_expressive_ enough about its goals. This convention contains
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rules that can help the source focus on its purpose, not on a
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particular implementation.
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- `Paper is the _ultimate_ debugger' (David Turner :-)
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There is nothing like sheets of paper (and a large floor) to
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help you understand the design of a library you're new to, or to
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debug it. The formatting style presented here is targeted at
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printing. For example, it is more than highly recommended to
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never produce a source line that is wider than 78 columns. More
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on this below.
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1. Naming
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---------
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a. Long and expressive labels
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Never hesitate to use long labels for your types, variables,
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etc.! Except maybe for things like very trivial types, the
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longest is the best, as it increases the source's
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_expressiveness_. Never forget that the role of a label is to
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express the `function' of the entity it represents, not its
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implementation!
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NOTE: Hungarian notation is NOT expressive, as it sticks the
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`type' of a variable to its name. A label like `usFoo'
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rarely tells the use of the variable it represents.
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And the state of a variable (global, static, dynamic)
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isn't helpful anymore.
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Conclusion: Avoid Hungarian Notation in FreeType 2.
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When forging a name with several nouns
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(e.g. `number-of-points'), use an uppercase letter for the first
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letter of each word (except the first), like:
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numberOfPoints
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You are also welcome to introduce underscores `_' in your
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labels, especially when sticking large nouns together, as it
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`airs' the code greatly. E.g.:
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`numberOfPoints' or `number_Of_Points'
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`IncredibleFunction' or `Incredible_Function'
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And finally, always put a capital letter after an underscore,
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except in variable labels that are all lowercase:
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`number_of_points' is OK for a variable (_all_ lowercase label)
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`incredible_function' is NOT for a function!
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^ ^
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`Microsoft_windows' is a *shame*!
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^ ^
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`Microsoft_Windows' isn't really better, but at least its a
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^ ^ correct function label within this
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convention ;-)
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b. Data types
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Try to use C types to the very least! Rely on internally
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defined equivalent types instead. For example, not all
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compilers agree on the sign of `char'; the size of `int' is
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platform-specific, etc.
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There are equivalents to the most common types in the
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`fttypes.h' public header file, like `FT_Short', `FT_UShort',
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etc. Using the internal types will guarantee that you won't
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need to replace every occurence of `short' or whatever when
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compiling on a weird platform or with a weird compiler, and
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there are many more than you could think of...
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c. Functions
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The name of a function should always begin with a capital
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letter, as lowercase first letters are reserved for variables.
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The name of a function should be, again, _expressive_! Never
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hesitate to put long function names in your code: It will make
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the code much more readable.
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Expressiveness doesn't necessarily imply lengthiness though; for
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instance, reading various data types from a file stream is
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performed using the following functions defined in the
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`ftstream.c' file of the `base' module:
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FT_Get_Char(), FT_Get_Short(), FT_Get_Long(), etc.
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Which is somewhat more readable than:
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cget, sget, usget, lget, etc.
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d. Variables
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Variable names (at least meant for the public interface) should
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always begin with a lowercase letter. Lowercase first letters
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are reserved for variables in this convention, as it has been
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already explained above. You are still welcome to use long and
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expressive variable names.
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Something like `numP' can express a number of pixels, porks,
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pancakes, and much more... Something like `num_points' won't.
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Unfortunately (mostly due to the lazyness of the developers),
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short variable names are still used in many parts of the
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library. Volunteers are highly welcome to improve this...
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As a side note, a field name of a structure counts as a variable
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name too.
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2. Declarations & Statements
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----------------------------
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Try to align declarations and assignments in columns, if it proves
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logically. For example (taken from `ttraster.c'):
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struct TProfile_
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{
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FT_F26Dot6 X; /* current coordinate during sweep */
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PProfile link; /* link to next profile - various purpose */
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PLong offset; /* start of profile's data in render pool */
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Int flow; /* profile orientation: asc/descending */
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Long height; /* profile's height in scanlines */
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Long start; /* profile's starting scanline */
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UShort countL; /* number of lines to step before this */
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/* profile becomes drawable */
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PProfile next; /* next profile in same contour, used */
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/* during drop-out control */
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};
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instead of
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struct TProfile_
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{
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FT_F26Dot6 X; /* current coordinate during sweep */
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PProfile link; /* link to next profile - various purpose */
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PLong offset; /* start of profile's data in render pool */
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Int flow; /* profile orientation: asc/descending */
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Long height; /* profile's height in scanlines */
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Long start; /* profile's starting scanline */
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UShort countL; /* number of lines to step before this */
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/* profile becomes drawable */
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PProfile next; /* next profile in same contour, used */
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/* during drop-out control */
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};
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This comes from the fact that you are more interested in the field
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and its function than in its type.
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Or:
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x = i + 1;
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y += j;
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min = 100;
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instead of
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x=i+1;
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y+=j;
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min=100;
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And don't hesitate to separate blocks of declarations with
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newlines to `distinguish' logical sections.
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E.g., taken from an old source file, in the declarations of the
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CMap loader:
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long n, num_SH;
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unsigned short u;
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long off;
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unsigned short l;
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long num_Seg;
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unsigned short* glArray;
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long table_start;
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int limit, i;
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TCMapDir cmap_dir;
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TCMapDirEntry entry_;
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PCMapTable Plcmt;
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PCMap2SubHeader Plcmsub;
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PCMap4 Plcm4;
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PCMap4Segment segments;
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instead of
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long n, num_SH;
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unsigned short u;
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long off;
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unsigned short l;
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long num_Seg;
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unsigned short *glArray;
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long table_start;
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int limit, i;
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TCMapDir cmap_dir;
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TCMapDirEntry entry_;
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PCMapTable Plcmt;
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PCMap2SubHeader Plcmsub;
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PCMap4 Plcm4;
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PCMap4Segment segments;
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3. Blocks
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---------
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Block separation is done with `{' and `}'. We do not use the K&R
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convention which becomes only useful with an extensive use of
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tabs. The `{' and its corresponding `}' should always be on the
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same column. It makes it easier to separate a block from the rest
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of the source, and it helps your _brain_ associate the accolades
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easily (ask any Lisp programmer on the topic!).
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Use two spaces for the next indentation level.
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Never use tabs in FreeType 2 code; their widths may vary with
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editors and systems.
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Example:
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if (condition_test) {
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waow mamma;
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I'm doing K&R format;
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just like the Linux kernel;
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} else {
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This test failed poorly;
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}
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should be rather formatted as
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if ( condition_test )
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{
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This code isn't stuck to the condition;
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read it on paper, you will find it more;
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pleasant to the eye;
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}
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else
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{
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Of course, this is a matter of taste;
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This is just the way it is in this convention;
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and you should follow it to be homogenuous with;
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the rest of the FreeType code;
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}
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4. Macros
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---------
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Macros should be made of uppercase letters. If a macro label is
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forged from several words, it is possible to only uppercasify the
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first word, using an underscore to separate the nouns. This is
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used in in some files for macros like
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GET_UShort(), USE_Stream(), etc.
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The role of macros used throughout the engine is explained later
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in this document.
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5. Conventions
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--------------
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Currently, FreeType 2 source code uses the following formatting
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rules:
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. The data type is separated with two spaces from the variable,
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structure, or function name:
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const char foo;
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Usually, the `*' operator is concatenated to the data type:
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FT_Int* pointer;
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However, when declaring resp. defining an `output' parameter
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(i.e. a pointer which will be assigned by the function), the
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last `*' must be placed on the right in order to denote this, as
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in:
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FT_New_Face( FT_Library library,
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FT_Face *aface );
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where the `*' is used to indicate that `aface' is returned. In
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most cases, the name of such an output variable starts with `a'
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or `an' (`aface' instead of `face', `anlru' instead of `lru',
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etc.), following the English rules of the indefinite article.
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. As mentioned above, multiple declarations are vertically
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aligned:
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FT_Short foo;
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FT_Long bar;
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FT_GlyphSlot slot;
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. Declarations are separated with two blank lines from the
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following code. This intentionally disturbs the code flow to
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make variable definitions more visible.
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{
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char x, y;
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x = 3;
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y = 5;
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}
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. An opening parenthesis follows a function directly without
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space; after a built-in C keyword, one space is used:
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x = sin( y );
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y = sizeof ( long );
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Except for casts, empty parameters, and the closing semicolon,
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parentheses are surrounded with space:
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x = (char*)( foo + bar );
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y = rand();
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. Binary operators are surrounded by spaces; unary operators have
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no space after it:
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x = ( 3 + 4 ) / ( 7 - 2 );
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y = -( 3 + 4 ) * 7;
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. Array arguments are not surrounded by spaces:
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array[3] = array[1] + array[2];
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array[4] = array[1 + 3];
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. Comma and semicolon have only space at the right side:
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if ( x = 0; x < y; x++, y-- )
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do_something();
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Exception:
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for (;;)
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{
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...
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. Don't use
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if ( x == y ) a = b;
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but
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if ( x == y )
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a = b;
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in general.
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. Preprocessor directives are never indented and always start in
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the first column.
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. All function/structure/variable definitions start at column
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three.
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. All full-line comments (except the header of a file) start at
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column three (even comments for preprocessor directives).
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. Labels are sticking out two positions to the left:
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switch ( x )
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{
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case 1:
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do_something();
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break;
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default:
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do_nothing();
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break;
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}
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II. Design Conventions
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======================
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1. Modularity and Components Layout
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-----------------------------------
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The FreeType 2 engine has been designed with portability in mind.
