mirror of https://github.com/fltk/fltk
240 lines
7.7 KiB
C++
240 lines
7.7 KiB
C++
//
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// "$Id$"
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//
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// Another forms demo for the Fast Light Tool Kit (FLTK).
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//
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// This is an XForms program with very few changes.
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// Search for "fltk" to find all changes necessary to port to fltk.
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//
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// This demo show the different boxtypes. Note that some
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// boxtypes are not appropriate for some objects
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include <FL/forms.H> // changed for fltk
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static int border = 1; // changed from FL_TRANSIENT for fltk
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// (this is so the close box and Esc work to close the window)
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typedef struct { int val; const char *name; } VN_struct;
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#define VN(a) {a,#a}
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// static VN_struct gmode[] =
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// {
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// VN(StaticGray), VN(GrayScale), VN(StaticColor),
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// VN(PseudoColor), VN(TrueColor), VN(DirectColor),
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// };
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static VN_struct btypes[]=
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{
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{FL_NO_BOX,"no box"},
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{FL_UP_BOX, "up box"},
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{FL_DOWN_BOX,"down box"},
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{FL_BORDER_BOX,"border box"},
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{FL_SHADOW_BOX,"shadow box"},
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{FL_FLAT_BOX,"flat box"},
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{FL_FRAME_BOX,"frame box"},
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{FL_EMBOSSED_BOX,"embossed box"},
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{FL_ROUNDED_BOX,"rounded box"},
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{FL_RFLAT_BOX,"rflat box"},
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{FL_RSHADOW_BOX,"rshadow box"}, // renamed for fltk
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{FL_OVAL_BOX,"oval box"},
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{FL_ROUNDED3D_UPBOX,"rounded3d upbox"},
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{FL_ROUNDED3D_DOWNBOX,"rounded3d downbox"},
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{FL_OVAL3D_UPBOX,"oval3d upbox"},
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{FL_OVAL3D_DOWNBOX,"oval3d downbox"},
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{FL_PLASTIC_UP_BOX,"plastic upbox"},
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{FL_PLASTIC_DOWN_BOX,"plastic downbox"},
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{FL_GTK_UP_BOX,"GTK up box"},
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{FL_GTK_ROUND_UP_BOX,"GTK round up box"},
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/* sentinel */
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{-1}
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};
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#include "pixmaps/srs.xbm"
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/*************** Callback **********************/
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FL_FORM *form;
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Fl_Widget *tobj[18], *exitob, *btypeob, *modeob;
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void
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boxtype_cb (Fl_Widget * ob, long)
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{
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int i, req_bt = fl_get_choice(ob) - 1;
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static int lastbt = -1;
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if(lastbt != req_bt)
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{
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fl_freeze_form (form);
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fl_redraw_form (form);
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for (i = 0; i < 18; i++)
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fl_set_object_boxtype (tobj[i], (Fl_Boxtype)btypes[req_bt].val);
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fl_unfreeze_form (form);
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lastbt = req_bt;
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fl_redraw_form(form); // added for fltk
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}
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}
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void
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mode_cb (Fl_Widget *, long)
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{
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// static int lval = -1;
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// int val = fl_get_choice (ob) -1;
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// int db = 0;
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// if (val == lval || val < 0)
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// return;
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// fl_hide_form (form);
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// if (!fl_mode_capable (gmode[val].val, 0))
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// {
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// fl_set_choice(ob, lval);
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// val = lval;
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// }
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// fl_set_graphics_mode (gmode[val].val, db);
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// fl_show_form (form, FL_PLACE_GEOMETRY, border, "Box types");
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// lval = val;
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}
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/*************** Creation Routines *********************/
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void
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create_form_form (void)
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{
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Fl_Widget *obj;
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form = fl_bgn_form(FL_NO_BOX, 720, 520);
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obj = fl_add_box(FL_UP_BOX, 0, 0, 720, 520, "");
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fl_set_object_color(obj, FL_BLUE, FL_COL1);
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obj = fl_add_box(FL_DOWN_BOX, 10, 90, 700, 420, "");
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fl_set_object_color(obj, FL_COL1, FL_COL1);
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obj = fl_add_box(FL_DOWN_BOX, 10, 10, 700, 70, "");
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fl_set_object_color(obj, FL_SLATEBLUE, FL_COL1);
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tobj[0] = obj = fl_add_box(FL_UP_BOX, 30, 110, 110, 110, "Box");
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tobj[1] = obj = fl_add_text(FL_NORMAL_TEXT, 30, 240, 110, 30, "Text");
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tobj[2] = obj = fl_add_bitmap(FL_NORMAL_BITMAP, 40, 280, 90, 80, "Bitmap");
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fl_set_object_lcol(obj, FL_BLUE);
