f09e17c3c5
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
219 lines
5.8 KiB
C++
219 lines
5.8 KiB
C++
//
|
|
// Tiny OpenGL v3 + glut demo program for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2015 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// https://www.fltk.org/COPYING.php
|
|
//
|
|
// Please see the following page on how to report bugs and issues:
|
|
//
|
|
// https://www.fltk.org/bugs.php
|
|
//
|
|
|
|
#include <stdio.h>
|
|
#if defined(__APPLE__)
|
|
# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1
|
|
# include <OpenGL/gl3.h> // defines OpenGL 3.0+ functions
|
|
#else
|
|
# if defined(_WIN32)
|
|
# define GLEW_STATIC 1
|
|
# endif
|
|
# include <GL/glew.h>
|
|
#endif
|
|
#include <FL/glut.H>
|
|
|
|
|
|
// Globals
|
|
// Real programs don't use globals :-D
|
|
// Data would normally be read from files
|
|
GLfloat vertices[] = { -1.0f,0.0f,0.0f,
|
|
0.0f,1.0f,0.0f,
|
|
0.0f,0.0f,0.0f };
|
|
GLfloat colours[] = { 1.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f };
|
|
GLfloat vertices2[] = { 0.0f,0.0f,0.0f,
|
|
0.0f,-1.0f,0.0f,
|
|
1.0f,0.0f,0.0f };
|
|
|
|
// two vertex array objects, one for each object drawn
|
|
unsigned int vertexArrayObjID[2];
|
|
// three vertex buffer objects in this example
|
|
unsigned int vertexBufferObjID[3];
|
|
|
|
|
|
void printShaderInfoLog(GLint shader)
|
|
{
|
|
int infoLogLen = 0;
|
|
GLchar *infoLog;
|
|
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen);
|
|
if (infoLogLen > 0)
|
|
{
|
|
infoLog = new GLchar[infoLogLen];
|
|
// error check for fail to allocate memory omitted
|
|
glGetShaderInfoLog(shader,infoLogLen, NULL, infoLog);
|
|
fprintf(stderr, "InfoLog:\n%s\n", infoLog);
|
|
delete [] infoLog;
|
|
}
|
|
}
|
|
|
|
|
|
void init(void)
|
|
{
|
|
// Would load objects from file here - but using globals in this example
|
|
|
|
// Allocate Vertex Array Objects
|
|
glGenVertexArrays(2, &vertexArrayObjID[0]);
|
|
// Setup first Vertex Array Object
|
|
glBindVertexArray(vertexArrayObjID[0]);
|
|
glGenBuffers(2, vertexBufferObjID);
|
|
|
|
// VBO for vertex data
|
|
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjID[0]);
|
|
glBufferData(GL_ARRAY_BUFFER, 9*sizeof(GLfloat), vertices, GL_STATIC_DRAW);
|
|
glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0);
|
|
glEnableVertexAttribArray(0);
|
|
|
|
// VBO for colour data
|
|
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjID[1]);
|
|
glBufferData(GL_ARRAY_BUFFER, 9*sizeof(GLfloat), colours, GL_STATIC_DRAW);
|
|
glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0);
|
|
glEnableVertexAttribArray(1);
|
|
|
|
// Setup second Vertex Array Object
|
|
glBindVertexArray(vertexArrayObjID[1]);
|
|
glGenBuffers(1, &vertexBufferObjID[2]);
|
|
|
|
// VBO for vertex data
|
|
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjID[2]);
|
|
glBufferData(GL_ARRAY_BUFFER, 9*sizeof(GLfloat), vertices2, GL_STATIC_DRAW);
|
|
glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0);
|
|
glEnableVertexAttribArray(0);
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
|
|
void initShaders(void)
|
|
{
|
|
GLuint p, f, v;
|
|
glClearColor (1.0, 1.0, 1.0, 0.0);
