Extend Adobe interpreter (seac).
This concludes the changes needed to add Type 1 support. * src/psaux/psintrp.c: Update includes. (cf2_interpT2CharString) <cf2_escSEAC>: Implement this similarly to implied seac for CFF. * src/psaux/t1decode.c (t1_lookup_glyph_by_stdcharcode_ps): New function to look up the glyph index. * src/psaux/psft.c (cf2_getT1SeacComponent, cf2_freeT1SeacComponent): New functions to get the charstrings for seac components. * src/psaux/t1decode.h, src/psaux/psft.h: Update declarations.
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ChangeLog
19
ChangeLog
@ -1,3 +1,22 @@
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2017-09-25 Ewald Hew <ewaldhew@gmail.com>
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[psaux] Extend Adobe interpreter (seac).
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This concludes the changes needed to add Type 1 support.
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* src/psaux/psintrp.c: Update includes.
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(cf2_interpT2CharString) <cf2_escSEAC>: Implement this similarly to
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implied seac for CFF.
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* src/psaux/t1decode.c (t1_lookup_glyph_by_stdcharcode_ps): New
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function to look up the glyph index.
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* src/psaux/psft.c (cf2_getT1SeacComponent,
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cf2_freeT1SeacComponent): New functions to get the charstrings for
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seac components.
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* src/psaux/t1decode.h, src/psaux/psft.h: Update declarations.
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2017-09-25 Ewald Hew <ewaldhew@gmail.com>
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[psaux] Extend Adobe interpreter (flex in callothersubr).
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@ -705,6 +705,74 @@
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}
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FT_LOCAL_DEF( FT_Error )
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cf2_getT1SeacComponent( PS_Decoder* decoder,
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FT_UInt glyph_index,
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CF2_Buffer buf )
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{
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FT_Data glyph_data;
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FT_Error error = FT_Err_Ok;
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T1_Face face = (T1_Face)decoder->builder.face;
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T1_Font type1 = &face->type1;
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#ifdef FT_CONFIG_OPTION_INCREMENTAL
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FT_Incremental_InterfaceRec *inc =
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face->root.internal->incremental_interface;
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/* For incremental fonts get the character data using the */
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/* callback function. */
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if ( inc )
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error = inc->funcs->get_glyph_data( inc->object,
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glyph_index, &glyph_data );
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else
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#endif
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/* For ordinary fonts get the character data stored in the face record. */
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{
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glyph_data.pointer = type1->charstrings[glyph_index];
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glyph_data.length = (FT_Int)type1->charstrings_len[glyph_index];
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}
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if ( !error )
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{
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FT_Byte* charstring_base = (FT_Byte*)glyph_data.pointer;
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FT_ULong charstring_len = (FT_ULong)glyph_data.length;
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FT_ASSERT( charstring_base + charstring_len >= charstring_base );
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FT_ZERO( buf );
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buf->start =
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buf->ptr = charstring_base;
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buf->end = charstring_base + charstring_len;
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}
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return error;
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}
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FT_LOCAL_DEF( void )
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cf2_freeT1SeacComponent( PS_Decoder* decoder,
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CF2_Buffer buf )
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{
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T1_Face face;
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FT_Data data;
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FT_ASSERT( decoder );
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#ifdef FT_CONFIG_OPTION_INCREMENTAL
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face = (T1_Face)decoder->builder.face;
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data.pointer = buf->start;
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data.length = (FT_Int)( buf->end - buf->start );
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if ( face->root.internal->incremental_interface )
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face->root.internal->incremental_interface->funcs->free_glyph_data(
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face->root.internal->incremental_interface->object,
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&data );
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#endif /* FT_CONFIG_OPTION_INCREMENTAL */
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}
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FT_LOCAL_DEF( CF2_Int )
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cf2_initLocalRegionBuffer( PS_Decoder* decoder,
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CF2_Int subrNum,
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@ -131,6 +131,14 @@ FT_BEGIN_HEADER
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cf2_getNominalWidthX( PS_Decoder* decoder );
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FT_LOCAL( FT_Error )
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cf2_getT1SeacComponent( PS_Decoder* decoder,
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FT_UInt glyph_index,
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CF2_Buffer buf );
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FT_LOCAL( void )
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cf2_freeT1SeacComponent( PS_Decoder* decoder,
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CF2_Buffer buf );
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/*
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* FreeType client outline
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*
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@ -47,8 +47,9 @@
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#include "psintrp.h"
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#include "pserror.h"
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#include "psobjs.h" /* for cff_random */
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#include "psobjs.h" /* for cff_random */
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#include "t1decode.h" /* for t1 seac */
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/*************************************************************************/
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/* */
