474fa58939
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5692 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
686 lines
19 KiB
C++
686 lines
19 KiB
C++
//
|
|
// "$Id$"
|
|
//
|
|
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2005 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Library General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Library General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Library General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
// USA.
|
|
//
|
|
// Please report all bugs and problems on the following page:
|
|
//
|
|
// http://www.fltk.org/str.php
|
|
//
|
|
|
|
// These routines from fl_draw.H are used by the standard boxtypes
|
|
// and thus are always linked into an fltk program.
|
|
// Also all fl_clip routines, since they are always linked in so
|
|
// that minimal update works.
|
|
|
|
#include <config.h>
|
|
#include <FL/Fl.H>
|
|
#include <FL/Fl_Widget.H>
|
|
#include <FL/fl_draw.H>
|
|
#include <FL/x.H>
|
|
|
|
#ifdef __APPLE_QUARTZ__
|
|
extern float fl_quartz_line_width_;
|
|
#endif
|
|
|
|
void fl_rect(int x, int y, int w, int h) {
|
|
if (w<=0 || h<=0) return;
|
|
#ifdef WIN32
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x+w-1, y);
|
|
LineTo(fl_gc, x+w-1, y+h-1);
|
|
LineTo(fl_gc, x, y+h-1);
|
|
LineTo(fl_gc, x, y);
|
|
#elif defined(__APPLE_QD__)
|
|
Rect rect;
|
|
SetRect(&rect, x, y, x+w, y+h);
|
|
FrameRect(&rect);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGRect rect = CGRectMake(x, y, w-1, h-1);
|
|
CGContextStrokeRect(fl_gc, rect);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
|
|
#endif
|
|
}
|
|
|
|
void fl_rectf(int x, int y, int w, int h) {
|
|
if (w<=0 || h<=0) return;
|
|
#ifdef WIN32
|
|
RECT rect;
|
|
rect.left = x; rect.top = y;
|
|
rect.right = x + w; rect.bottom = y + h;
|
|
FillRect(fl_gc, &rect, fl_brush());
|
|
#elif defined(__APPLE_QD__)
|
|
Rect rect;
|
|
SetRect(&rect, x, y, x+w, y+h);
|
|
PaintRect(&rect);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGRect rect = CGRectMake(x, y, w-1, h-1);
|
|
CGContextFillRect(fl_gc, rect);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
|
|
#endif
|
|
}
|
|
|
|
void fl_xyline(int x, int y, int x1) {
|
|
#ifdef WIN32
|
|
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y); LineTo(x1, y);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
|
|
#endif
|
|
}
|
|
|
|
void fl_xyline(int x, int y, int x1, int y2) {
|
|
#ifdef WIN32
|
|
if (y2 < y) y2--;
|
|
else y2++;
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x1, y);
|
|
LineTo(fl_gc, x1, y2);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x1, y);
|
|
LineTo(x1, y2);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y2);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XPoint p[3];
|
|
p[0].x = x; p[0].y = p[1].y = y;
|
|
p[1].x = p[2].x = x1; p[2].y = y2;
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_xyline(int x, int y, int x1, int y2, int x3) {
|
|
#ifdef WIN32
|
|
if(x3 < x1) x3--;
|
|
else x3++;
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x1, y);
|
|
LineTo(fl_gc, x1, y2);
|
|
LineTo(fl_gc, x3, y2);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x1, y);
|
|
LineTo(x1, y2);
|
|
LineTo(x3, y2);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y2);
|
|
CGContextAddLineToPoint(fl_gc, x3, y2);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XPoint p[4];
|
|
p[0].x = x; p[0].y = p[1].y = y;
|
|
p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
|
|
p[3].x = x3;
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_yxline(int x, int y, int y1) {
|
|
#ifdef WIN32
|
|
if (y1 < y) y1--;
|
|
else y1++;
|
|
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y); LineTo(x, y1);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x, y1);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
|
|
#endif
|
|
}
|
|
|
|
void fl_yxline(int x, int y, int y1, int x2) {
|
|
#ifdef WIN32
|
|
if (x2 > x) x2++;
|
|
else x2--;
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x, y1);
|
|
LineTo(fl_gc, x2, y1);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x, y1);
|
|
LineTo(x2, y1);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y1);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XPoint p[3];
|
|
p[0].x = p[1].x = x; p[0].y = y;
|
|
p[1].y = p[2].y = y1; p[2].x = x2;
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_yxline(int x, int y, int y1, int x2, int y3) {
|
|
#ifdef WIN32
|
|
if(y3<y1) y3--;
|
|
else y3++;
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x, y1);
|
|
LineTo(fl_gc, x2, y1);
|
|
LineTo(fl_gc, x2, y3);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x, y1);
|
|
LineTo(x2, y1);
|
|
LineTo(x2, y3);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y3);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XPoint p[4];
|
|
p[0].x = p[1].x = x; p[0].y = y;
|
|
p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
|
|
p[3].y = y3;
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_line(int x, int y, int x1, int y1) {
|
|
#ifdef WIN32
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x1, y1);
|
|
// Draw the last point *again* because the GDI line drawing
|
|
// functions will not draw the last point ("it's a feature!"...)
