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@ -535,7 +535,7 @@ FT_BEGIN_HEADER
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*
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* @description:
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* This function analyzes a glyph outline and tries to compute its
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* fill orientation (see @FT_Orientation). This is done by integrating
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* fill orientation (see @FT_Orientation). This is done by integrating
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* the total area covered by the outline. The positive integral
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* corresponds to the clockwise orientation and @FT_ORIENTATION_POSTSCRIPT
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* is returned. The negative integral corresponds to the counter-clockwise
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@ -329,7 +329,7 @@
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* out whether a glyph gets shifted vertically, but this is something I
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* would like to avoid if not really necessary.
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*
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* Note that we don't follow this logic for the default coverage.
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* Note that we don't follow this logic for the default coverage.
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* Complex scripts like Devanagari have mandatory GPOS features to
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* position many glyph elements, using mark-to-base or mark-to-ligature
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* tables; the number of glyphs missed due to condition (b) would be far
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@ -86,7 +86,7 @@
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TBBox_Rec* user )
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{
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FT_UPDATE_BBOX( to, user->bbox );
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user->last = *to;
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return 0;
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@ -396,7 +396,7 @@
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*
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* We do the computation with integers only, applying a gamma of 2.0.
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* We guarantee 32-bit arithmetic to avoid overflow but the resulting
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* luminosity fits into 16 bits.
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* luminosity fits into 16 bits.
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*
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*/
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@ -307,7 +307,7 @@
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if ( hi >= y )
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return (FT_UInt32)0x7FFFFFFFL;
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/* We shift as many bits as we can into the high register, perform */
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/* We shift as many bits as we can into the high register, perform */
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/* 32-bit division with modulo there, then work through the remaining */
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/* bits with long division. This optimization is especially noticeable */
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/* for smaller dividends that barely use the high register. */
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@ -611,10 +611,10 @@
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FT_Int64 temp, temp2;
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temp.hi = a >> 16;
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temp.hi = a >> 16;
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temp.lo = a << 16;
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temp2.hi = 0;
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temp2.lo = b >> 1;
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temp2.lo = b >> 1;
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FT_Add64( &temp, &temp2, &temp );
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q = (FT_Long)ft_div64by32( temp.hi, temp.lo, b );
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@ -384,7 +384,7 @@ THE SOFTWARE.
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BDF_Face_Done( bdfface );
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return FT_THROW( Invalid_Argument );
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}
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{
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bdf_property_t* prop = NULL;
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