mirror of https://github.com/freetype/freetype
[ftsmooth] Improve rendering.
* src/smooth/ftsmooth.c (gray_render_conic): Since version 2.4.3, cubic deviations have been estimated _after_ UPSCALE, whereas conic ones have been evaluated _before_ UPSCALE, which produces inferior rendering results. Fix this. Partially undo change from 2010-10-15 by using ONE_PIXEL/4; this has been tested with demo images sent to the mailing list. See http://lists.gnu.org/archive/html/freetype-devel/2010-10/msg00055.html and later mails in this thread.
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ChangeLog
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ChangeLog
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@ -1,3 +1,18 @@
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2010-11-01 Alexei Podtelezhnikov <apodtele@gmail.com>
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[ftsmooth] Improve rendering.
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* src/smooth/ftsmooth.c (gray_render_conic): Since version 2.4.3,
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cubic deviations have been estimated _after_ UPSCALE, whereas
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conic ones have been evaluated _before_ UPSCALE, which produces
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inferior rendering results. Fix this.
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Partially undo change from 2010-10-15 by using ONE_PIXEL/4; this has
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been tested with demo images sent to the mailing list. See
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http://lists.gnu.org/archive/html/freetype-devel/2010-10/msg00055.html
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and later mails in this thread.
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2010-10-28 Werner Lemberg <wl@gnu.org>
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[ftraster] Minor fixes.
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@ -877,34 +877,7 @@ typedef ptrdiff_t FT_PtrDist;
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FT_Vector* arc;
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dx = DOWNSCALE( ras.x ) + to->x - ( control->x << 1 );
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if ( dx < 0 )
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dx = -dx;
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dy = DOWNSCALE( ras.y ) + to->y - ( control->y << 1 );
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if ( dy < 0 )
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dy = -dy;
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if ( dx < dy )
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dx = dy;
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if ( dx <= ONE_PIXEL / 8 )
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{
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gray_render_line( RAS_VAR_ UPSCALE( to->x ), UPSCALE( to->y ) );
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return;
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}
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level = 1;
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dx /= ONE_PIXEL / 8;
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while ( dx > 1 )
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{
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dx >>= 2;
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level++;
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}
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arc = ras.bez_stack;
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levels = ras.lev_stack;
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top = 0;
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levels[0] = level;
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arc = ras.bez_stack;
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arc[0].x = UPSCALE( to->x );
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arc[0].y = UPSCALE( to->y );
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arc[1].x = UPSCALE( control->x );
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@ -912,6 +885,28 @@ typedef ptrdiff_t FT_PtrDist;
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arc[2].x = ras.x;
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arc[2].y = ras.y;
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dx = FT_ABS( arc[2].x + arc[0].x - 2 * arc[1].x );
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dy = FT_ABS( arc[2].y + arc[0].y - 2 * arc[1].y );
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if ( dx < dy )
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dx = dy;
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if ( dx <= ONE_PIXEL / 4 )
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{
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gray_render_line( RAS_VAR_ arc[0].x, arc[0].y );
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return;
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}
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level = 0;
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while ( dx > ONE_PIXEL / 4 )
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{
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dx >>= 2;
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level++;
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}
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levels = ras.lev_stack;
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levels[0] = level;
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top = 0;
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while ( top >= 0 )
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{
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level = levels[top];
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