fltk/fluid/README_fl.txt

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FLUID .fl file format version 1.4
=================================
This text explains the history of the FLUID .fl format and faithfully describes
all elements of the format and its caveats.
History
-------
FLUID, the Fast Light User Interface Designer was started in the 1990's loosely
based on 'fdesign', a GUI designer that came with the 'Forms Library', later
'XForms Library'. FLUID's .fl file format was originally compatible with the
fdesign '.fd' format, but evolved somewhat ad hoc to become what it is today.
Basics
======
FLUID is a visual editor, storing the user interface description in .fl files
with the ability to create ready-to-compile C++ code. FLUID can also be used
as a command line tool to translate .fl files directly into source code. It
can be integrated into build scripts and most IDEs as an external tool.
.fl files describe a hierarchical graphical user interface for the 'FLTK'
library as a tree structure. Elements in the tree can be FLTK Widgets as well
as functional components like classes, C++ functions, variables, etc. .
FLUID calls all elements in the hierarchy 'Type'.
Line Endings
------------
Although FLUID writes all line endings as '\n', readers should tolerate '\r\n'
MSWindows line endings as well. Except for the Header, the FLUID reader does not
differentiate between a line ending and a space character outside of a 'word'.
Unicode
-------
FLUID does not handle UTF-8 characters in any special manner (unescaped),
but stores and reads them verbatim, making UTF-8 character sequences perfectly
legal in .fl files. FLUID can translate UTF-8 into escape sequence when writing
source code files.
File Structure
--------------
.fl files start with a 'Header', followed by a list of 'Options', followed
by a hierarchy of 'Type' entires, the 'Tree'. All elements besides the Header
are composed of 'Words', 'Strings', and 'Groups'.
Words
-----
Words can be any sequence of ASCII and UTF-8 characters. Words are always
case-sensitive.
Simple Words that are composed of 'a'-'z', 'A'-'Z', '0'-'9', and '_' only are
written verbatim, followed by a space or newline.
All other character sequences are bracketed between between { and } without
padding spaces. For example, "" is written as {}, and ".hello" is written as
`{.hello}`.
The special characters \ and # are escaped by prepending the \ character,
so "#define" is written as '{\#define}`.
The characters { and } are also escaped with a '\' unless every opening
{ in the Word is matched with a closing }.
Note: line endings are copied verbatim and become significant within a Word.
Strings
-------
Strings are generated with 'printf' statements in the hope that the
generated text can be read back as one Word, followed by a corresponding
'scanf' to retrieve the original values.
Note: As there are no defined start and end markers to a String, a reader must
know when these Strings appear and be prepared to read them correctly,
even if the String itself is not useful to the reader.
Note: All Strings that are generated by the current FLUID source code
can be read back as a single Word.
Groups
------
To create a hierarchy, Types can be grouped within Types. A Group starts with
a lone '{' and ends with a lone '}'.
Note: To know whether a '{' character starts a Word or a Group, the reader must
know its position within the Type sequence (see 'Types' below).
Elements
========
Header
------
The Header for any .fl file is
# data file for the Fltk User Interface Designer (fluid)
followed by a newline, followed by
version <float v>
wehere 'v' is the version number as in FL_VERSION (major*1.0 + minor * 0.01
+ patch * 0.0001). So for FLTK 1.3.4, 'v' would be 1.0304
Note: the version number corresponds not so much to the version of FLUID, but
to the version of the underlying FLTK library. So unless the version of
FLTK is finalised, the file format in the GitHub master branch can still
change unexpectedly.
Note: if the version number is above the internal version number, FLUID will
report an error and continue reading, hoping for the best.
There are no other uses inside the FLUID reader except for fltk2 features
which is beyond the scope of this document.
Note: fdesign files (.fd) start with the text "Magic:". FLUID can read these
files, but Forms/XForms files are beyond the scope of this document.
Options
-------
Options are usually comprised of a Word, two Words, or a Word and a String. If
an Option is missing, a default value is assumed.
"Magic:" : used by fdesign, not written by FLUID
"define_in_struct" : no longer used
"do_not_include_H_from_C" : dont generate #include “myDesign.h”
"use_FL_COMMAND" : use macOS CMD key instead of Ctrl
"utf8_in_src" : allow UTF-8 when writing source code, otherwise
escape UTF-8 sequences in source code
"avoid_early_includes" : generate the '#include <FL/Fl.H>' statement late
"i18n_type" <word> : integer 0=default=none, 1=gettext, 2=catgets
"i18n_function" <word> : function name, e.g. “gettext”
"i18n_static_function" <word> : function name, e.g. “gettext_noop”
"i18n_file" <word> : file name
"i18n_set" <word> : string
"i18n_include" <word> : file name, e.g. “<libintl.h>”
"i18n_conditional" <word> : string
"header_name" <word> : can be the full filename, or just the
extension e.g. “.h” in which case FLUID will use the same filename
as the .fl file.