|
|
SetPixel(fl_gc, x1, y1, fl_RGB());
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x1, y1);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f ) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y1);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
|
|
#endif
|
|
}
|
|
|
|
void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
|
|
#ifdef WIN32
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x1, y1);
|
|
LineTo(fl_gc, x2, y2);
|
|
// Draw the last point *again* because the GDI line drawing
|
|
// functions will not draw the last point ("it's a feature!"...)
|
|
SetPixel(fl_gc, x2, y2, fl_RGB());
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x1, y1);
|
|
LineTo(x2, y2);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f ) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y2);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f ) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XPoint p[3];
|
|
p[0].x = x; p[0].y = y;
|
|
p[1].x = x1; p[1].y = y1;
|
|
p[2].x = x2; p[2].y = y2;
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
|
|
#ifdef WIN32
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x1, y1);
|
|
LineTo(fl_gc, x2, y2);
|
|
LineTo(fl_gc, x, y);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x1, y1);
|
|
LineTo(x2, y2);
|
|
LineTo(x, y);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y2);
|
|
CGContextClosePath(fl_gc);
|
|
CGContextStrokePath(fl_gc);
|
|
#else
|
|
XPoint p[4];
|
|
p[0].x = x; p[0].y = y;
|
|
p[1].x = x1; p[1].y = y1;
|
|
p[2].x = x2; p[2].y = y2;
|
|
p[3].x = x; p[3].y = y;
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
|
#ifdef WIN32
|
|
MoveToEx(fl_gc, x, y, 0L);
|
|
LineTo(fl_gc, x1, y1);
|
|
LineTo(fl_gc, x2, y2);
|
|
LineTo(fl_gc, x3, y3);
|
|
LineTo(fl_gc, x, y);
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y);
|
|
LineTo(x1, y1);
|
|
LineTo(x2, y2);
|
|
LineTo(x3, y3);
|
|
LineTo(x, y);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y2);
|
|
CGContextAddLineToPoint(fl_gc, x3, y3);
|
|
CGContextClosePath(fl_gc);
|
|
CGContextStrokePath(fl_gc);
|
|
#else
|
|
XPoint p[5];
|
|
p[0].x = x; p[0].y = y;
|
|
p[1].x = x1; p[1].y = y1;
|
|
p[2].x = x2; p[2].y = y2;
|
|
p[3].x = x3; p[3].y = y3;
|
|
p[4].x = x; p[4].y = y;
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
|
|
XPoint p[4];
|
|
p[0].x = x; p[0].y = y;
|
|
p[1].x = x1; p[1].y = y1;
|
|
p[2].x = x2; p[2].y = y2;
|
|
#ifdef WIN32
|
|
SelectObject(fl_gc, fl_brush());
|
|
Polygon(fl_gc, p, 3);
|
|
#elif defined(__APPLE_QD__)
|
|
PolyHandle poly = OpenPoly();
|
|
MoveTo(x, y);
|
|
LineTo(x1, y1);
|
|
LineTo(x2, y2);
|
|
LineTo(x, y);
|
|
ClosePoly();
|
|
PaintPoly(poly);
|
|
FramePoly(poly);
|
|
KillPoly(poly);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y2);
|
|
CGContextClosePath(fl_gc);
|
|
CGContextFillPath(fl_gc);
