fltk/src/Fl.cxx
Bill Spitzak f19b6ee3e4 Fixed editor demo redraw bug (actually same fix as somebody else made).
Highlight is cleared if any other widget makes an X selection.


git-svn-id: file:///fltk/svn/fltk/trunk@345 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1999-02-26 07:07:56 +00:00

686 lines
18 KiB
C++

//
// "$Id: Fl.cxx,v 1.20 1999/02/26 07:07:55 bill Exp $"
//
// Main event handling code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-1999 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/x.H>
#include <ctype.h>
//
// Globals...
//
Fl_Widget *Fl::belowmouse_,
*Fl::pushed_,
*Fl::focus_,
*Fl::selection_owner_;
int Fl::damage_,
Fl::e_x,
Fl::e_y,
Fl::e_x_root,
Fl::e_y_root,
Fl::e_state,
Fl::e_clicks,
Fl::e_is_click,
Fl::e_keysym;
char *Fl::e_text = "";
int Fl::e_length;
static double fl_elapsed();
//
// 'Fl:event_inside()' - Return whether or not the mouse event is inside
// the given rectangle.
//
int Fl::event_inside(int x,int y,int w,int h) /*const*/ {
int mx = event_x() - x;
int my = event_y() - y;
return (mx >= 0 && mx < w && my >= 0 && my < h);
}
int Fl::event_inside(const Fl_Widget *o) /*const*/ {
return event_inside(o->x(),o->y(),o->w(),o->h());
}
// Timeouts are insert-sorted into order. This works good if there
// are only a small number:
#define MAXTIMEOUT 8
static struct {
double time;
void (*cb)(void*);
void* arg;
} timeout[MAXTIMEOUT+1];
static int numtimeouts;
void Fl::add_timeout(double t, void (*cb)(void *), void *v) {
int i;
if (numtimeouts<MAXTIMEOUT) numtimeouts++;
for (i=0; i<(numtimeouts-1); i++) {
if (timeout[i].time > t) {
for (int j=numtimeouts-1; j>i; j--) timeout[j] = timeout[j-1];
break;
}
}
fl_elapsed();
timeout[i].time = t;
timeout[i].cb = cb;
timeout[i].arg = v;
}
void Fl::remove_timeout(void (*cb)(void *), void *v) {
int i,j;
for (i=j=0; i<numtimeouts; i++) {
if (timeout[i].cb == cb && timeout[i].arg==v) ;
else {if (j<i) timeout[j]=timeout[i]; j++;}
}
numtimeouts = j;
}
static void call_timeouts() {
if (timeout[0].time > 0) return;
struct {
void (*cb)(void *);
void *arg;
} temp[MAXTIMEOUT];
int i,j,k;
// copy all expired timeouts to temp array:
for (i=j=0; j<numtimeouts && timeout[j].time <= 0; i++,j++) {
temp[i].cb = timeout[j].cb;
temp[i].arg= timeout[j].arg;
}
// remove them from source array:
for (k=0; j<numtimeouts;) timeout[k++] = timeout[j++];
numtimeouts = k;
// and then call them:
for (k=0; k<i; k++) temp[k].cb(temp[k].arg);
}
void Fl::flush() {
if (damage()) {
damage_ = 0;
for (Fl_X* x = Fl_X::first; x; x = x->next) {
if (!x->wait_for_expose && x->w->damage() && x->w->visible()) {
x->flush();
x->w->clear_damage();
}
}
}
#ifndef WIN32
if (fl_display) XFlush(fl_display);
#endif
}
extern double fl_wait(int timeout_flag, double timeout);
extern int fl_ready();
static int initclock; // if false we didn't call fl_elapsed() last time
#ifndef WIN32
#include <sys/time.h>
#endif
// fl_elapsed must return the amount of time since the last time it was
// called. To reduce the number of system calls the to get the
// current time, the "initclock" symbol is turned on by an indefinite
// wait. This should then reset the measured-from time and return zero
static double fl_elapsed() {
#ifdef WIN32
unsigned long newclock = fl_msg.time; // NOT YET IMPLEMENTED!