"code_name" <word> : can be the full filename, or just the
extension e.g. “.cxx”
"snap" <word> : ignored
"gridx" <word> : ignored
"gridy" <word> : ignored
Note: There is no keyword that marks the end of the Options section. The
Option list ends when a Word is not in the Options list and it is in
the list of known Types.
If the Word is neither an Option nor a vaild Type, FLUID will give an
error message and try to continue to read the file. Using new Option
keywords makes .fl files incompatible to earlier versions of FLUID.
Due to the forgiving interpreter, files may still be read correctly
despite error messages.
If a Word is in the list of known Types, the Type is read, including
optional children. No more Options are allowed beyond this point.
Tree
====
If a keyword is read that is not in the Option list, we start reading Types.
Types represent all possible entries in the hierarchy including C functions,
class definitions, and of course all Widgets. A Type is any of the supported
Widgets classes, or one of the following:
Function, code, codeblock, decl, data, declblock, comment, class, widget_class
Every Type keyword is followed by a Word, which is usually interpreted as the
C++ name of the Type, followed by an opening `{`, a list of properties, and
a closing }. If the Type has children, they are stored in a Group between
another opening {, followed by a list of Types, followed by a closing }.
Fl_Group MyGroup { Type name start_of_options
label Surprise ... Option parameter
} { end_of_options start_of_children
Fl_Button {} { Type name start_of_options
label {Don't panic...!} Option parameter
hide Option
} end_of_options
} end_of_children
The file ends when there are no more Types.
Note: the "class" Type has an additional Word following immediately after
the keyword. It contains the prefix for the class. A class definition may
be written as:
class FL_EXPORT MyClass { ...properties... } { ...children... }
or without a prefix as
class {} MyOtherClass { ...properties... } { ...children... }
Types
-----
Type names are based on FLTK class names. Types derive properties from super
Types loosely similar to FLTK.
Note: the hierarchical dependency is implemented twice and somewhat conflicting
in FLUID via the Fl_..._Type hierarchy, and by using '::is_some_type()'
virtual functions, which does not always match the Type hierarchy.
The list of known Types and their inheritance is:
Fl_Type (note: can't be written)
+-- Function
+-- code
+-- codeblock
+-- decl
+-- data
+-- declblock
+-- comment
+-- class
+-- Fl_Widget (note: can't be written)
| +-- Fl_Window
| | +-- widget_class
| +-- Fl_Group
| | +-- Fl_Pack
| | +-- Fl_Flex
| | +-- Fl_Table
| | +-- Fl_Tabs
| | +-- Fl_Scroll
| | +-- Fl_Tile
| | +-- Fl_Wizard
| +-- Fl_Menu_Type (note: can't be written)
| | +-- Fl_Menu_Button
| | +-- Fl_Choice
| | +-- Fl_Input_Choice
| | +-- Fl_Menu_Bar
| | +-- Fl_
| +-- Fl_Box
| +-- Fl_Button
| | +-- Fl_Return_Button
| | +-- Fl_Light_Button
| | +-- Fl_Check_Button
| | +-- Fl_Round_Button
| +-- Fl_Repeat_Button
| +-- Fl_Browser
| +-- Fl_Check_Browser
| +-- Fl_Tree
| +-- Fl_File_Browser
| +-- Fl_Counter
| +-- Fl_Spinner
| +-- Fl_Input
| | +-- Fl_Output
| +-- Fl_File_Input
| +-- Fl_Text_Display
| +-- Fl_Text_Editor
| | +-- Fl_Simple_Terminal
| +-- Fl_Clock
| +-- Fl_Help_View
| +-- Fl_Progress
| +-- Fl_Adjuster
| +-- Fl_Dial
| +-- Fl_Roller
| +-- Fl_Slider
| | +-- Fl_Scrollbar
| | +-- Fl_Value_Slider
| +-- Fl_Value_Input
| +-- Fl_Value_Output
.
Properties
----------
Properties have zero or one Words as their arguments. The number of arguments
are defined per property per Type. The content of the argument Word is defined
by the implementation of the property and can contain mutiple values, as
described above in Strings.
Properties are inherited from super Types. They can be limited to certain Types
by calls to 'MyType->is_some_type()'. All properties are optional, some are
mutually exclusive.
Note: It is possible that the same property by name has different arguments
when used in a different Type.