|
|
#else
|
|
p[3].x = x; p[3].y = y;
|
|
XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
|
XPoint p[5];
|
|
p[0].x = x; p[0].y = y;
|
|
p[1].x = x1; p[1].y = y1;
|
|
p[2].x = x2; p[2].y = y2;
|
|
p[3].x = x3; p[3].y = y3;
|
|
#ifdef WIN32
|
|
SelectObject(fl_gc, fl_brush());
|
|
Polygon(fl_gc, p, 4);
|
|
#elif defined(__APPLE_QD__)
|
|
PolyHandle poly = OpenPoly();
|
|
MoveTo(x, y);
|
|
LineTo(x1, y1);
|
|
LineTo(x2, y2);
|
|
LineTo(x3, y3);
|
|
LineTo(x, y);
|
|
ClosePoly();
|
|
PaintPoly(poly);
|
|
FramePoly(poly);
|
|
KillPoly(poly);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x1, y1);
|
|
CGContextAddLineToPoint(fl_gc, x2, y2);
|
|
CGContextAddLineToPoint(fl_gc, x3, y3);
|
|
CGContextClosePath(fl_gc);
|
|
CGContextFillPath(fl_gc);
|
|
#else
|
|
p[4].x = x; p[4].y = y;
|
|
XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
|
|
XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
|
|
#endif
|
|
}
|
|
|
|
void fl_point(int x, int y) {
|
|
#ifdef WIN32
|
|
SetPixel(fl_gc, x, y, fl_RGB());
|
|
#elif defined(__APPLE_QD__)
|
|
MoveTo(x, y); Line(0, 0);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
|
|
CGContextMoveToPoint(fl_gc, x, y);
|
|
CGContextAddLineToPoint(fl_gc, x, y);
|
|
CGContextStrokePath(fl_gc);
|
|
if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
|
|
#else
|
|
XDrawPoint(fl_display, fl_window, fl_gc, x, y);
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
#define STACK_SIZE 10
|
|
#define STACK_MAX (STACK_SIZE - 1)
|
|
static Fl_Region rstack[STACK_SIZE];
|
|
static int rstackptr=0;
|
|
int fl_clip_state_number=0; // used by gl_begin.cxx to update GL clip
|
|
|
|
#if !defined(WIN32) && !defined(__APPLE__)
|
|
// Missing X call: (is this the fastest way to init a 1-rectangle region?)
|
|
// MSWindows equivalent exists, implemented inline in win32.H
|
|
Fl_Region XRectangleRegion(int x, int y, int w, int h) {
|
|
XRectangle R;
|
|
R.x = x; R.y = y; R.width = w; R.height = h;
|
|
Fl_Region r = XCreateRegion();
|
|
XUnionRectWithRegion(&R, r, r);
|
|
return r;
|
|
}
|
|
#endif
|
|
|
|
#ifdef __APPLE_QD__
|
|
extern Fl_Region fl_window_region;
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
// warning: the Quartz implementation currently uses Quickdraw calls to achieve
|
|
// clipping. A future version should instead use 'CGContectClipToRect'
|
|
// and friends.
|
|
extern Fl_Region fl_window_region;
|
|
#endif
|
|
|
|
// undo any clobbering of clip done by your program:
|
|
void fl_restore_clip() {
|
|
fl_clip_state_number++;
|
|
Fl_Region r = rstack[rstackptr];
|
|
#ifdef WIN32
|
|
SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
|
|
#elif defined(__APPLE_QD__)
|
|
# if 1
|
|
// This code is required to allow true subwindows to work on Mac.
|
|
// During regular operation however, this seems overkill.
