28c0d4ffa1
single @. Currently only 1 symbol per label, at the beginning or end of the label string, with the remaining text (and image) getting formatted as usual. The size of the symbol == lines * labelsize, unless there is no text in which case the size == height of label area. Fl_Menu_Item::draw() didn't clear the image field in the Fl_Label structure. Removed Fl::enable_symbols(), which is now the default. Dropped FL_IMAGE_LABEL, FL_PIXMAP_LABEL, and FL_BITMAP_LABEL types, which are no longer needed. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1561 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
366 lines
10 KiB
C++
366 lines
10 KiB
C++
//
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// "$Id: fl_symbols.cxx,v 1.8.2.3.2.1 2001/08/06 03:17:43 easysw Exp $"
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//
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// Symbol drawing code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2001 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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// These are small graphics drawn by the normal label-drawing
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// code when the string starts with an '@' sign.
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// Adapted from original code written by:
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// Written by Mark Overmars
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// Version 2.1 a
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// Date: Oct 2, 1992
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <string.h>
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typedef struct {
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const char *name;
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void (*drawit)(Fl_Color);
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char scalable;
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char notempty;
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} SYMBOL;
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#define MAXSYMBOL 211
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/* Maximal number of symbols in table. Only half of them are
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used. Should be prime. */
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static SYMBOL symbols[MAXSYMBOL]; /* The symbols */
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static int symbnumb = -1; /* Their number */
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static int find(const char *name) {
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// returns hash entry if it exists, or first empty slot:
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int pos = name[0] ? (
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name[1] ? (
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name[2] ? 71*name[0]+31*name[1]+name[2] : 31*name[0]+name[1]
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) :
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name[0]
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) : 0;
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pos %= MAXSYMBOL;
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int hh2 = name[0] ? (
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(name[1]) ? 51*name[0]+3*name[1] : 3*name[0]
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) : 1;
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hh2 %= MAXSYMBOL; if (!hh2) hh2 = 1;
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for (;;) {
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if (!symbols[pos].notempty) return pos;
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if (!strcmp(symbols[pos].name,name)) return pos;
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pos = (pos + hh2) % MAXSYMBOL;
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}
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}
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static void fl_init_symbols(void);
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/**************** The routines seen by the user *************************/
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int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)
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/* Adds a symbol to the system. Returns whether correct. */
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{
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fl_init_symbols();
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int pos;
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if (symbnumb > MAXSYMBOL / 2) return 0; // table is full
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pos = find(name);
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symbols[pos].name = name;
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symbols[pos].drawit = drawit;
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symbols[pos].notempty = 1;
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symbols[pos].scalable = scalable;
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symbnumb++;
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return 1;
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}
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int fl_return_arrow(int x,int y,int w,int h);
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// provided for back compatability:
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int fl_draw_symbol(const char *label,int x,int y,int w,int h,Fl_Color col) {
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const char *p = label;
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if (*p++ != '@') return 0;
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fl_init_symbols();
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int equalscale = 0;
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if (*p == '#') {equalscale = 1; p++;}
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if (*p == '-' && p[1]>='1' && p[1]<='9') {
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int n = p[1]-'0';
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x += n; y += n; w -= 2*n; h -= 2*n;
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p += 2;
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} else if (*p == '+' && p[1]>='1' && p[1]<='9') {
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int n = p[1]-'0';
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x -= n; y -= n; w += 2*n; h += 2*n;
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p += 2;
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}
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if (w < 10) {x -= (10-w)/2; w = 10;}
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if (h < 10) {y -= (10-h)/2; h = 10;}
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w = (w-1)|1; h = (h-1)|1;
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int rotangle;
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switch (*p++) {
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case '0':
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rotangle = 1000*(p[1]-'0') + 100*(p[2]-'0') + 10*(p[3]-'0');
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p += 4;
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break;
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case '1': rotangle = 2250; break;
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case '2': rotangle = 2700; break;
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case '3': rotangle = 3150; break;
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case '4': rotangle = 1800; break;
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case '5':
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case '6': rotangle = 0; break;
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case '7': rotangle = 1350; break;
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case '8': rotangle = 900; break;
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case '9': rotangle = 450; break;
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default: rotangle = 0; p--; break;
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}
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int pos = find(p);
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if (!symbols[pos].notempty) return 0;
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if (symbols[pos].scalable == 3) { // kludge to detect return arrow