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@ -1289,12 +1290,179 @@
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FT_TRACE4(( " unknown op (12, %d)\n", op2 ));
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else
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{
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return t1operator_seac( decoder,
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top[0],
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top[1],
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top[2],
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Fix2Int( top[3] ),
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Fix2Int( top[4] ) );
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FT_Error error2;
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CF2_Int bchar_index, achar_index;
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FT_Vector left_bearing, advance;
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#ifdef FT_CONFIG_OPTION_INCREMENTAL
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T1_Face face = (T1_Face)decoder->builder.face;
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#endif
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CF2_BufferRec component;
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CF2_Fixed dummyWidth;
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CF2_Int achar = cf2_stack_popInt( opStack );
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CF2_Int bchar = cf2_stack_popInt( opStack );
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FT_Pos ady = cf2_stack_popFixed ( opStack );
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FT_Pos adx = cf2_stack_popFixed ( opStack );
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FT_Pos asb = cf2_stack_popFixed ( opStack );
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FT_TRACE4(( " seac\n" ));
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if ( doingSeac )
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{
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FT_ERROR(( " nested seac\n" ));
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lastError = FT_THROW( Invalid_Glyph_Format );
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goto exit; /* nested seac */
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}
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if ( decoder->builder.metrics_only )
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{
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FT_ERROR(( " unexpected seac\n" ));
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lastError = FT_THROW( Invalid_Glyph_Format );
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goto exit; /* unexpected seac */
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}
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/* `glyph_names' is set to 0 for CID fonts which do not */
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/* include an encoding. How can we deal with these? */
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#ifdef FT_CONFIG_OPTION_INCREMENTAL
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if ( decoder->glyph_names == 0 &&
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!face->root.internal->incremental_interface )
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#else
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if ( decoder->glyph_names == 0 )
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#endif /* FT_CONFIG_OPTION_INCREMENTAL */
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{
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FT_ERROR(( "cf2_interpT2CharString: (Type 1 seac)"
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" glyph names table not available in this font\n" ));
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lastError = FT_THROW( Invalid_Glyph_Format );
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goto exit;
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}
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/* seac weirdness */
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adx += decoder->builder.left_bearing->x;
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#ifdef FT_CONFIG_OPTION_INCREMENTAL
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if ( face->root.internal->incremental_interface )
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{
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/* the caller must handle the font encoding also */
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bchar_index = bchar;
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achar_index = achar;
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}
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else
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#endif
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{
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bchar_index = t1_lookup_glyph_by_stdcharcode_ps( decoder, bchar );
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achar_index = t1_lookup_glyph_by_stdcharcode_ps( decoder, achar );
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}
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if ( bchar_index < 0 || achar_index < 0 )
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{
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FT_ERROR(( "cf2_interpT2CharString: (Type 1 seac)"
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" invalid seac character code arguments\n" ));
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lastError = FT_THROW( Invalid_Glyph_Format );
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goto exit;
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}
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/* if we are trying to load a composite glyph, do not load the */
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/* accent character and return the array of subglyphs. */
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if ( decoder->builder.no_recurse )
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{
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FT_GlyphSlot glyph = (FT_GlyphSlot)decoder->builder.glyph;
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FT_GlyphLoader loader = glyph->internal->loader;
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FT_SubGlyph subg;
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/* reallocate subglyph array if necessary */
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error2 = FT_GlyphLoader_CheckSubGlyphs( loader, 2 );
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if ( error2 )
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{
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lastError = error2; /* pass FreeType error through */
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goto exit;
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}
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subg = loader->current.subglyphs;
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/* subglyph 0 = base character */
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subg->index = bchar_index;
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subg->flags = FT_SUBGLYPH_FLAG_ARGS_ARE_XY_VALUES |
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FT_SUBGLYPH_FLAG_USE_MY_METRICS;
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subg->arg1 = 0;
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subg->arg2 = 0;
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subg++;
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/* subglyph 1 = accent character */
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subg->index = achar_index;
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subg->flags = FT_SUBGLYPH_FLAG_ARGS_ARE_XY_VALUES;
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subg->arg1 = (FT_Int)FIXED_TO_INT( adx - asb );
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subg->arg2 = (FT_Int)FIXED_TO_INT( ady );
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/* set up remaining glyph fields */
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glyph->num_subglyphs = 2;
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glyph->subglyphs = loader->base.subglyphs;