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This implies the ability to compile and run it on a great variety
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of systems and weird environments, unlike many packages where the
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word strictly means `runs on a bunch of Unix-like systems'. We
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have thus decided to stick to the following restrictions:
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- The C version is written entirely in ANSI C.
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- The library, if compiled with gcc, doesn't produce any warning
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with the `-ansi -pedantic' flags. Other compilers with better
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checks may produce ANSI warnings -- please report.
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(NOTE: It can of course be compiled by an `average' C compiler,
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and even by a C++ one.)
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- It only requires in its simplest form an ANSI libc to compile,
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and no utilities other than a C preprocessor, compiler, and
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linker.
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- It consists of modules, starting with a `base' module which
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provides the API, some auxiliary modules used by the font
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drivers, the font driver modules itself, and the rasterizer
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modules.
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- The very low-level components can be easily replaced by
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system-specific ones that do not rely on the standard libc.
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These components deal mainly with i/o, memory, and mutex
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operations.
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- A client application only needs to include one header file named
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`freetype.h' to use the engine. Other public header files like
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`ftglyph.h' or `ftimage.h' provide functional extensions.
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- All configuration options are gathered in two files,
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`ftconfig.h' and `ftoption.h'. The former contains the
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processor and OS specific configuration options, while the
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latter treats options that may be enabled or disabled by the
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user to enable and disable various features.
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2. Configuration and Debugging
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------------------------------
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Configuration is covered by the `BUILD' documentation file.
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Debugging is controlled by two macros in `ftoption.h',
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FT_DEBUG_LEVEL_ERROR and FT_DEBUG_LEVEL_TRACE; don't use them in
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code to be released. Check the source code of the `ftview.c'
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demonstration program (in the `ft2demos' package) how tracing can
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be used and activated.
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III. Usage conventions
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======================
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1. Error Handling
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-----------------
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Most functions directly return an error code. A return value of 0
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(FT_Err_Ok) means that no error occured, while a non-zero other
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value indicates a failure of any kind.
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We use code like this in FreeType 2:
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if ( ( rc = Perform_Action_1( parms_of_1 ) ) ||
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( rc = Perform_Action_2( parms_of_2 ) ) ||
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( rc = Perform_Action_3( parms_of_3 ) ) )
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goto Fail;
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which is better but uses assignments within expressions, which are
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always delicate to manipulate in C (the risk of writing `=='
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exists, and would go unnoticed by a compiler). Moreover, the
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assignments are a bit redundant and don't express much things
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about the actions performed (they only speak of the error
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management issue).
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That is why some macros have been defined for the most frequently
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used functions. They relate to low-level routines that are called
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very often (mainly i/o and memory handling functions). Each macro
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produces an implicit assignment to a variable called `error' and
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can be used instead as a simple function call. Example:
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if ( PERFORM_Action_1( parms_of_1 ) ||
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PERFORM_Action_2( parms_of_2 ) ||
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PERFORM_Action_3( parms_of_3 ) )
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goto Fail;
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with
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#define PERFORM_Action_1( parms_1 ) \
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( error = Perform_Action_1( parms_1 ) )
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#define PERFORM_Action_2( parms_1 ) \
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( error = Perform_Action_2( parms_1 ) )
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#define PERFORM_Action_3( parms_1 ) \
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( error = Perform_Action_3( parms_1 ) )
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defined in some header file.
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There, the developer only needs to define a local `error' variable
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and use the macros directly in the code, without caring about the
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actual error handling performed. Another advantage is that the
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structure of source files remain very similar, even though the
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error handling may be different.
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This convention is very close to the use of exceptions in
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languages like C++, Pascal, Java, etc. where the developer
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focuses on the actions to perform, and not on every little error
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checking.
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2. Font File I/O
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----------------
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a. Streams
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The engine uses `streams' to access the font files. A stream is
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a structure containing information used to access files through
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a system-specific i/o library.
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The default implementation of streams uses the ANSI libc i/o
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functions. However, for the sake of embedding in light systems
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and independence of a complete C library, it is possible to
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re-implement the component for a specific system or OS, letting
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it use system calls.
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b. Frames
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TrueType is tied to the big-endian format, which implies that
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reading shorts or longs from the font file may need conversions
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depending on the target processor. To be able to easily detect
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read errors and allow simple conversion calls or macros, the
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engine is able to access a font file using `frames'.
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A frame is simply a sequence of successive bytes taken from the
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input file at the current position. A frame is pre-loaded into
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memory by a call to the `ACCESS_Frame()' macro.
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It is then possible to read all sizes of data through the
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`GET_xxx()' macros described above.
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When all important data is read, the frame can be released by a
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call to `FORGET_Frame()'.