const int TICKS_PER_SECOND = 1000; // divisor of the value to get seconds
static unsigned long prevclock;
if (!initclock) {prevclock = newclock; initclock = 1; return 0.0;}
double t = double(newclock-prevclock)/TICKS_PER_SECOND;
prevclock = newclock;
#else
static struct timeval prevclock;
struct timeval newclock;
gettimeofday(&newclock, NULL);
if (!initclock) {
prevclock.tv_sec = newclock.tv_sec;
prevclock.tv_usec = newclock.tv_usec;
initclock = 1;
return 0.0;
}
double t = newclock.tv_sec - prevclock.tv_sec +
(newclock.tv_usec - prevclock.tv_usec)/1000000.0;
prevclock.tv_sec = newclock.tv_sec;
prevclock.tv_usec = newclock.tv_usec;
#endif
// expire any timeouts:
if (t > 0.0) for (int i=0; i<numtimeouts; i++) timeout[i].time -= t;
return t;
}
void (*Fl::idle)();
static char in_idle;
static void callidle() {
if (!Fl::idle || in_idle) return;
in_idle = 1;
Fl::idle();
in_idle = 0;
}
int Fl::wait() {
callidle();
if (numtimeouts) {fl_elapsed(); call_timeouts();}
flush();
if (!Fl_X::first) return 0; // no windows
if (idle && !in_idle)
fl_wait(1,0.0);
else if (numtimeouts)
fl_wait(1, timeout[0].time);
else {
initclock = 0;
fl_wait(0,0);
}
return 1;
}
double Fl::wait(double time) {
callidle();
if (numtimeouts) {time -= fl_elapsed(); call_timeouts();}
flush();
double wait_time = idle && !in_idle ? 0.0 : time;
if (numtimeouts && timeout[0].time < wait_time) wait_time = timeout[0].time;
fl_wait(1, wait_time);
return time - fl_elapsed();
}
int Fl::check() {
callidle();
if (numtimeouts) {fl_elapsed(); call_timeouts();}
flush();
if (!Fl_X::first) return 0; // no windows
fl_wait(1, 0.0);
return 1;
}
int Fl::ready() {
// if (idle && !in_idle) return 1; // should it do this?
if (numtimeouts) {fl_elapsed(); if (timeout[0].time <= 0) return 1;}
return fl_ready();
}
int Fl::run() {
while (wait());
return 0;
}
////////////////////////////////////////////////////////////////
// Window list management:
Fl_X* Fl_X::first;
Fl_Window* fl_find(Window xid) {
Fl_X *window;
for (Fl_X **pp = &Fl_X::first; (window = *pp); pp = &window->next)
if (window->xid == xid) {
if (window != Fl_X::first && !Fl::modal()) {
// make this window be first to speed up searches
// this is not done if modal is true to avoid messing up modal stack
*pp = window->next;
window->next = Fl_X::first;
Fl_X::first = window;
}
return window->w;
}
return 0;
}
void Fl::redraw() {
for (Fl_X* x = Fl_X::first; x; x = x->next) x->w->redraw();
}
Fl_Window* Fl::first_window() {Fl_X* x = Fl_X::first; return x ? x->w : 0;}
Fl_Window* Fl::next_window(const Fl_Window* w) {
Fl_X* x = Fl_X::i(w)->next; return x ? x->w : 0;}
////////////////////////////////////////////////////////////////
// Event handlers:
struct handler_link {
int (*handle)(int);
const handler_link *next;
};
static const handler_link *handlers = 0;
void Fl::add_handler(int (*h)(int)) {
handler_link *l = new handler_link;
l->handle = h;
l->next = handlers;
handlers = l;
}
static int send_handlers(int event) {
for (const handler_link *h = handlers; h; h = h->next)
if (h->handle(event)) return 1;
return 0;
}
////////////////////////////////////////////////////////////////
Fl_Widget* fl_oldfocus; // kludge for Fl_Group...