|
|
// See also: Fl_Window::make_current()
|
|
if ( fl_window ) {
|
|
GrafPtr port = GetWindowPort( fl_window );
|
|
if ( port ) { // port will be NULL if we are using a GWorld (and fl_window_region is invalid)
|
|
RgnHandle portClip = NewRgn();
|
|
CopyRgn( fl_window_region, portClip ); // changed
|
|
if ( r )
|
|
SectRgn( portClip, r, portClip );
|
|
SetPortClipRegion( port, portClip );
|
|
DisposeRgn( portClip );
|
|
}
|
|
} else {
|
|
if (r)
|
|
SetClip(r);
|
|
else {
|
|
Rect rect; rect.left=0; rect.top=0; rect.right=0x7fff; rect.bottom=0x7fff;
|
|
ClipRect(&rect);
|
|
}
|
|
}
|
|
# else
|
|
if (r) SetClip(r);
|
|
else {
|
|
Rect rect; rect.left=0; rect.top=0; rect.right=0x7fff; rect.bottom=0x7fff;
|
|
ClipRect(&rect);
|
|
}
|
|
# endif
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if ( fl_window ) // clipping for a true window
|
|
{
|
|
GrafPtr port = GetWindowPort( fl_window );
|
|
if ( port ) {
|
|
RgnHandle portClip = NewRgn();
|
|
CopyRgn( fl_window_region, portClip ); // changed
|
|
if ( r )
|
|
SectRgn( portClip, r, portClip );
|
|
Rect portRect; GetPortBounds(port, &portRect);
|
|
Fl_X::q_clear_clipping();
|
|
ClipCGContextToRegion(fl_gc, &portRect, portClip );
|
|
Fl_X::q_fill_context();
|
|
DisposeRgn( portClip );
|
|
}
|
|
} else if (fl_gc) { // clipping for an offscreen drawing world (CGBitmap)
|
|
Rect portRect;
|
|
portRect.top = 0;
|
|
portRect.left = 0;
|
|
portRect.bottom = CGBitmapContextGetHeight(fl_gc);
|
|
portRect.right = CGBitmapContextGetWidth(fl_gc);
|
|
Fl_X::q_clear_clipping();
|
|
if (r)
|
|
ClipCGContextToRegion(fl_gc, &portRect, r);
|
|
Fl_X::q_fill_context();
|
|
}
|
|
#else
|
|
if (r) XSetRegion(fl_display, fl_gc, r);
|
|
else XSetClipMask(fl_display, fl_gc, 0);
|
|
#endif
|
|
}
|
|
|
|
// Replace the top of the clip stack:
|
|
void fl_clip_region(Fl_Region r) {
|
|
Fl_Region oldr = rstack[rstackptr];
|
|
if (oldr) XDestroyRegion(oldr);
|
|
rstack[rstackptr] = r;
|
|
fl_restore_clip();
|
|
}
|
|
|
|
// Return the current clip region...
|
|
Fl_Region fl_clip_region() {
|
|
return rstack[rstackptr];
|
|
}
|
|
|
|
// Intersect & push a new clip rectangle:
|
|
void fl_push_clip(int x, int y, int w, int h) {
|
|
Fl_Region r;
|
|
if (w > 0 && h > 0) {
|
|
r = XRectangleRegion(x,y,w,h);
|
|
Fl_Region current = rstack[rstackptr];
|
|
if (current) {
|
|
#ifdef WIN32
|
|
CombineRgn(r,r,current,RGN_AND);
|
|
#elif defined(__APPLE_QD__)
|
|
SectRgn(r, current, r);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
SectRgn(r, current, r);
|
|
#else
|
|
Fl_Region temp = XCreateRegion();
|
|
XIntersectRegion(current, r, temp);
|
|
XDestroyRegion(r);
|
|
r = temp;
|
|
#endif
|
|
}
|
|
} else { // make empty clip region:
|
|
#ifdef WIN32
|
|
r = CreateRectRgn(0,0,0,0);
|
|
#elif defined(__APPLE_QD__)
|
|
r = NewRgn();
|
|
SetEmptyRgn(r);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
r = NewRgn();
|
|
SetEmptyRgn(r);
|
|
#else
|
|
r = XCreateRegion();
|
|
#endif
|
|
}
|
|
if (rstackptr < STACK_MAX) rstack[++rstackptr] = r;
|
|
else Fl::warning("fl_push_clip: clip stack overflow!\n");
|
|
fl_restore_clip();
|
|
}
|
|
|
|
// make there be no clip (used by fl_begin_offscreen() only!)
