Temp fix for upside-down bitmap
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@ -97,7 +97,7 @@ RASTER_MODULES += dense
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# Anti-aliasing rasterizer.
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RASTER_MODULES += smooth
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# RASTER_MODULES += dense
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#RASTER_MODULES += dense
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# Monochrome rasterizer.
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RASTER_MODULES += raster
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@ -416,6 +416,12 @@ FT_DEFINE_OUTLINE_FUNCS( dense_decompose_funcs,
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0 /* delta */
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)
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void swap(unsigned char *a, unsigned char *b){
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unsigned char temp = *a;
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*a = *b;
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*b = temp;
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}
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/* @QUES: So, this calls FT_Outline_Decompose, that calls the move to,
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line to, conic to, cubic to interface methods. The aRasterFP structure stores the
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well, stuff in its m_a and finally renders it to the target->buffer*/
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@ -476,6 +482,18 @@ dense_render_glyph( RasterFP* aRasterFP, const FT_Bitmap* target )
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*dest = 0;
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dest++;
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}
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for (int col = 0; col < aRasterFP->m_w; col++)
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{
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for (int row = 0; row < aRasterFP->m_h/2; row++)
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{
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//printf("Swapping position: %d, %d with %d, %d with rows = %d, cols = %d",row,col, aRasterFP->m_h-row, col, aRasterFP->m_h, aRasterFP->m_w);
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swap(target->buffer + aRasterFP->m_w*row + col, target->buffer + (aRasterFP->m_h-row-1)*aRasterFP->m_w + col);
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}
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}
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return error;
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}
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