204 lines
5.4 KiB
CMake
204 lines
5.4 KiB
CMake
#
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# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
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#
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# Copyright 1998-2022 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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set (CPPFILES
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CodeEditor.cxx
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StyleParse.cxx
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Fl_Function_Type.cxx
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Fl_Group_Type.cxx
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Fl_Menu_Type.cxx
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Fl_Type.cxx
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Fl_Widget_Type.cxx
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Fl_Window_Type.cxx
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Fluid_Image.cxx
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about_panel.cxx
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align_widget.cxx
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alignment_panel.cxx
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code.cxx
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custom_widgets.cxx
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factory.cxx
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file.cxx
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fluid.cxx
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function_panel.cxx
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pixmaps.cxx
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shell_command.cxx
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template_panel.cxx
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undo.cxx
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widget_browser.cxx
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widget_panel.cxx
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)
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# also list header files in Apple's Xcode IDE
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set (HEADERFILES
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CodeEditor.h
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Fl_Function_Type.h
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Fl_Group_Type.h
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Fl_Menu_Type.h
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Fl_Type.h
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Fl_Widget_Type.h
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Fl_Window_Type.h
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Fluid_Image.h
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StyleParse.h
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about_panel.h
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align_widget.h
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alignment_panel.h
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code.h
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comments.h
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custom_widgets.h
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factory.h
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file.h
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fluid.h
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function_panel.h
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print_panel.h
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pixmaps.h
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shell_command.h
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template_panel.h
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undo.h
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widget_browser.h
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widget_panel.h
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)
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# ExternalCodeEditor: platform specific files
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if (WIN32)
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list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
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else ()
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list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
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endif (WIN32)
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source_group("Header Files" FILES ${HEADERFILES})
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set (FLUID_TARGETS fluid) # fluid and optional fluid-cmd target
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set (FLUID_LIBS fltk fltk_images) # libraries used to link fluid executables
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if (APPLE AND (NOT OPTION_APPLE_X11))
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# macOS
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set (ICON_NAME fluid.icns)
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set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
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add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${HEADERFILES} ${ICON_PATH})
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# create macOS bundle wrapper script
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set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
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add_custom_command (
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TARGET fluid POST_BUILD
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COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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VERBATIM
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)
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unset (WRAPPER)
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else ()
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# option WIN32 builds a Windows GUI program, ignored on other platforms
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add_executable (fluid WIN32 ${CPPFILES} ${HEADERFILES})
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endif ()
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# we must link all programs with fltk_cairo if option CAIROEXT is enabled
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if (FLTK_HAVE_CAIROEXT)
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list (APPEND FLUID_LIBS fltk_cairo cairo)
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endif (FLTK_HAVE_CAIROEXT)
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if (FLTK_HAVE_CAIRO)
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fl_target_link_directories (fluid PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
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endif (FLTK_HAVE_CAIRO)
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if (USE_GDIPLUS) # can only be true on Windows
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list (APPEND FLUID_LIBS gdiplus)
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endif (USE_GDIPLUS)
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target_link_libraries (fluid ${FLUID_LIBS})
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# Add fluid-cmd console app (Windows only) for converting .fl to .cxx/.h files.
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# This is done for all Windows targets, even if cross-compiling.
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if (WIN32)
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list (APPEND FLUID_TARGETS fluid-cmd)
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add_executable (fluid-cmd ${CPPFILES} ${HEADERFILES})
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target_link_libraries (fluid-cmd ${FLUID_LIBS})
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if (FLTK_HAVE_CAIRO)
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fl_target_link_directories (fluid-cmd PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
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endif (FLTK_HAVE_CAIRO)
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endif ()
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# install fluid GUI and commandline tool
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if (APPLE AND (NOT OPTION_APPLE_X11))
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# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
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# to go into the /Applications folder to make it visible as a user App with
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# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
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# /usr/local/bin, so it will be picked up as a command line tool by
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# the build process of other apps.
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# On macOS the command line tool is the same target ('fluid') as the one
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# included in the bundle.
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# create bundle
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties (fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid")
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# The line below would wrongly install /Applications/fluid.icns
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# ## set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install fluid GUI and commandline tools
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#install (TARGETS fluid DESTINATION "/Applications")
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# install command line tool
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install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR})
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else()
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# install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows)
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install (TARGETS ${FLUID_TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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endif (APPLE AND (NOT OPTION_APPLE_X11))
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# install desktop files
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if (UNIX)
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install (FILES fluid.desktop
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DESTINATION ${FLTK_DATADIR}/applications
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)
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# Install mime-type file (x-fluid.desktop method is deprecated)
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install (FILES fluid.xml
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DESTINATION ${FLTK_DATADIR}/mime/packages
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)
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# Install desktop icons
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foreach (icon 32 48 64 128)
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install (FILES icons/fluid-${icon}.png
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DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
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RENAME fluid.png
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)
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endforeach()
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endif (UNIX)
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