void Fl::focus(Fl_Widget *o) {
if (grab()) return; // don't do anything while grab is on
Fl_Widget *p = focus_;
if (o != p) {
focus_ = o;
fl_oldfocus = 0;
for (; p && !p->contains(o); p = p->parent()) {
p->handle(FL_UNFOCUS);
fl_oldfocus = p;
}
}
}
void Fl::belowmouse(Fl_Widget *o) {
if (grab()) return; // don't do anything while grab is on
Fl_Widget *p = belowmouse_;
if (o != p) {
event_is_click(0);
belowmouse_ = o;
for (; p && !p->contains(o); p = p->parent()) p->handle(FL_LEAVE);
}
}
// Because mouse events are posted to the outermost window we need to
// adjust them for child windows if they are pushed(). This should also
// be done for the focus() but that is nyi.
static int mouse_dx;
static int mouse_dy;
void Fl::pushed(Fl_Widget *o) {
pushed_ = o;
mouse_dx = 0;
mouse_dy = 0;
if (o) for (Fl_Widget* w = o; w->parent(); w = w->parent()) {
if (w->type()>=FL_WINDOW) {mouse_dx -= w->x(); mouse_dy -= w->y();}
}
}
Fl_Window *fl_xfocus; // which window X thinks has focus
Fl_Window *fl_xmousewin; // which window X thinks has FL_ENTER
Fl_Window *Fl::grab_; // most recent Fl::grab()
Fl_Window *Fl::modal_;
// Update modal(), focus() and other state according to system state.
// This is called whenever a window is added or hidden, and whenever
// X says the focus or mouse window have changed, and when grab_ is
// changed.
void fl_fix_focus() {
if (Fl::grab()) return; // don't do anything while grab is on.
// set Fl::modal() based on any modal windows displayed:
Fl_Window* w = Fl::first_window();
while (w && w->parent()) w = Fl::next_window(w);
Fl::modal_ = (w && w->modal()) ? w : 0;
// set focus based on Fl::modal() and fl_xfocus
w = fl_xfocus;
while (w && w->parent()) w = w->window();
if (w) {
if (Fl::modal()) w = Fl::modal();
if (!w->contains(Fl::focus()))
if (!w->take_focus()) Fl::focus(w);
} else
Fl::focus(0);
if (!Fl::pushed()) {
// set belowmouse based on Fl::modal() and fl_xmousewin:
w = fl_xmousewin;
if (w) {
if (Fl::modal()) w = Fl::modal();
if (!w->contains(Fl::belowmouse())) {
Fl::belowmouse(w); w->handle(FL_ENTER);}
} else
Fl::belowmouse(0);
}
}
////////////////////////////////////////////////////////////////
void fl_send_extra_move() {
// send a FL_MOVE event so the enter/leave state is up to date
if (fl_xmousewin && !Fl::grab()) {
Fl::e_x = Fl::e_x_root-fl_xmousewin->x();
Fl::e_y = Fl::e_y_root-fl_xmousewin->y();
fl_xmousewin->handle(FL_MOVE);
}
}
int Fl::handle(int event, Fl_Window* window)
{
Fl_Widget* w = window;
switch (event) {
case FL_CLOSE:
if (grab() || modal() && window != modal()) return 0;
w->do_callback();
return 1;
case FL_SHOW:
((Fl_Widget*)w)->show();
return 1;
case FL_HIDE:
((Fl_Widget*)w)->hide();
return 1;
case FL_PUSH:
if (grab()) w = grab();
else if (modal() && w != modal()) return 0;
pushed_ = w; mouse_dx = mouse_dy = 0;
if (w->handle(event)) return 1;
// raise windows that are clicked on:
window->show();
return 1;
case FL_MOVE:
case FL_DRAG:
// this should not happen if enter/leave events were reported
// correctly by the system, but just in case:
fl_xmousewin = window;
if (pushed()) {
w = pushed();
event = FL_DRAG;
e_x += mouse_dx;
e_y += mouse_dy;
} else if (modal() && w != modal()) {
w = 0;
}
if (grab()) w = grab();
break;
case FL_RELEASE: {
if (pushed()) {
w = pushed();
pushed_ = 0; // must be zero before callback is done!
