fltk/src/Fl_add_idle.cxx
Matthias Melcher e454f97acc Fixed Copyright to 2010.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7903 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-11-28 21:06:39 +00:00

124 lines
3.3 KiB
C++

//
// "$Id$"
//
// Idle routine support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Allows you to manage an arbitrary set of idle() callbacks.
// Replaces the older set_idle() call (which is used to implement this)
#include <FL/Fl.H>
struct idle_cb {
void (*cb)(void*);
void* data;
idle_cb *next;
};
// the callbacks are stored linked in a ring. last points at the one
// just called, first at the next to call. last->next == first.
static idle_cb* first;
static idle_cb* last;
static idle_cb* freelist;
static void call_idle() {
idle_cb* p = first;
last = p; first = p->next;
p->cb(p->data); // this may call add_idle() or remove_idle()!
}
/**
Adds a callback function that is called every time by Fl::wait() and also
makes it act as though the timeout is zero (this makes Fl::wait() return
immediately, so if it is in a loop it is called repeatedly, and thus the
idle fucntion is called repeatedly). The idle function can be used to get
background processing done.
You can have multiple idle callbacks. To remove an idle callback use
Fl::remove_idle().
Fl::wait() and Fl::check() call idle callbacks, but Fl::ready() does not.
The idle callback can call any FLTK functions, including Fl::wait(),
Fl::check(), and Fl::ready().
FLTK will not recursively call the idle callback.
*/
void Fl::add_idle(Fl_Idle_Handler cb, void* data) {
idle_cb* p = freelist;
if (p) freelist = p->next;
else p = new idle_cb;
p->cb = cb;
p->data = data;
if (first) {
last->next = p;
last = p;
p->next = first;
} else {
first = last = p;
p->next = p;
set_idle(call_idle);
}
}
/**
Returns true if the specified idle callback is currently installed.
*/
int Fl::has_idle(Fl_Idle_Handler cb, void* data) {
idle_cb* p = first;
if (!p) return 0;
for (;; p = p->next) {
if (p->cb == cb && p->data == data) return 1;
if (p==last) return 0;
}
}
/**
Removes the specified idle callback, if it is installed.
*/
void Fl::remove_idle(Fl_Idle_Handler cb, void* data) {
idle_cb* p = first;
if (!p) return;
idle_cb* l = last;
for (;; p = p->next) {
if (p->cb == cb && p->data == data) break;
if (p==last) return; // not found
l = p;
}
if (l == p) { // only one
first = last = 0;
set_idle(0);
} else {
last = l;
first = l->next = p->next;
}
p->next = freelist;
freelist = p;
}
//
// End of "$Id$".
//