|
|
void fl_push_no_clip() {
|
|
if (rstackptr < STACK_MAX) rstack[++rstackptr] = 0;
|
|
else Fl::warning("fl_push_no_clip: clip stack overflow!\n");
|
|
fl_restore_clip();
|
|
}
|
|
|
|
// pop back to previous clip:
|
|
void fl_pop_clip() {
|
|
if (rstackptr > 0) {
|
|
Fl_Region oldr = rstack[rstackptr--];
|
|
if (oldr) XDestroyRegion(oldr);
|
|
} else Fl::warning("fl_pop_clip: clip stack underflow!\n");
|
|
fl_restore_clip();
|
|
}
|
|
|
|
// does this rectangle intersect current clip?
|
|
int fl_not_clipped(int x, int y, int w, int h) {
|
|
if (x+w <= 0 || y+h <= 0) return 0;
|
|
Fl_Region r = rstack[rstackptr];
|
|
#ifdef WIN32
|
|
if (!r) return 1;
|
|
RECT rect;
|
|
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
|
|
return RectInRegion(r,&rect);
|
|
#elif defined(__APPLE_QD__)
|
|
if (!r) return 1;
|
|
Rect rect;
|
|
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
|
|
return RectInRgn(&rect, r);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (!r) return 1;
|
|
Rect rect;
|
|
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
|
|
return RectInRgn(&rect, r);
|
|
#else
|
|
return r ? XRectInRegion(r, x, y, w, h) : 1;
|
|
#endif
|
|
}
|
|
|
|
// return rectangle surrounding intersection of this rectangle and clip:
|
|
int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
|
|
X = x; Y = y; W = w; H = h;
|
|
Fl_Region r = rstack[rstackptr];
|
|
if (!r) return 0;
|
|
#ifdef WIN32
|
|
// The win32 API makes no distinction between partial and complete
|
|
// intersection, so we have to check for partial intersection ourselves.
|
|
// However, given that the regions may be composite, we have to do
|
|
// some voodoo stuff...
|
|
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
|
Fl_Region temp = CreateRectRgn(0,0,0,0);
|
|
int ret;
|
|
if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
|
|
W = H = 0;
|
|
ret = 2;
|
|
} else if (EqualRgn(temp, rr)) { // complete
|
|
ret = 0;
|
|
} else { // parital intersection
|
|
RECT rect;
|
|
GetRgnBox(temp, &rect);
|
|
X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
|
|
ret = 1;
|
|
}
|
|
DeleteObject(temp);
|
|
DeleteObject(rr);
|
|
return ret;
|
|
#elif defined(__APPLE_QD__)
|
|
RgnHandle rr = NewRgn();
|
|
SetRectRgn( rr, x, y, x+w, y+h );
|
|
SectRgn( r, rr, rr );
|
|
Rect rp; GetRegionBounds(rr, &rp);
|
|
X = rp.left;
|
|
Y = rp.top;
|
|
W = rp.right - X;
|
|
H = rp.bottom - Y;
|
|
DisposeRgn( rr );
|
|
if ( H==0 ) return 2;
|
|
if ( h==H && w==W ) return 0;
|
|
return 0;
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
RgnHandle rr = NewRgn();
|
|
SetRectRgn( rr, x, y, x+w, y+h );
|
|
SectRgn( r, rr, rr );
|
|
Rect rp; GetRegionBounds(rr, &rp);
|
|
X = rp.left;
|
|
Y = rp.top;
|
|
W = rp.right - X;
|
|
H = rp.bottom - Y;
|
|
DisposeRgn( rr );
|
|
if ( H==0 ) return 2;
|
|
if ( h==H && w==W ) return 0;
|
|
return 0;
|
|
#else
|
|
switch (XRectInRegion(r, x, y, w, h)) {
|
|
case 0: // completely outside
|
|
W = H = 0;
|
|
return 2;
|
|
case 1: // completely inside:
|
|
return 0;
|
|
default: // partial:
|
|
break;
|
|
}
|
|
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
|
Fl_Region temp = XCreateRegion();
|
|
XIntersectRegion(r, rr, temp);
|
|
XRectangle rect;
|
|
XClipBox(temp, &rect);
|
|
X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
|
|
XDestroyRegion(temp);
|
|
XDestroyRegion(rr);
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|