f3a84c0ee5
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx where string drawing wrongly claimed to support @symbol, not possible because symbols are drawn using non-GL primitives. Unchanged application code can use the new FLTK code. In addition, the new code allows mac applications to draw OpenGL scenes at high resolution on so-called 'retina' displays, but this requires some support from app code. They must call, before opening GL windows, Fl::use_high_resolution(1); and change their glViewport() calls as follows glViewport(0, 0, pxel_w(), pixel_h()); This uses 2 new member functions of the Fl_Gl_Window class, pixel_w() and pixel_h() returning the window dimensions in pixel units, that is, twice the w() and h() when the window is mapped on a retina display. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
224 lines
6.0 KiB
C++
224 lines
6.0 KiB
C++
//
|
|
// "$Id$"
|
|
//
|
|
// Another forms test program for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Modified to have 2 cubes to test multiple OpenGL contexts
|
|
//
|
|
// Copyright 1998-2010 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// http://www.fltk.org/COPYING.php
|
|
//
|
|
// Please report all bugs and problems on the following page:
|
|
//
|
|
// http://www.fltk.org/str.php
|
|
//
|
|
|
|
#include <config.h>
|
|
#include <FL/Fl.H>
|
|
#include <FL/Fl_Window.H>
|
|
#include <FL/Fl_Box.H>
|
|
#include <FL/Fl_Button.H>
|
|
#include <FL/Fl_Radio_Light_Button.H>
|
|
#include <FL/Fl_Slider.H>
|
|
#include <stdlib.h>
|
|
|
|
#if !HAVE_GL
|
|
class cube_box : public Fl_Box {
|
|
public:
|
|
double lasttime;
|
|
int wire;
|
|
double size;
|
|
double speed;
|
|
cube_box(int x,int y,int w,int h,const char *l=0)
|
|
:Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
|
|
label("This demo does\nnot work without GL");
|
|
}
|
|
};
|
|
#else
|
|
#include <FL/Fl_Gl_Window.H>
|
|
#include <FL/gl.h>
|
|
|
|
class cube_box : public Fl_Gl_Window {
|
|
void draw();
|
|
int handle(int);
|
|
public:
|
|
double lasttime;
|
|
int wire;
|
|
double size;
|
|
double speed;
|
|
cube_box(int x,int y,int w,int h,const char *l=0)
|
|
: Fl_Gl_Window(x,y,w,h,l) {lasttime = 0.0;}
|
|
};
|
|
|
|
/* The cube definition */
|
|
float v0[3] = {0.0, 0.0, 0.0};
|
|
float v1[3] = {1.0, 0.0, 0.0};
|
|
float v2[3] = {1.0, 1.0, 0.0};
|
|
float v3[3] = {0.0, 1.0, 0.0};
|
|
float v4[3] = {0.0, 0.0, 1.0};
|
|
float v5[3] = {1.0, 0.0, 1.0};
|
|
float v6[3] = {1.0, 1.0, 1.0};
|
|
float v7[3] = {0.0, 1.0, 1.0};
|
|
|
|
#define v3f(x) glVertex3fv(x)
|
|
|
|
void drawcube(int wire) {
|
|
/* Draw a colored cube */
|
|
glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
|
|
glColor3ub(0,0,255);
|
|
v3f(v0); v3f(v1); v3f(v2); v3f(v3);
|
|
glEnd();
|
|
glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
|
|
glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7);
|
|
glEnd();
|
|
glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
|
|
glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4);
|
|
glEnd();
|
|
glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
|
|
glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6);
|
|
glEnd();
|
|
glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
|
|
glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3);
|
|
glEnd();
|
|
glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
|
|
glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5);
|
|
glEnd();
|
|
}
|
|
|
|
void cube_box::draw() {
|
|
lasttime = lasttime+speed;
|
|
if (!valid()) {
|
|
glLoadIdentity();
|
|
glViewport(0,0,pixel_w(),pixel_h());
|
|
glEnable(GL_DEPTH_TEST);
|
|
glFrustum(-1,1,-1,1,2,10000);
|
|
glTranslatef(0,0,-10);
|
|
gl_font(FL_HELVETICA_BOLD, 16 );
|
|
}
