From df39b017d9b25eb34b396484fc235544cedd0565 Mon Sep 17 00:00:00 2001 From: Alexei Podtelezhnikov Date: Tue, 21 Nov 2023 18:12:45 +0000 Subject: [PATCH] * src/raster/ftraster.c (FT_Outline_Get_CBox ) [STANDALONE_]: Removed. --- src/raster/ftraster.c | 88 ------------------------------------------- 1 file changed, 88 deletions(-) diff --git a/src/raster/ftraster.c b/src/raster/ftraster.c index 7c143b9d7..008d1f650 100644 --- a/src/raster/ftraster.c +++ b/src/raster/ftraster.c @@ -2427,94 +2427,6 @@ } -#ifdef STANDALONE_ - - /************************************************************************** - * - * The following functions should only compile in stand-alone mode, - * i.e., when building this component without the rest of FreeType. - * - */ - - /************************************************************************** - * - * @Function: - * FT_Outline_Get_CBox - * - * @Description: - * Return an outline's `control box'. The control box encloses all - * the outline's points, including Bézier control points. Though it - * coincides with the exact bounding box for most glyphs, it can be - * slightly larger in some situations (like when rotating an outline - * that contains Bézier outside arcs). - * - * Computing the control box is very fast, while getting the bounding - * box can take much more time as it needs to walk over all segments - * and arcs in the outline. To get the latter, you can use the - * `ftbbox' component, which is dedicated to this single task. - * - * @Input: - * outline :: - * A pointer to the source outline descriptor. - * - * @Output: - * acbox :: - * The outline's control box. - * - * @Note: - * See @FT_Glyph_Get_CBox for a discussion of tricky fonts. - */ - - static void - FT_Outline_Get_CBox( const FT_Outline* outline, - FT_BBox *acbox ) - { - if ( outline && acbox ) - { - Long xMin, yMin, xMax, yMax; - - - if ( outline->n_points == 0 ) - { - xMin = 0; - yMin = 0; - xMax = 0; - yMax = 0; - } - else - { - FT_Vector* vec = outline->points; - FT_Vector* limit = vec + outline->n_points; - - - xMin = xMax = vec->x; - yMin = yMax = vec->y; - vec++; - - for ( ; vec < limit; vec++ ) - { - Long x, y; - - - x = vec->x; - if ( x < xMin ) xMin = x; - if ( x > xMax ) xMax = x; - - y = vec->y; - if ( y < yMin ) yMin = y; - if ( y > yMax ) yMax = y; - } - } - acbox->xMin = xMin; - acbox->xMax = xMax; - acbox->yMin = yMin; - acbox->yMax = yMax; - } - } - -#endif /* STANDALONE_ */ - - /************************************************************************** * * @Function: