psnames: Handle Unicode codepoints by FT_UInt32 variables.
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@ -1,3 +1,12 @@
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2009-07-03 suzuki toshiya <mpsuzuki@hiroshima-u.ac.jp>
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psnames: Handle Unicode codepoints by FT_UInt32 variables.
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* src/psnames/psmodule.c (BASE_GLYPH): Cast the result
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to unsigned 32-bit integer for LP64 platform.
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(ps_unicode_value): Return the value by unsigned 32-bit
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integer instead of unsigned long.
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2009-07-03 suzuki toshiya <mpsuzuki@hiroshima-u.ac.jp>
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psaux: Use size_t variable to pass the buffer size.
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@ -34,7 +34,7 @@
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#define VARIANT_BIT 0x80000000UL
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#define BASE_GLYPH( code ) ( (code) & ~VARIANT_BIT )
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#define BASE_GLYPH( code ) ( (FT_UInt32)( (code) & ~VARIANT_BIT ) )
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/* Return the Unicode value corresponding to a given glyph. Note that */
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@ -58,7 +58,7 @@
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/* `uniXXXXYYYYZZZZ'... */
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FT_Int count;
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FT_ULong value = 0;
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FT_UInt32 value = 0;
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const char* p = glyph_name + 3;
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@ -93,7 +93,7 @@
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if ( *p == '\0' )
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return value;
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if ( *p == '.' )
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return value | VARIANT_BIT;
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return (FT_UInt32)( value | VARIANT_BIT );
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}
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}
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@ -102,7 +102,7 @@
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if ( glyph_name[0] == 'u' )
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{
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FT_Int count;
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FT_ULong value = 0;
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FT_UInt32 value = 0;
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const char* p = glyph_name + 1;
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@ -133,7 +133,7 @@
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if ( *p == '\0' )
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return value;
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if ( *p == '.' )
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return value | VARIANT_BIT;
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return (FT_UInt32)( value | VARIANT_BIT );
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}
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}
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@ -155,9 +155,10 @@
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/* now look up the glyph in the Adobe Glyph List */
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if ( !dot )
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return ft_get_adobe_glyph_index( glyph_name, p );
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return (FT_UInt32)ft_get_adobe_glyph_index( glyph_name, p );
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else
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return ft_get_adobe_glyph_index( glyph_name, dot ) | VARIANT_BIT;
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return (FT_UInt32)( ft_get_adobe_glyph_index( glyph_name, dot ) |
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VARIANT_BIT );
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}
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}
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