[smooth] Switch to vertical bisections.
With horizontal bisections, the smallest section is a whole single scanline. Almost horizontal lines or other complex scanlines can easily overflow the rendering pool. Switching to vertical bisections splits the scanlines and should rule out the overflows. Fixes #1269. * src/smooth/ftgrays.c (gray_convert_glyph): Bisect vertically.
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@ -1892,18 +1892,17 @@ typedef ptrdiff_t FT_PtrDist;
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height = ( height + n - 1 ) / n;
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}
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ras.min_ex = ras.cbox.xMin;
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ras.max_ex = ras.cbox.xMax;
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for ( y = ras.cbox.yMin; y < ras.cbox.yMax; )
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{
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ras.min_ey = y;
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y += height;
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ras.max_ey = FT_MIN( y, ras.cbox.yMax );
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ras.count_ey = ras.max_ey - ras.min_ey;
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band = bands;
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band[1] = ras.min_ey;
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band[0] = ras.max_ey;
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band[1] = ras.cbox.xMin;
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band[0] = ras.cbox.xMax;
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do
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{
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@ -1911,10 +1910,8 @@ typedef ptrdiff_t FT_PtrDist;
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int error;
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ras.min_ey = band[1];
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ras.max_ey = band[0];
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ras.count_ey = ras.max_ey - ras.min_ey;
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ras.min_ex = band[1];
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ras.max_ex = band[0];
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/* memory management: zero out and skip ycells */
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for ( i = 0; i < ras.count_ey; ++i )
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