|
|
|
|
v = glCreateShader(GL_VERTEX_SHADER);
|
|
f = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
#ifdef __APPLE__
|
|
#define SHADING_LANG_VERS "140"
|
|
#else
|
|
#define SHADING_LANG_VERS "130"
|
|
#endif
|
|
// load shaders
|
|
const char *vv = "#version "SHADING_LANG_VERS"\n\
|
|
in vec3 in_Position;\
|
|
in vec3 in_Color;\
|
|
out vec3 ex_Color;\
|
|
void main(void)\
|
|
{\
|
|
ex_Color = in_Color;\
|
|
gl_Position = vec4(in_Position, 1.0);\
|
|
}";
|
|
|
|
const char *ff = "#version "SHADING_LANG_VERS"\n\
|
|
precision highp float;\
|
|
in vec3 ex_Color;\
|
|
out vec4 out_Color;\
|
|
void main(void)\
|
|
{\
|
|
out_Color = vec4(ex_Color,1.0);\
|
|
}";
|
|
|
|
glShaderSource(v, 1, &vv,NULL);
|
|
glShaderSource(f, 1, &ff,NULL);
|
|
|
|
GLint compiled;
|
|
|
|
glCompileShader(v);
|
|
glGetShaderiv(v, GL_COMPILE_STATUS, &compiled);
|
|
if (!compiled)
|
|
{
|
|
fprintf(stderr, "Vertex shader not compiled.\n");
|
|
printShaderInfoLog(v);
|
|
}
|
|
|
|
glCompileShader(f);
|
|
glGetShaderiv(f, GL_COMPILE_STATUS, &compiled);
|
|
if (!compiled)
|
|
{
|
|
fprintf(stderr, "Fragment shader not compiled.\n");
|
|
printShaderInfoLog(f);
|
|
}
|
|
|
|
p = glCreateProgram();
|
|
|
|
glAttachShader(p,v);
|
|
glAttachShader(p,f);
|
|
glBindAttribLocation(p,0, "in_Position");
|
|
glBindAttribLocation(p,1, "in_Color");
|
|
|
|
glLinkProgram(p);
|
|
glGetProgramiv(p, GL_LINK_STATUS, &compiled);
|
|
if (compiled != GL_TRUE) {
|
|
GLchar *infoLog; GLint length;
|
|
glGetProgramiv(p, GL_INFO_LOG_LENGTH, &length);
|
|
infoLog = new GLchar[length];
|
|
glGetProgramInfoLog(p, length, NULL, infoLog);
|
|
fprintf(stderr, "Link log=%s\n", infoLog);
|
|
delete[] infoLog;
|
|
}
|
|
glUseProgram(p);
|
|
}
|
|
|
|
|
|
void display(void)
|
|
{
|
|
// clear the screen
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glBindVertexArray(vertexArrayObjID[0]); // First VAO
|
|
glDrawArrays(GL_TRIANGLES, 0, 3); // draw first object
|
|
|
|
glBindVertexArray(vertexArrayObjID[1]); // select second VAO
|
|
glVertexAttrib3f((GLuint)1, 1.0, 0.0, 0.0); // set constant color attribute
|
|
glDrawArrays(GL_TRIANGLES, 0, 3); // draw second object
|
|
}
|
|
|
|
int fullscreen = 0;
|
|
|
|
int main (int argc, char* argv[])
|
|
{
|
|
Fl::use_high_res_GL(true);
|
|
glutInit(&argc, argv);
|
|
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | FL_OPENGL3);
|
|
glutInitWindowSize(400, 400);
|
|
glutCreateWindow("Triangle Test");
|
|
#ifndef __APPLE__
|
|
GLenum err = glewInit(); // defines pters to functions of OpenGL V 1.2 and above
|
|
if (err) Fl::error("glewInit() failed returning %u", err);
|
|
fprintf(stderr, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
|
|
#endif
|
|
int gl_version_major;
|
|
const char *glv = (const char*)glGetString(GL_VERSION);
|
|
fprintf(stderr, "OpenGL version %s supported\n", glv);
|
|
sscanf(glv, "%d", &gl_version_major);
|
|
if (gl_version_major < 3) {
|
|
fprintf(stderr, "\nThis platform does not support OpenGL V3\n\n");
|
|
exit(1);
|
|
}
|
|
initShaders();
|
|
init();
|
|
glutDisplayFunc(display);
|
|
if (fullscreen) Fl::first_window()->fullscreen();
|
|
glutMainLoop();
|
|
return 0;
|
|
}
|