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tobj[3] = obj = fl_add_chart(FL_BAR_CHART, 160, 110, 160, 110, "Chart");
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tobj[4] = obj = fl_add_clock(FL_ANALOG_CLOCK, 40, 390, 90, 90, "Clock");
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//fl_set_object_dblbuffer(tobj[4],1); // removed for fltk
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tobj[5]=obj=fl_add_button(FL_NORMAL_BUTTON, 340, 110, 120, 30, "Button");
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tobj[6]=obj=fl_add_lightbutton(FL_PUSH_BUTTON,340,150,120,30,"Lightbutton");
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tobj[7]=obj=fl_add_roundbutton(FL_PUSH_BUTTON,340,190,120,30,"Roundbutton");
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tobj[8]=obj=fl_add_slider(FL_VERT_SLIDER, 160, 250, 40, 230, "Slider");
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tobj[9]=obj=fl_add_valslider(FL_VERT_SLIDER, 220, 250, 40, 230, "Valslider");
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tobj[10]=obj=fl_add_dial (FL_LINE_DIAL, 280, 250, 100, 100, "Dial");
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tobj[11]=obj=fl_add_positioner(FL_NORMAL_POSITIONER,280,380,150,100, "Positioner");
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tobj[12]=obj=fl_add_counter (FL_NORMAL_COUNTER,480,110,210,30, "Counter");
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tobj[13]=obj=fl_add_input (FL_NORMAL_INPUT, 520,170,170,30, "Input");
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tobj[14]=obj=fl_add_menu (FL_PUSH_MENU, 400, 240, 100, 30, "Menu");
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tobj[15]=obj=fl_add_choice (FL_NORMAL_CHOICE, 580, 250, 110, 30, "Choice");
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tobj[16]=obj=fl_add_timer (FL_VALUE_TIMER, 580, 210, 110, 30, "Timer");
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//fl_set_object_dblbuffer(tobj[16], 1); // removed for fltk
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tobj[17]=obj=fl_add_browser (FL_NORMAL_BROWSER,450,300,240, 180, "Browser");
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exitob=obj= fl_add_button (FL_NORMAL_BUTTON, 590, 30, 100, 30, "Exit");
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btypeob=obj= fl_add_choice (FL_NORMAL_CHOICE,110,30, 130, 30, "Boxtype");
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fl_set_object_callback (obj, boxtype_cb, 0);
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modeob = obj=fl_add_choice(FL_NORMAL_CHOICE,370,30,130,30,"Graphics mode");
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fl_set_object_callback (obj, mode_cb, 0);
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fl_end_form ();
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}
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/*---------------------------------------*/
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void
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create_the_forms (void)
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{
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create_form_form ();
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}
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/*************** Main Routine ***********************/
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const char *browserlines[] = {
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" ", "@C1@c@l@bObjects Demo", " ",
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"This demo shows you all", "objects that currently",
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"exist in the Forms Library.", " ",
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"You can change the boxtype", "of the different objects",
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"using the buttons at the", "top of the form. Note that",
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"some combinations might not", "look too good. Also realize",
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"that for all object classes", "many different types are",
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"available with different", "behaviour.", " ",
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"With this demo you can also", "see the effect of the drawing",
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"mode on the appearance of the","objects.",
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0
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};
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int
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main (int argc, char *argv[])
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{
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FL_COLOR c = FL_BLACK;
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const char **p;
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VN_struct *vn;
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fl_initialize(&argc, argv, "FormDemo", 0, 0);
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create_the_forms ();
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fl_set_bitmap_data (tobj[2], sorceress_width, sorceress_height, sorceress_bits);
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fl_add_chart_value (tobj[3], 15, "item 1", c++);
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fl_add_chart_value (tobj[3], 5, "item 2", c++);
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fl_add_chart_value (tobj[3], -10, "item 3", c++);
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fl_add_chart_value (tobj[3], 25, "item 4", c++);
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fl_set_menu (tobj[14], "item 1|item 2|item 3|item 4|item 5");
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fl_addto_choice (tobj[15], "item 1");
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fl_addto_choice (tobj[15], "item 2");
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fl_addto_choice (tobj[15], "item 3");
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fl_addto_choice (tobj[15], "item 4");
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fl_addto_choice (tobj[15], "item 5");
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fl_set_timer (tobj[16], 1000.0);
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for ( p = browserlines; *p; p++)
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fl_add_browser_line (tobj[17], *p);
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for ( vn = btypes; vn->val >= 0; vn++)
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fl_addto_choice(btypeob, vn->name);
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// {
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// int i;
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// VN_struct *g = gmode, *gs = g + sizeof (gmode) / sizeof (gmode[0]);
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// for (i = 1; g < gs; g++, i++)
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// {
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// fl_addto_choice (modeob, g->name);
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// if(!fl_mode_capable(g->val, 0))
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// fl_set_choice_item_mode(modeob, i, FL_PUP_GRAY);
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// }
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// }
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// fl_set_choice (modeob, fl_vmode+1);
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fl_show_form (form, FL_PLACE_MOUSE, border, "Box types");
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while (fl_do_forms () != exitob)
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;
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return 0;
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}
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//
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// End of "$Id$".
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//
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