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|
|
The benefits of frames are various. Consider these two
|
|
approaches at extracting values:
|
|
|
|
if ( ( error = Read_Short( &var1 ) ) ||
|
|
( error = Read_Long ( &var2 ) ) ||
|
|
( error = Read_Long ( &var3 ) ) ||
|
|
( error = Read_Short( &var4 ) ) )
|
|
|
|
return FAILURE;
|
|
|
|
and
|
|
|
|
/* Read the next 16 bytes */
|
|
if ( ACCESS_Frame( 16L ) )
|
|
return error; /* The Frame could not be read */
|
|
|
|
var1 = GET_Short(); /* extract values from the frame */
|
|
var2 = GET_Long();
|
|
var3 = GET_Long();
|
|
var4 = GET_Short();
|
|
|
|
FORGET_Frame(); /* release the frame */
|
|
|
|
In the first case, there are four error assignments with four
|
|
checks of the file read. This unnecessarily increases the size
|
|
of the generated code. Moreover, you must be sure that `var1'
|
|
and `var4' are short variables, `var2' and `var3' long ones, if
|
|
you want to avoid bugs and/or compiler warnings.
|
|
|
|
In the second case, you perform only one check for the read, and
|
|
exit immediately on failure. Then the values are extracted from
|
|
the frame, as the result of function calls. This means that you
|
|
can use automatic type conversion; there is no problem if
|
|
e.g. `var1' and `var4' are longs, unlike previously.
|
|
|
|
Finally, frames are ideal when you are using memory-mapped
|
|
files, as the frame is not really `pre-loaded' and never uses
|
|
any `heap' space.
|
|
|
|
IMPORTANT: You CANNOT nest several frame accesses. There is
|
|
only one frame available at a time for a specific
|
|
instance.
|
|
|
|
It is also the programmer's responsibility to never
|
|
extract more data than was pre-loaded in the frame!
|
|
(But you usually know how many values you want to
|
|
extract from the file before doing so).
|
|
|
|
|
|
3. Memory Management
|
|
--------------------
|
|
|
|
The library now has a component which uses an interface similar to
|
|
malloc()/free().
|
|
|
|
* FT_Alloc()
|
|
|
|
To be used like malloc(), except that it returns an error code,
|
|
not an address. Its arguments are the size of the requested
|
|
block and the address of the target pointer to the `fresh'
|
|
block. An error code is returned in case of failure (and this
|
|
will also set the target pointer to NULL), 0 in case of success.
|
|
|
|
FT_Alloc() internally calls the ft_alloc() function defined in
|
|
an FT_Memory object. All error checking is done by FT_Alloc()
|
|
itself so that ft_alloc() directly calls malloc().
|
|
|
|
* FT_Realloc()
|
|
|
|
Similar to FT_Alloc(); it calls realloc() by default.
|
|
|
|
* FT_Free()
|
|
|
|
As you may have already guessed, FT_Free() is FT_Alloc()'s
|
|
counterpart. It takes as argument the _target pointer's
|
|
address_! You should _never_ pass the block's address directly,
|
|
i.e. the pointer, to FT_Free().
|
|
|
|
Similar to FT_Alloc(), FT_Free() does the necessary error
|
|
checking and calls free() by default.
|
|
|
|
As the pointers addresses needed as arguments are typed `void**',
|
|
ftmemory.h provides some macros to help use the above functions
|
|
more easily, these are:
|
|
|
|
MEM_Alloc() A version of FT_Alloc() that casts the argument
|
|
pointer to (void**). Similar functions are
|
|
MEM_Alloc_Array(), MEM_Realloc(), and
|
|
MEM_Realloc_Array()
|
|
|
|
ALLOC() Same as MEM_Alloc(), but with an assignment to a
|
|
variable called `error'. See the section `error
|
|
handling' above for more info on this. Similar
|
|
functions are REALLOC(), ALLOC_ARRAY(), and
|
|
REALLOC_ARRAY().
|
|
|
|
FREE() A version of FT_Free() that casts the argument
|
|
pointer to (void**).
|
|
|
|
MEM_Set() An alias for `memset()', which can be easily
|
|
changed to anything else if you wish to use a
|
|
different memory manager than the functions
|
|
provided by the ANSI libc.
|
|
|
|
MEM_Copy() An alias of `memcpy()' or `bcopy()' used to move
|
|
blocks of memory. You may change it to something
|
|
different if necessary (e.g. not using libc).
|
|
|
|
MEM_Move() An alias of `memmove().' Change its definition if
|
|
necessary.
|
|
|
|
|
|
4. Support for threaded environments
|
|
------------------------------------
|
|
|
|
Thread synchronisation has been dropped in FreeType 2. The
|
|
library is already re-entrant, and if you really need two threads
|
|
accessing the same FT_Library object, you should synchronize
|
|
access to it yourself with a simple mutex.
|
|
|
|
|
|
--- end of convntns.txt ---
|