Type Fl_Type <word>
“label” <word> : text
“user_data” <word> : a value or an expression
“user_data_type” <word> : usually “void*” or “long”
“callback” <word> : a function name or a function body
“comment” <word> : one or many lines of text
“open” : Group content visible in the FLUID tree browser
“selected” : Type was selected in tree view
Type "Function" <word> : function signature
none or "private" or "protected" : for methods in classes, or to mark
functions static in a file, default is public
“C” : if set, function is extern “C”
“return_type” <word> : C or C++ type descriptor, can start with “virtual”
and/or “static” to further define the function.
... : inherits more from Fl_Type
Type codeblock <word> : C++ code, for example "if (test())"
"after" <word> : C++ code or comment following the closing '}'
... : inherits more from Fl_Type
Type "decl" <word> : C++ code to declare a variable or class member
none or "public" or "private" or "protected" : for declarations within classes
defaults to "private"
none or "local" or "global": for declaration in the code body
defaults to "global"
... : inherits more from Fl_Type
Type "data" <word> : C++ variable name
"filename" <word> : name or path as entered by user, forward slashes
"textmode" : defaults to binary mode
... : inherits more from decl
Type "declblock" <word> : C++ code
none or "public" or "protected" : defaults to private
"after" <word> : C++ code or comment following the block
... : inherits more from Fl_Type
Type "comment" <word> : comment text
"in_source" or "not_in_source": default to in_source
"in_header" or "not_in_header": default to in_header
... : inherits more from Fl_Type
Type "class" <word> <word> : prefix, class name
none or "private" or "protected" : defaults to public
":" <word> : name of super class
... : inherits more from Fl_Type
Type "Fl_Widget" <word> : C++ variable name
none or "private" or "protected" : default is public
"xywh" <word> : "{%d %d %d %d}" x, y, w, h
"tooltip" <word> : tooltip text
"image" <word> : image name
"compress_image" <word> : integer (1.4 and up, only if `image` is set)
"bind_image" <word> : integer (1.4 and up)
"deimage" <word> : deactivated image name
"compress_deimage" <word> : integer (1.4 and up, only if `deimage` is set)
"bind_deimage" <word> : integer (1.4 and up)
"type" <word> : integer
"box" <word> : text or integer (see FLTK boxtypes)
"down_box" <word> : (is_button() or Fl_Input_choice" or is_menu_button())
text or integer (see FLTK boxtypes)
"value" <word> : (is_button()) integer
"value" <word> : (is_valuator(), is_spinner()) double
"color" <word> :
If Word starts with "0x", the rest of the field is a hex number.
If two integers follow, this is color and selection_color (deprecated).
If one integer follows, it's the color index.
"selection_color" <word> : integer color index
"labeltype" <word> :
If the Word is "image", TBD.
Or one of "NORMAL_LABEL", "SHADOW_LABEL", "ENGRAVED_LABEL",
"EMBOSSED_LABEL", or "NO_LABEL"
"labelfont" <word> : integer, font index
"labelsize" <word> : integer
"labelcolor" <word> : integer, color index
"align" <word> : integer, see Fl_Align
"when" <word> : integer, see Fl_When
"minimum" <word> : (is_valuator(), is_spinner()) double
"maximum" <word> : (is_valuator(), is_spinner()) double
"step" <word> : (is_valuator(), is_spinner()) double
"slider_size" <word> : (is_valuator()==2) double
"size" <word> : (is_valuator()==2) double
"textfont" <word> : integer, font index
"textsize" <word> : integer
"textcolor" <word> : integer, color index
"hide" : default visible
"deactivate" : default active
"resizable" : default fixed
"hotspot" : make a Widget a hotspot
"divider" : add a divider under a menu item
"class" <word> : superclass
"shortcut" <word> : integer
"code0" or "code1" or "code2" or "code3" <word> : C++ extra code lines
"extra_code" <word> : C++ extra code lines
... : inherits more from Fl_Type
Type "Fl_Flex" <word> : C++ variable name
"margins" <word> : this Word is written with printf as "{%d %d %d %d}",
left, top, right, bottom
"gap" <word> : integer
"fixed_size_tuples" <word> : this Word is written with printf "{%d", where %d
encodes the number of tuples to follow, and zero or more " %d %d"
containing the index and size of that child, followed by a '}'.
... : inherits more from Fl_Group
Type "Fl_Window" <word> : C++ variable name
none or "modal", or "non_modal": defaults to not modal (which is
different to non_modal!)
"visible" : show window when opening file in FLUID
"noborder" : borderless window
"xclass" <word> : see FLTK
"size_range" : this Word is written with printf as "{%d %d %d %d}",
min_w, min_h, max_w, max_h
"xywh" <word> : this Word is written with printf as "{%d %d %d %d}",
x, y, w, h. This as actually read in the Fl_Widget Type, but here
it ensures that window is not created as a subwindow.
... : inherits more from Fl_Widget (not Fl_Group)
Please report errors and omissions to the fltk.coredev or fltk.general
Google group. Thank you.
- Matthias