mirror of https://github.com/fltk/fltk
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
//
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// "$Id$"
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//
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// OpenGL header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#ifndef Fl_Gl_Window_H
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#define Fl_Gl_Window_H
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#include "Fl_Window.H"
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#ifndef GLContext
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typedef void* GLContext; // actually a GLXContext or HGLDC
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#endif
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class Fl_Gl_Choice; // structure to hold result of glXChooseVisual
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class FL_EXPORT Fl_Gl_Window : public Fl_Window {
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int mode_;
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const int *alist;
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Fl_Gl_Choice *g;
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GLContext context_;
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char valid_;
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char damage1_; // damage() of back buffer
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virtual void draw_overlay();
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void init();
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void *overlay;
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void make_overlay();
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friend class _Fl_Gl_Overlay;
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static int can_do(int, const int *);
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int mode(int, const int *);
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public:
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void show();
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void show(int a, char **b) {Fl_Window::show(a,b);}
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void flush();
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void hide();
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void resize(int,int,int,int);
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char valid() const {return valid_;}
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void valid(char v) {valid_ = v;}
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void invalidate();
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static int can_do(int m) {return can_do(m,0);}
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static int can_do(const int *m) {return can_do(0, m);}
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int can_do() {return can_do(mode_,alist);}
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Fl_Mode mode() const {return (Fl_Mode)mode_;}
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int mode(int a) {return mode(a,0);}
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int mode(const int *a) {return mode(0, a);}
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void* context() const {return context_;}
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void context(void*, int destroy_flag = 0);
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void make_current();
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void swap_buffers();
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void ortho();
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int can_do_overlay();
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void redraw_overlay();
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void hide_overlay();
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void make_overlay_current();
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~Fl_Gl_Window();
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Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
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Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
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: Fl_Window(X,Y,W,H,l) {init();}
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};
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#endif
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//
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// End of "$Id$".
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//
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