* include/freetype/freetype.h: Improve SDF documentation.
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@ -3409,6 +3409,44 @@ FT_BEGIN_HEADER
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* }
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*
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* ```
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*
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* FreeType has two rasterizers for generating SDF, namely:
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*
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* 1. `sdf` for generating SDF directly from glyph's outline, and
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*
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* 2. `bsdf` for generating SDF from rasterized bitmaps.
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*
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* Depending on the glyph type (i.e., outline or bitmap), one of the two
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* rasterizers is chosen at runtime and used for generating SDFs. To
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* force the use of `bsdf` you should render the glyph with any of the
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* FreeType's other rendering modes (e.g., `FT_RENDER_MODE_NORMAL`) and
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* then re-render with `FT_RENDER_MODE_SDF`.
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*
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* There are some issues with stability and possible failures of the SDF
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* renderers (specifically `sdf`).
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*
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* 1. The `sdf` rasterizer is sensitive to really small features (e.g.,
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* sharp turns that are less than 1~pixel) and imperfections in the
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* glyph's outline, causing artifacts in the final output.
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*
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* 2. The `sdf` rasterizer has limited support for handling intersecting
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* contours and *cannot* handle self-intersecting contours whatsoever.
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* Self-intersection happens when a single connected contour intersect
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* itself at some point; having these in your font definitely pose a
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* problem to the rasterizer and cause artifacts, too.
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*
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* 3. Generating SDF for really small glyphs may result in undesirable
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* output; the pixel grid (which stores distance information) becomes
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* too coarse.
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*
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* 4. Since the output buffer is normalized, precision at smaller spreads
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* is greater than precision at larger spread values because the
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* output range of [0..255] gets mapped to a smaller SDF range. A
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* spread of~2 should be sufficient in most cases.
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*
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* Points (1) and (2) can be avoided by using the `bsdf` rasterizer,
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* which is more stable than the `sdf` rasterizer in general.
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*
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*/
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typedef enum FT_Render_Mode_
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{
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