d3afe9c10a
Some more anti-warning stuff... Added --disable-gl option to disable OpenGL support + check. Added code to stop the configuration if X11 could not be found. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1441 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
91 lines
3.1 KiB
C
91 lines
3.1 KiB
C
/*
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* "$Id: fl_call_main.c,v 1.1.2.11 2001/04/25 13:34:43 easysw Exp $"
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*
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* Copyright 1998-2001 by Bill Spitzak and others.
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*
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* fl_call_main() calls main() for you Windows people. Needs to be done in C
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* because Borland C++ won't let you call main() from C++.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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* USA.
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*
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* Please report all bugs and problems to "fltk-bugs@fltk.org".
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*/
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/*
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* This WinMain() function can be overridden by an application and
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* is provided for compatibility with programs written for other
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* operating systems that conform to the ANSI standard entry point
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* "main()". This will allow you to build a WIN32 Application
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* without any special settings.
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*
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* Because of problems with the Microsoft Visual C++ header files
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* and/or compiler, you cannot have a WinMain function in a DLL.
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* I don't know why. Thus, this nifty feature is only available
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* if you link to the static library.
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*
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* Currently the debug version of this library will create a
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* console window for your application so you can put printf()
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* statements for debugging or informational purposes. Ultimately
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* we want to update this to always use the parent's console,
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* but at present we have not identified a function or API in
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* Microsoft(r) Windows(r) that allows for it.
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*/
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#if defined(WIN32) && !defined(FL_DLL) && !defined (__GNUC__)
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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extern int main(int, char *[]);
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#ifdef BORLAND5
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#define __argc _argc
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#define __argv _argv
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#endif
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, int nCmdShow) {
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#ifdef _DEBUG
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/*
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* If we are using compiling in debug mode, open a console window so
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* we can see any printf's, etc...
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*
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* While we can detect if the program was run from the command-line -
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* look at the CMDLINE environment variable, it will be "WIN" for
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* programs started from the GUI - the shell seems to run all WIN32
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* applications in the background anyways...
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*/
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AllocConsole();
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freopen("conin$", "r", stdin);
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freopen("conout$", "w", stdout);
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freopen("conout$", "w", stderr);
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#endif /* _DEBUG */
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/* Run the standard main entry point function... */
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return main(__argc, __argv);
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}
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#else
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/* This code to prevent "empty translation unit" or similar warnings... */
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static void dummy(void) {dummy();}
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#endif
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/*
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* End of "$Id: fl_call_main.c,v 1.1.2.11 2001/04/25 13:34:43 easysw Exp $".
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*/
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