fltk/src/fl_call_main.c
Michael R Sweet d3afe9c10a Don't use GCC c++ or g++ compiler to build programs, use gcc instead.
Some more anti-warning stuff...

Added --disable-gl option to disable OpenGL support + check.

Added code to stop the configuration if X11 could not be found.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1441 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2001-04-25 13:34:43 +00:00

91 lines
3.1 KiB
C

/*
* "$Id: fl_call_main.c,v 1.1.2.11 2001/04/25 13:34:43 easysw Exp $"
*
* Copyright 1998-2001 by Bill Spitzak and others.
*
* fl_call_main() calls main() for you Windows people. Needs to be done in C
* because Borland C++ won't let you call main() from C++.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "fltk-bugs@fltk.org".
*/
/*
* This WinMain() function can be overridden by an application and
* is provided for compatibility with programs written for other
* operating systems that conform to the ANSI standard entry point
* "main()". This will allow you to build a WIN32 Application
* without any special settings.
*
* Because of problems with the Microsoft Visual C++ header files
* and/or compiler, you cannot have a WinMain function in a DLL.
* I don't know why. Thus, this nifty feature is only available
* if you link to the static library.
*
* Currently the debug version of this library will create a
* console window for your application so you can put printf()
* statements for debugging or informational purposes. Ultimately
* we want to update this to always use the parent's console,
* but at present we have not identified a function or API in
* Microsoft(r) Windows(r) that allows for it.
*/
#if defined(WIN32) && !defined(FL_DLL) && !defined (__GNUC__)
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
extern int main(int, char *[]);
#ifdef BORLAND5
#define __argc _argc
#define __argv _argv
#endif
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow) {
#ifdef _DEBUG
/*
* If we are using compiling in debug mode, open a console window so
* we can see any printf's, etc...
*
* While we can detect if the program was run from the command-line -
* look at the CMDLINE environment variable, it will be "WIN" for
* programs started from the GUI - the shell seems to run all WIN32
* applications in the background anyways...
*/
AllocConsole();
freopen("conin$", "r", stdin);
freopen("conout$", "w", stdout);
freopen("conout$", "w", stderr);
#endif /* _DEBUG */
/* Run the standard main entry point function... */
return main(__argc, __argv);
}
#else
/* This code to prevent "empty translation unit" or similar warnings... */
static void dummy(void) {dummy();}
#endif
/*
* End of "$Id: fl_call_main.c,v 1.1.2.11 2001/04/25 13:34:43 easysw Exp $".
*/