mirror of https://github.com/fltk/fltk
188 lines
6.7 KiB
CMake
188 lines
6.7 KiB
CMake
#
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# A function used by the CMake build system for the Fast Light Tool Kit (FLTK).
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# Originally written by Michael Surette
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#
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# Copyright 1998-2024 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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################################################################################
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#
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# function fl_create_example - Create a test/demo (example) program
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#
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# Input:
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#
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# - NAME: program name, e.g. 'hello'
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#
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# - SOURCES: list of source files, separated by ';' (needs quotes)
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# Sources can be:
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# - .c/.cxx files, e.g. 'hello.cxx'
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# - .fl (fluid) files, e.g. 'radio.fl'
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# - .plist file(macOS), e.g. 'editor.plist'
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# - .icns file(macOS Icon), e.g. 'checkers.icns'
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# - .rc file(Windows resource file, e.g. icon definition)
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#
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# Order of sources doesn't matter, multiple .cxx and .fl files are
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# supported, but only one .plist and one .icns file.
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#
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# File name (type), e.g. '.icns' matters, it is parsed internally:
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# File types .fl, .plist, and .icns are treated specifically,
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# all other file types are added to the target's source files.
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#
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# macOS specific .icns and .plist files are ignored on other platforms.
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# These files must reside in the subdirectory 'mac-resources'.
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#
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# - LIBRARIES:
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# List of libraries (CMake target names), separated by ';'. Must be
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# quoted if more than one library is required, e.g. "fltk::gl;fltk::images"
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#
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################################################################################
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function(fl_create_example NAME SOURCES LIBRARIES)
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set(srcs) # source files
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set(flsrcs) # fluid source (.fl) files
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set(TARGET_NAME ${NAME}) # CMake target name
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set(ICON_NAME) # macOS icon (max. one)
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set(PLIST) # macOS .plist file(max. one)
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set(ICON_PATH) # macOS icon resource path
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# create macOS bundle? 0 = no, 1 = yes
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if(APPLE AND NOT FLTK_BACKEND_X11)
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set(MAC_BUNDLE 1)
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else()
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set(MAC_BUNDLE 0)
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endif()
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# filter input files for different handling (fluid, icon, plist, source)
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foreach(src ${SOURCES})
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if("${src}" MATCHES "\\.fl$")
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list(APPEND flsrcs ${src})
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elseif("${src}" MATCHES "\\.icns$")
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set(ICON_NAME "${src}")
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elseif("${src}" MATCHES "\\.plist$")
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set(PLIST "${src}")
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else()
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list(APPEND srcs ${src})
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endif("${src}" MATCHES "\\.fl$")
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endforeach(src)
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# generate source files from .fl files, add output to sources
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if(flsrcs)
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if(NOT FLTK_FLUID_EXECUTABLE)
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message(STATUS "Example app \"${NAME}\" will not be built. FLUID executable not found.")
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return ()
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endif()
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FLTK_RUN_FLUID (FLUID_SOURCES "${flsrcs}")
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list(APPEND srcs ${FLUID_SOURCES})
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unset(FLUID_SOURCES)
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endif(flsrcs)
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# set macOS (icon) resource path if applicable
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if(MAC_BUNDLE AND ICON_NAME)
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set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/mac-resources/${ICON_NAME}")
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endif(MAC_BUNDLE AND ICON_NAME)
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##############################################################################
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# add executable target and set properties (all platforms)
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##############################################################################
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if(MAC_BUNDLE)
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add_executable (${TARGET_NAME} MACOSX_BUNDLE ${srcs} ${ICON_PATH})
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else()
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add_executable (${TARGET_NAME} WIN32 ${srcs})
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endif(MAC_BUNDLE)
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set_target_properties (${TARGET_NAME} PROPERTIES OUTPUT_NAME ${NAME})
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target_link_libraries (${TARGET_NAME} PRIVATE ${LIBRARIES})
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# make sure we're "exporting" global symbols like 'fl_disable_wayland',
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# see also README.Wayland.txt and CMake policy CMP0065.
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set_target_properties (${TARGET_NAME} PROPERTIES ENABLE_EXPORTS TRUE)
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### *FIXME* Remove the entire 'if' block below when verified:
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if(0) # This should no longer be necessary (implied by linking the libs)
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# we must link all programs with Cairo if option CAIROEXT is enabled
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if(FLTK_HAVE_CAIROEXT)
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target_link_libraries(${TARGET_NAME} PRIVATE ${PKG_CAIRO_LIBRARIES})
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endif()
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if(FLTK_HAVE_CAIRO AND PKG_CAIRO_LIBRARY_DIRS)
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target_link_directories(${TARGET_NAME} PRIVATE ${PKG_CAIRO_LIBRARY_DIRS})
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endif()
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endif() # This should no longer be necessary (implied by linking the libs)
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# Search the current binary directory for header files created by CMake
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# or fluid and the source folder for other headers included by test programs
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target_include_directories(${TARGET_NAME} PRIVATE
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(MAC_BUNDLE)
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if(PLIST)
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set_target_properties(${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST
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"${CMAKE_CURRENT_SOURCE_DIR}/mac-resources/${PLIST}")
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endif()
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string(REPLACE "_" "-" FLTK_BUNDLE_ID "org.fltk.${TARGET_NAME}")
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set_target_properties(${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "${TARGET_NAME}")
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set_target_properties(${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "${FLTK_BUNDLE_ID}")
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set_target_properties(${TARGET_NAME} PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${FLTK_BUNDLE_ID}")
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if(ICON_NAME)
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set_target_properties(${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties(${TARGET_NAME} PROPERTIES RESOURCE ${ICON_PATH})
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endif()
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endif()
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##############################################################################
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# Copy macOS "bundle wrapper" (shell script) to target directory.
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# The "custom command" will be executed "POST_BUILD".
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##############################################################################
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if(MAC_BUNDLE)
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set(WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/${TARGET_NAME}")
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add_custom_command(
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TARGET ${TARGET_NAME} POST_BUILD
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COMMAND cp ${FLTK_SOURCE_DIR}/CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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# COMMENT "Creating macOS bundle wrapper script ${WRAPPER}"
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VERBATIM
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)
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unset(WRAPPER)
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endif(MAC_BUNDLE)
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##############################################################################
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# MSVC: Add fltk-shared (DLL) path to Environment 'PATH' for debugging
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##############################################################################
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if(MSVC AND TARGET fltk-shared)
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set(DllDir "$<SHELL_PATH:$<TARGET_FILE_DIR:fltk-shared>>")
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set_target_properties(${TARGET_NAME} PROPERTIES
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VS_DEBUGGER_ENVIRONMENT "PATH=${DllDir};$ENV{PATH}"
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)
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endif()
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endfunction()
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