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glPushMatrix();
|
|
glRotatef(float(lasttime*1.6),0,0,1);
|
|
glRotatef(float(lasttime*4.2),1,0,0);
|
|
glRotatef(float(lasttime*2.3),0,1,0);
|
|
glTranslatef(-1.0, 1.2f, -1.5);
|
|
glScalef(float(size),float(size),float(size));
|
|
drawcube(wire);
|
|
glPopMatrix();
|
|
gl_color(FL_GRAY);
|
|
glDisable(GL_DEPTH_TEST);
|
|
gl_draw(wire ? "Cube: wire" : "Cube: flat", -4.5f, -4.5f );
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
int cube_box::handle(int e) {
|
|
switch (e) {
|
|
case FL_ENTER: cursor(FL_CURSOR_CROSS); break;
|
|
case FL_LEAVE: cursor(FL_CURSOR_DEFAULT); break;
|
|
}
|
|
return Fl_Gl_Window::handle(e);
|
|
}
|
|
|
|
#endif
|
|
|
|
Fl_Window *form;
|
|
Fl_Slider *speed, *size;
|
|
Fl_Button *button, *wire, *flat;
|
|
cube_box *cube, *cube2;
|
|
|
|
void makeform(const char *name) {
|
|
form = new Fl_Window(510+390,390,name);
|
|
new Fl_Box(FL_DOWN_FRAME,20,20,350,350,"");
|
|
new Fl_Box(FL_DOWN_FRAME,510,20,350,350,"");
|
|
speed = new Fl_Slider(FL_VERT_SLIDER,390,90,40,220,"Speed");
|
|
size = new Fl_Slider(FL_VERT_SLIDER,450,90,40,220,"Size");
|
|
wire = new Fl_Radio_Light_Button(390,20,100,30,"Wire");
|
|
flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");
|
|
button = new Fl_Button(390,340,100,30,"Exit");
|
|
cube = new cube_box(23,23,344,344, 0);
|
|
cube2 = new cube_box(513,23,344,344, 0);
|
|
Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(),
|
|
cube->w(),size->h(),0);
|
|
form->resizable(b);
|
|
b->hide();
|
|
form->end();
|
|
}
|
|
|
|
// added to demo printing
|
|
#include <FL/Fl_Sys_Menu_Bar.H>
|
|
#include <FL/Fl_Printer.H>
|
|
|
|
void print_cb(Fl_Widget *w, void *data)
|
|
{
|
|
Fl_Printer printer;
|
|
Fl_Window *win = Fl::first_window();
|
|
if(!win) return;
|
|
if( printer.start_job(1) ) return;
|
|
if( printer.start_page() ) return;
|
|
printer.scale(0.5,0.5);
|
|
printer.print_widget( win );
|
|
printer.end_page();
|
|
printer.end_job();
|
|
}
|
|
// end of printing demo
|
|
|
|
int main(int argc, char **argv) {
|
|
Fl::use_high_res_GL(1);
|
|
makeform(argv[0]);
|
|
// added to demo printing
|
|
form->begin();
|
|
static Fl_Menu_Item items[] = {
|
|
{ "Print", 0, 0, 0, FL_SUBMENU },
|
|
{ "Print window", 0, print_cb, 0, 0 },
|
|
{ 0 },
|
|
{ 0 }
|
|
};
|
|
Fl_Sys_Menu_Bar *menubar_;
|
|
menubar_ = new Fl_Sys_Menu_Bar(0, 0, 60, 20);
|
|
menubar_->box(FL_FLAT_BOX);
|
|
menubar_->menu(items);
|
|
form->end();
|
|
// end of printing demo
|
|
speed->bounds(4,0);
|
|
speed->value(cube->speed = cube2->speed = 1.0);
|
|
size->bounds(4,0.01);
|
|
size->value(cube->size = cube2->size = 1.0);
|
|
flat->value(1); cube->wire = 0; cube2->wire = 1;
|
|
form->label("cube");
|
|
form->show(argc,argv);
|
|
cube->show();
|
|
cube2->show();
|
|
#if 0
|
|
// This demonstrates how to manipulate OpenGL contexts.
|
|
// In this case the same context is used by multiple windows (I'm not
|
|
// sure if this is allowed on Win32, can somebody check?).
|
|
// This fixes a bug on the XFree86 3.0 OpenGL where only one context
|
|
// per program seems to work, but there are probably better uses for
|
|
// this!
|
|
cube->make_current(); // causes context to be created
|
|
cube2->context(cube->context()); // share the contexts
|
|
#endif
|
|
for (;;) {
|
|
if (form->visible() && speed->value())
|
|
{if (!Fl::check()) break;} // returns immediately
|
|
else
|
|
{if (!Fl::wait()) break;} // waits until something happens
|
|
cube->wire = wire->value();
|
|
cube2->wire = !wire->value();
|
|
cube->size = cube2->size = size->value();
|
|
cube->speed = cube2->speed = speed->value();
|
|
cube->redraw();
|
|
cube2->redraw();
|
|
if (Fl::readqueue() == button) break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|