e_x += mouse_dx;
e_y += mouse_dy;
}
if (grab()) w = grab();
int r = w->handle(event);
fl_fix_focus();
fl_send_extra_move();
return r;}
case FL_UNFOCUS:
window = 0;
case FL_FOCUS:
fl_xfocus = window;
e_keysym = 0; // make sure it is not confused with navigation key
fl_fix_focus();
return 1;
case FL_KEYBOARD:
// this should not happen if focus/unfocus events were reported
// correctly by the system, but just in case:
fl_xfocus = window;
// Try it as keystroke, sending it to focus and all parents:
for (w = grab() ? grab() : focus(); w; w = w->parent())
if (w->handle(FL_KEYBOARD)) return 1;
// recursive call to try shortcut:
if (handle(FL_SHORTCUT, window)) return 1;
// and then try a shortcut with the case of the text swapped:
if (!isalpha(event_text()[0])) return 0;
// swap the case and fall through to FL_SHORTCUT case:
*(char*)(event_text()) ^= ('A'^'a');
event = FL_SHORTCUT;
case FL_SHORTCUT:
if (grab()) {w = grab(); break;} // send it to grab window
// Try it as shortcut, sending to mouse widget and all parents:
w = belowmouse(); if (!w) {w = modal(); if (!w) w = window;}
for (; w; w = w->parent()) if (w->handle(FL_SHORTCUT)) return 1;
// try using add_handle() functions:
if (send_handlers(FL_SHORTCUT)) return 1;
// make Escape key close windows:
if (event_key()==FL_Escape) {
window->do_callback();
return 1;
}
return 0;
case FL_ENTER:
fl_xmousewin = window; fl_fix_focus();
return 1;
case FL_LEAVE:
if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();}
return 1;
default:
break;
}
if (w && w->handle(event)) return 1;
return send_handlers(event);
}
////////////////////////////////////////////////////////////////
// hide() destroys the X window, it does not do unmap!
void fl_throw_focus(Fl_Widget*); // in Fl_x.C
void Fl_Window::hide() {
clear_visible();
if (!shown()) return;
// remove from the list of windows:
Fl_X* x = i;
Fl_X** pp = &Fl_X::first;
for (; *pp != x; pp = &(*pp)->next) if (!*pp) return;
*pp = x->next;
i = 0;
// recursively remove any subwindows:
for (Fl_X *w = Fl_X::first; w;) {
Fl_Window* W = w->w;
if (W->window() == this) {
W->hide();
W->set_visible();
w = Fl_X::first;
} else w = w->next;
}
// Make sure no events are sent to this window:
if (this == fl_xmousewin) fl_xmousewin = 0;
if (this == fl_xfocus) fl_xfocus = 0;
fl_throw_focus(this);
handle(FL_HIDE);
#ifdef WIN32
if (x->private_dc) ReleaseDC(x->xid,x->private_dc);
if (x->xid == fl_window) fl_GetDC(0); // releases dc belonging to window
#else
if (x->region) XDestroyRegion(x->region);
#endif
XDestroyWindow(fl_display, x->xid);
delete x;
}
Fl_Window::~Fl_Window() {
hide();
}
// Child windows must respond to FL_SHOW and FL_HIDE by actually
// doing unmap operations. Outer windows assumme FL_SHOW & FL_HIDE
// are messages from X:
int Fl_Window::handle(int event) {
if (parent()) switch (event) {
case FL_SHOW:
if (!shown()) show();
else XMapWindow(fl_display, fl_xid(this));
break;
case FL_HIDE:
if (shown()) XUnmapWindow(fl_display, fl_xid(this));
break;
}
return Fl_Group::handle(event);
}
////////////////////////////////////////////////////////////////
// ~Fl_Widget() calls this: this function must get rid of any
// global pointers to the widget. This is also called by hide()
// and deactivate().
