Almost fix rendering
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@ -67,13 +67,13 @@ swap( long int* a, long int* b )
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void
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dense_render_line( dense_worker* worker, TPos to_x, TPos to_y )
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dense_render_line( dense_worker* worker, TPos tox, TPos toy )
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{
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// printf("line from: %d, %d to %d, %d\n", worker->prev_x, worker->prev_y,
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// to_x, to_y);
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TPos from_x = worker->prev_x;
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TPos from_y = worker->prev_y;
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if ( from_y == to_y )
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float from_x = worker->prev_x;
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float from_y = worker->prev_y;
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if ( from_y == toy )
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return;
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// aP0.m_x -= worker->m_origin_x;
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@ -81,12 +81,18 @@ dense_render_line( dense_worker* worker, TPos to_x, TPos to_y )
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// aP1.m_x -= worker->m_origin_x;
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// aP1.m_y -= worker->m_origin_y;
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from_x = TRUNC( (int)from_x );
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from_y = TRUNC( (int)from_y );
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to_x = TRUNC( (int)to_x );
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to_y = TRUNC( (int)to_y );
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// from_x = TRUNC( (int)from_x );
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// from_y = TRUNC( (int)from_y );
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// to_x = TRUNC( (int)to_x );
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// to_y = TRUNC( (int)to_y );
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// printf("line from: %d, %d to %d, %d\n", from_x, from_y, to_x, to_y);
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from_x /= 256.0;
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from_y /= 256.0;
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float to_x = tox / 256.0;
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float to_y = toy / 256.0;
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//printf("line from: %f, %f to %f, %f\n", from_x, from_y, to_x, to_y);
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float dir;
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if ( from_y < to_y )
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