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glyph->format = FT_GLYPH_FORMAT_COMPOSITE;
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loader->current.num_subglyphs = 2;
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goto exit;
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}
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/* First load `bchar' in builder */
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/* now load the unscaled outline */
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FT_GlyphLoader_Prepare( decoder->builder.loader ); /* prepare loader */
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error2 = cf2_getT1SeacComponent( decoder, (FT_UInt)bchar_index, &component );
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if ( error2 )
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{
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lastError = error2; /* pass FreeType error through */
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goto exit;
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}
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cf2_interpT2CharString( font,
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&component,
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callbacks,
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translation,
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TRUE,
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0,
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0,
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&dummyWidth );
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cf2_freeT1SeacComponent( decoder, &component );
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/* save the left bearing and width of the base character */
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/* as they will be erased by the next load. */
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left_bearing = *decoder->builder.left_bearing;
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advance = *decoder->builder.advance;
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decoder->builder.left_bearing->x = 0;
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decoder->builder.left_bearing->y = 0;
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/* Now load `achar' on top of */
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/* the base outline */
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error2 = cf2_getT1SeacComponent( decoder, (FT_UInt)achar_index, &component );
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if ( error2 )
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{
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lastError = error2; /* pass FreeType error through */
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goto exit;
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}
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cf2_interpT2CharString( font,
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&component,
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callbacks,
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translation,
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TRUE,
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adx - asb,
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ady,
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&dummyWidth );
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cf2_freeT1SeacComponent( decoder, &component );
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/* restore the left side bearing and */
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/* advance width of the base character */
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*decoder->builder.left_bearing = left_bearing;
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*decoder->builder.advance = advance;
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goto exit;
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}
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}
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break;
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};
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/*************************************************************************/
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/* */
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/* <Function> */
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/* t1_lookup_glyph_by_stdcharcode_ps */
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/* */
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/* <Description> */
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/* Looks up a given glyph by its StandardEncoding charcode. Used to */
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/* implement the SEAC Type 1 operator in the Adobe engine */
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/* */
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/* <Input> */
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/* face :: The current face object. */
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/* */
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/* charcode :: The character code to look for. */
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/* */
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/* <Return> */
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/* A glyph index in the font face. Returns -1 if the corresponding */
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/* glyph wasn't found. */
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/* */
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FT_LOCAL_DEF( FT_Int )
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t1_lookup_glyph_by_stdcharcode_ps( PS_Decoder* decoder,
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FT_Int charcode )
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{
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FT_UInt n;
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const FT_String* glyph_name;
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FT_Service_PsCMaps psnames = decoder->psnames;
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/* check range of standard char code */
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if ( charcode < 0 || charcode > 255 )
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return -1;
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glyph_name = psnames->adobe_std_strings(
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psnames->adobe_std_encoding[charcode]);
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for ( n = 0; n < decoder->num_glyphs; n++ )
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{
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FT_String* name = (FT_String*)decoder->glyph_names[n];
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if ( name &&
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name[0] == glyph_name[0] &&
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ft_strcmp( name, glyph_name ) == 0 )
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return (FT_Int)n;
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}
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return -1;
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}
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/*************************************************************************/
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/* */
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/* <Function> */
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FT_CALLBACK_TABLE
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const T1_Decoder_FuncsRec t1_decoder_funcs;
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FT_LOCAL( FT_Int )
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t1_lookup_glyph_by_stdcharcode_ps( PS_Decoder* decoder,
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FT_Int charcode );
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FT_LOCAL( FT_Error )
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t1_decoder_parse_glyph( T1_Decoder decoder,
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