fltk/FL/Fl_Menu_Button.H
Greg Ercolano 4f4a8fc3c7 Modifications to all LGPL headers for STR #2685.
(to clarify static exception LGPL by changing license references)



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2011-07-19 04:49:30 +00:00

78 lines
2.6 KiB
C++

//
// "$Id$"
//
// Menu button header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Menu_Button widget . */
#ifndef Fl_Menu_Button_H
#define Fl_Menu_Button_H
#include "Fl_Menu_.H"
/**
This is a button that when pushed pops up a menu (or hierarchy of
menus) defined by an array of
Fl_Menu_Item objects.
<P ALIGN=CENTER>\image html menu_button.png</P>
\image latex menu_button.png " menu_button" width=5cm
<P>Normally any mouse button will pop up a menu and it is lined up
below the button as shown in the picture. However an Fl_Menu_Button
may also control a pop-up menu. This is done by setting the type().
If type() is zero a normal menu button is produced.
If it is nonzero then this is a pop-up menu. The bits in type() indicate
what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P>
<P>The menu will also pop up in response to shortcuts indicated by
putting a '&' character in the label(). </P>
<P>Typing the shortcut() of any of the menu items will cause
callbacks exactly the same as when you pick the item with the mouse.
The '&' character in menu item names are only looked at when the menu is
popped up, however. </P>
<P>When the user picks an item off the menu, the item's callback is
done with the menu_button as the Fl_Widget* argument. If the
item does not have a callback the menu_button's callback is done
instead.
*/
class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
protected:
void draw();
public:
/**
\brief indicate what mouse buttons pop up the menu.
Values for type() used to indicate what mouse buttons pop up the menu.
Fl_Menu_Button::POPUP3 is usually what you want.
*/
enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */
POPUP2, /**< pops up with the mouse 2nd button. */
POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */
POPUP3, /**< pops up with the mouse 3rd button. */
POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */
POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */
POPUP123 /**< pops up with any mouse button. */
};
int handle(int);
const Fl_Menu_Item* popup();
Fl_Menu_Button(int,int,int,int,const char * =0);
};
#endif
//
// End of "$Id$".
//