fltk/CMake/macros.cmake
Albrecht Schlosser c7b5d61eb0 CMake: add macro fl_debug_var to debug variables.
Some debug messages are included, but currently disabled.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12658 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-02-09 20:51:15 +00:00

192 lines
6.3 KiB
CMake

#
# "$Id$"
#
# Macros used by the CMake build system for the Fast Light Tool Kit (FLTK).
# Written by Michael Surette
#
# Copyright 1998-2018 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# http://www.fltk.org/COPYING.php
#
# Please report all bugs and problems on the following page:
#
# http://www.fltk.org/str.php
#
#######################################################################
# macros used for debugging purposes
#######################################################################
# This macro displays the name and value of a CMake variable.
# The variable name is expanded with spaces to be (at least)
# <min_len> (currently 24) characters wide for better readability.
# VARNAME must be a string literal, e.g. WIN32 or "WIN32".
#
# Syntax:
# fl_debug_var(VARNAME)
#
# Example:
# fl_debug_var(WIN32)
# fl_debug_var("UNIX")
#
macro (fl_debug_var name)
set (min_len 24)
set (var "${name}")
string(LENGTH "${var}" len)
while (len LESS min_len)
string(APPEND var " ")
string(LENGTH "${var}" len)
endwhile (len LESS min_len)
message (STATUS "${var} = '${${name}}'")
endmacro (fl_debug_var)
#######################################################################
# macros used by the build system
#######################################################################
macro(FL_ADD_LIBRARY LIBNAME LIBTYPE LIBFILES)
if (${LIBTYPE} STREQUAL "SHARED")
set (LIBRARY_NAME ${LIBNAME}_SHARED)
else ()
set (LIBRARY_NAME ${LIBNAME})
endif (${LIBTYPE} STREQUAL "SHARED")
if (MSVC)
set (LIBRARY_NAME_DEBUG "${LIBRARY_NAME}d")
else ()
set (LIBRARY_NAME_DEBUG "${LIBRARY_NAME}")
endif (MSVC)
add_library(${LIBRARY_NAME} ${LIBTYPE} ${LIBFILES})
set_target_properties(${LIBRARY_NAME}
PROPERTIES
OUTPUT_NAME ${LIBRARY_NAME}
DEBUG_OUTPUT_NAME ${LIBRARY_NAME_DEBUG}
CLEAN_DIRECT_OUTPUT TRUE
COMPILE_DEFINITIONS "FL_LIBRARY"
)
if (${LIBTYPE} STREQUAL "SHARED")
set_target_properties(${LIBRARY_NAME}
PROPERTIES
VERSION ${FLTK_VERSION_FULL}
SOVERSION ${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}
PREFIX "lib" # for MSVC static/shared coexistence
)
endif (${LIBTYPE} STREQUAL "SHARED")
if (MSVC)
if (OPTION_LARGE_FILE)
set_target_properties(${LIBRARYNAME}
PROPERTIES
LINK_FLAGS /LARGEADDRESSAWARE
)
endif (OPTION_LARGE_FILE)
if (${LIBTYPE} STREQUAL "SHARED")
set_target_properties(${LIBRARY_NAME}
PROPERTIES
COMPILE_DEFINITIONS "FL_DLL"
)
endif (${LIBTYPE} STREQUAL "SHARED")
endif (MSVC)
install(TARGETS ${LIBRARY_NAME}
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
)
list(APPEND FLTK_LIBRARIES "${LIBRARY_NAME}")
set (FLTK_LIBRARIES ${FLTK_LIBRARIES} PARENT_SCOPE)
endmacro(FL_ADD_LIBRARY LIBNAME LIBTYPE LIBFILES)
#######################################################################
# USAGE: FLTK_RUN_FLUID TARGET_NAME "FLUID_SOURCE [.. FLUID_SOURCE]"
function(FLTK_RUN_FLUID TARGET SOURCES)
set (CXX_FILES)
foreach(src ${SOURCES})
if ("${src}" MATCHES "\\.fl$")
string(REGEX REPLACE "(.*).fl" \\1 basename ${src})
add_custom_command(
OUTPUT "${basename}.cxx" "${basename}.h"
COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/${src}
DEPENDS ${src}
MAIN_DEPENDENCY ${src}
)
list(APPEND CXX_FILES "${basename}.cxx")
endif ("${src}" MATCHES "\\.fl$")
set (${TARGET} ${CXX_FILES} PARENT_SCOPE)
endforeach(src)
endfunction(FLTK_RUN_FLUID TARGET SOURCES)
#######################################################################
macro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
set (srcs) # source files
set (flsrcs) # fluid source files
set (tname ${NAME}) # target name
set (oname ${NAME}) # output (executable) name
foreach(src ${SOURCES})
if ("${src}" MATCHES "\\.fl$")
list(APPEND flsrcs ${src})
else ()
list(APPEND srcs ${src})
endif ("${src}" MATCHES "\\.fl$")
endforeach(src)
set (FLUID_SOURCES)
if (flsrcs)
FLTK_RUN_FLUID(FLUID_SOURCES "${flsrcs}")
endif (flsrcs)
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
unset (RESOURCE_PATH)
if (${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
set (ICON_NAME ${tname}.icns)
set (RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/${tname}.app/Contents/Resources/${ICON_NAME}")
elseif (${tname} STREQUAL "demo")
set (RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/demo.menu")
endif (${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
if (DEFINED RESOURCE_PATH)
add_executable(${tname} MACOSX_BUNDLE ${srcs} ${FLUID_SOURCES} ${RESOURCE_PATH})
if (${tname} STREQUAL "demo")
target_compile_definitions(demo PUBLIC USING_XCODE)
endif (${tname} STREQUAL "demo")
else ()
add_executable(${tname} MACOSX_BUNDLE ${srcs} ${FLUID_SOURCES})
endif (DEFINED RESOURCE_PATH)
else ()
add_executable(${tname} WIN32 ${srcs} ${FLUID_SOURCES})
endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
set_target_properties(${tname}
PROPERTIES OUTPUT_NAME ${oname}
)
if (APPLE AND DEFINED RESOURCE_PATH)
if (NOT ${tname} STREQUAL "demo")
set_target_properties(${tname} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
endif (NOT ${tname} STREQUAL "demo")
set_target_properties(${tname} PROPERTIES RESOURCE ${RESOURCE_PATH})
endif (APPLE AND DEFINED RESOURCE_PATH)
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND ${tname} STREQUAL "editor")
set_target_properties("editor" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${PROJECT_SOURCE_DIR}/test/editor-Info.plist" )
endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND ${tname} STREQUAL "editor")
target_link_libraries(${tname} ${LIBRARIES})
endmacro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
#######################################################################