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fl_return_arrow(x,y,w,h);
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return 1;
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}
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fl_push_matrix();
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fl_translate(x+w/2,y+h/2);
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if (symbols[pos].scalable) {
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if (equalscale) {if (w<h) h = w; else w = h;}
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fl_scale(0.5*w, 0.5*h);
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fl_rotate(rotangle/10.0);
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}
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(symbols[pos].drawit)(col);
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fl_pop_matrix();
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return 1;
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}
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/******************** THE DEFAULT SYMBOLS ****************************/
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/* Some help stuff */
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#define BP fl_begin_polygon()
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#define EP fl_end_polygon()
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#define BL fl_begin_line()
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#define EL fl_end_line()
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#define BC fl_begin_loop()
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#define EC fl_end_loop()
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#define vv(x,y) fl_vertex(x,y)
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//for the outline color
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static void set_outline_color(Fl_Color c) {
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fl_color(fl_color_average(c, FL_BLACK, .5));
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}
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static void rectangle(double x,double y,double x2,double y2,Fl_Color col) {
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fl_color(col);
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BP; vv(x,y); vv(x2,y); vv(x2,y2); vv(x,y2); EP;
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set_outline_color(col);
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BC; vv(x,y); vv(x2,y); vv(x2,y2); vv(x,y2); EC;
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}
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/* The drawing routines */
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static void draw_arrow1(Fl_Color col)
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{
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fl_color(col);
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BP; vv(-0.8,-0.4); vv(-0.8,0.4); vv(0.0,0.4); vv(0.0,-0.4); EP;
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BP; vv(0.0,0.8); vv(0.8,0.0); vv(0.0,-0.8); vv(0.0,-0.4); vv(0.0,0.4); EP;
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set_outline_color(col);
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BC; vv(-0.8,-0.4); vv(-0.8,0.4); vv(0.0,0.4); vv(0.0,0.8); vv(0.8,0.0);
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vv(0.0,-0.8); vv(0.0,-0.4); EC;
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}
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static void draw_arrow1bar(Fl_Color col)
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{
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draw_arrow1(col);
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rectangle(.6,-.8,.9,.8,col);
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}
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static void draw_arrow2(Fl_Color col)
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{
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fl_color(col);
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BP; vv(-0.3,0.8); vv(0.50,0.0); vv(-0.3,-0.8); EP;
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set_outline_color(col);
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BC; vv(-0.3,0.8); vv(0.50,0.0); vv(-0.3,-0.8); EC;
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}
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static void draw_arrow3(Fl_Color col)
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{
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fl_color(col);
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BP; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EP;
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BP; vv(-0.7,0.8); vv(0.1,0.0); vv(-0.7,-0.8); EP;
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set_outline_color(col);
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BC; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EC;
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BC; vv(-0.7,0.8); vv(0.1,0.0); vv(-0.7,-0.8); EC;
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}
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static void draw_arrowbar(Fl_Color col)
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{
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fl_color(col);
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BP; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EP;
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BP; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EP;
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set_outline_color(col);
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BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
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BC; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EC;
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}
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static void draw_arrowbox(Fl_Color col)
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{
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fl_color(col);
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BP; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EP;
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BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
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set_outline_color(col);
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BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
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BC; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EC;
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}
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static void draw_bararrow(Fl_Color col)
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{
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fl_color(col);
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BP; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EP;
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BP; vv(-0.5,0.8); vv(-0.1,0.8); vv(-0.1,-0.8); vv(-0.5,-0.8); EP;
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set_outline_color(col);
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BC; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EC;
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BC; vv(-0.5,0.8); vv(-0.1,0.8); vv(-0.1,-0.8); vv(-0.5,-0.8); EC;
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}
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static void draw_doublebar(Fl_Color col) {
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rectangle(-0.6,-0.8,-.1,.8,col);
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rectangle(.1,-0.8,.6,.8,col);
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}
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static void draw_arrow01(Fl_Color col)
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{ fl_rotate(180); draw_arrow1(col); }
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static void draw_arrow02(Fl_Color col)
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{ fl_rotate(180); draw_arrow2(col); }
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static void draw_arrow03(Fl_Color col)
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{ fl_rotate(180); draw_arrow3(col); }
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static void draw_0arrowbar(Fl_Color col)