// call this to free a selection (or change the owner):
void Fl::selection_owner(Fl_Widget *owner) {
if (selection_owner_ && owner != selection_owner_)
selection_owner_->handle(FL_SELECTIONCLEAR);
if (focus_ && owner != focus_ && focus_ != selection_owner_)
focus_->handle(FL_SELECTIONCLEAR); // clear non-X-selection highlight
selection_owner_ = owner;
}
#ifndef WIN32
Fl_Widget *fl_selection_requestor; // from Fl_cutpaste.C
#endif
void fl_throw_focus(Fl_Widget *o) {
if (o->contains(Fl::pushed())) Fl::pushed(0);
if (o->contains(Fl::selection_owner())) Fl::selection_owner(0);
#ifndef WIN32
if (o->contains(fl_selection_requestor)) fl_selection_requestor = 0;
#endif
int fix = 0;
if (o->contains(Fl::belowmouse())) {Fl::belowmouse(0); fix = 1;}
if (o->contains(Fl::focus())) {Fl::focus(0); fix = 1;}
if (fix) fl_fix_focus();
}
#include <FL/fl_draw.H>
void Fl_Widget::redraw() {damage(FL_DAMAGE_ALL);}
void Fl_Widget::damage(uchar flags) {
if (type() < FL_WINDOW) {
// damage only the rectangle covered by a child widget:
damage(flags, x(), y(), w(), h());
} else {
// damage entire window by deleting the region:
Fl_X* i = Fl_X::i((Fl_Window*)this);
if (!i) return; // window not mapped, so ignore it
if (i->region) {XDestroyRegion(i->region); i->region = 0;}
damage_ |= flags;
Fl::damage(FL_DAMAGE_CHILD);
}
}
void Fl_Widget::damage(uchar flags, int X, int Y, int W, int H) {
Fl_Widget* window = this;
// mark all parent widgets between this and window with FL_DAMAGE_CHILD:
while (window->type() < FL_WINDOW) {
window->damage_ |= flags;
window = window->parent();
if (!window) return;
flags = FL_DAMAGE_CHILD;
}
Fl_X* i = Fl_X::i((Fl_Window*)window);
if (!i) return; // window not mapped, so ignore it
if (X<=0 && Y<=0 && W>=window->w() && H>=window->h()) {
// if damage covers entire window delete region:
window->damage(flags);
return;
}
// clip the damage to the window and quit if none:
if (X < 0) {W += X; X = 0;}
if (Y < 0) {H += Y; Y = 0;}
if (W > window->w()-X) W = window->w()-X;
if (H > window->h()-Y) H = window->h()-Y;
if (W <= 0 || H <= 0) return;
if (window->damage()) {
// if we already have damage we must merge with existing region:
if (i->region) {
#ifndef WIN32
XRectangle R;
R.x = X; R.y = Y; R.width = W; R.height = H;
XUnionRectWithRegion(&R, i->region, i->region);
#else
Region R = XRectangleRegion(X, Y, W, H);
CombineRgn(i->region, i->region, R, RGN_OR);
XDestroyRegion(R);
#endif
}
window->damage_ |= flags;
} else {
// create a new region:
if (i->region) XDestroyRegion(i->region);
i->region = XRectangleRegion(X,Y,W,H);
window->damage_ = flags;
}
Fl::damage(FL_DAMAGE_CHILD);
}
void Fl_Window::flush() {
make_current();
//if (damage() == FL_DAMAGE_EXPOSE && can_boxcheat(box())) fl_boxcheat = this;
fl_clip_region(i->region); i->region = 0;
draw();
}
int fl_old_shortcut(const char* s) {
if (!s || !*s) return 0;
int n = 0;
if (*s == '#') {n |= FL_ALT; s++;}
if (*s == '+') {n |= FL_SHIFT; s++;}
if (*s == '^') {n |= FL_CTRL; s++;}
return n | *s;
}
//
// End of "$Id: Fl.cxx,v 1.20 1999/02/26 07:07:55 bill Exp $".
//