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{ fl_rotate(180); draw_arrowbar(col); }
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static void draw_0arrowbox(Fl_Color col)
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{ fl_rotate(180); draw_arrowbox(col); }
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static void draw_0bararrow(Fl_Color col)
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{ fl_rotate(180); draw_bararrow(col); }
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static void draw_doublearrow(Fl_Color col)
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{
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fl_color(col);
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BP; vv(-0.35,-0.4); vv(-0.35,0.4); vv(0.35,0.4); vv(0.35,-0.4); EP;
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BP; vv(0.15,0.8); vv(0.95,0.0); vv(0.15,-0.8); EP;
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BP; vv(-0.15,0.8); vv(-0.95,0.0); vv(-0.15,-0.8); EP;
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set_outline_color(col);
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BC; vv(-0.15,0.4); vv(0.15,0.4); vv(0.15,0.8); vv(0.95,0.0);
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vv(0.15,-0.8); vv(0.15,-0.4); vv(-0.15,-0.4); vv(-0.15,-0.8);
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vv(-0.95,0.0); vv(-0.15,0.8); EC;
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}
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static void draw_arrow(Fl_Color col)
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{
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fl_color(col);
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BP; vv(0.65,0.1); vv(1.0,0.0); vv(0.65,-0.1); EP;
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BL; vv(-1.0,0.0); vv(0.65,0.0); EL;
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set_outline_color(col);
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BL; vv(-1.0,0.0); vv(0.65,0.0); EL;
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BC; vv(0.65,0.1); vv(1.0,0.0); vv(0.65,-0.1); EC;
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}
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static void draw_square(Fl_Color col)
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{ rectangle(-1,-1,1,1,col); }
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static void draw_circle(Fl_Color col) {
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fl_color(col); BP; fl_circle(0,0,1); EP;
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set_outline_color(col);
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BC; fl_circle(0,0,1); EC;
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}
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static void draw_line(Fl_Color col)
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{ fl_color(col); BL; vv(-1.0,0.0); vv(1.0,0.0); EL; }
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static void draw_plus(Fl_Color col)
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{
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fl_color(col);
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BP; vv(-0.9,-0.15); vv(-0.9,0.15); vv(0.9,0.15); vv(0.9,-0.15); EP;
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BP; vv(-0.15,-0.9); vv(-0.15,0.9); vv(0.15,0.9); vv(0.15,-0.9); EP;
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set_outline_color(col);
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BC;
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vv(-0.9,-0.15); vv(-0.9,0.15); vv(-0.15,0.15); vv(-0.15,0.9);
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vv(0.15,0.9); vv(0.15,0.15); vv(0.9,0.15); vv(0.9,-0.15);
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vv(0.15,-0.15); vv(0.15,-0.9); vv(-0.15,-0.9); vv(-0.15,-0.15);
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EC;
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}
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static void draw_uparrow(Fl_Color) {
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fl_color(FL_LIGHT3);
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BL; vv(-.8,.8); vv(-.8,-.8); vv(.8,0); EL;
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fl_color(FL_DARK3);
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BL; vv(-.8,.8); vv(.8, 0); EL;
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}
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static void draw_downarrow(Fl_Color) {
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fl_color(FL_DARK3);
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BL; vv(-.8,.8); vv(-.8,-.8); vv(.8,0); EL;
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fl_color(FL_LIGHT3);
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BL; vv(-.8,.8); vv(.8, 0); EL;
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}
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static void draw_menu(Fl_Color col)
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{
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rectangle(-0.65, 0.85, 0.65, -0.25, col);
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rectangle(-0.65, -0.6, 0.65, -1.0, col);
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}
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static void fl_init_symbols(void) {
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static char beenhere;
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if (beenhere) return;
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beenhere = 1;
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symbnumb = 0;
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fl_add_symbol("", draw_arrow1, 1);
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fl_add_symbol("->", draw_arrow1, 1);
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fl_add_symbol(">", draw_arrow2, 1);
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fl_add_symbol(">>", draw_arrow3, 1);
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fl_add_symbol(">|", draw_arrowbar, 1);
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fl_add_symbol(">[]", draw_arrowbox, 1);
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fl_add_symbol("|>", draw_bararrow, 1);
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fl_add_symbol("<-", draw_arrow01, 1);
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fl_add_symbol("<", draw_arrow02, 1);
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fl_add_symbol("<<", draw_arrow03, 1);
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fl_add_symbol("|<", draw_0arrowbar, 1);
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fl_add_symbol("[]<", draw_0arrowbox, 1);
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fl_add_symbol("<|", draw_0bararrow, 1);
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fl_add_symbol("<->", draw_doublearrow, 1);
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fl_add_symbol("-->", draw_arrow, 1);
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fl_add_symbol("+", draw_plus, 1);
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fl_add_symbol("->|", draw_arrow1bar, 1);
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fl_add_symbol("arrow", draw_arrow, 1);
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fl_add_symbol("returnarrow", 0, 3);
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fl_add_symbol("square", draw_square, 1);
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fl_add_symbol("circle", draw_circle, 1);
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fl_add_symbol("line", draw_line, 1);
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fl_add_symbol("plus", draw_plus, 1);
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fl_add_symbol("menu", draw_menu, 1);
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fl_add_symbol("UpArrow", draw_uparrow, 1);
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fl_add_symbol("DnArrow", draw_downarrow, 1);
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fl_add_symbol("||", draw_doublebar, 1);
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}
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//
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// End of "$Id: fl_symbols.cxx,v 1.8.2.3.2.1 2001/08/06 03:17:43 easysw Exp $".
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//
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