034cfc94a3
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11656 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
264 lines
13 KiB
C++
264 lines
13 KiB
C++
//
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// "$Id$"
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//
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// Definition of classes Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file Fl_Graphics_Driver.H
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\brief declaration of classe Fl_Graphics_Driver.
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*/
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#ifndef FL_GRAPHICS_DRIVER_H
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#define FL_GRAPHICS_DRIVER_H
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#include <FL/Fl_System_Driver.H>
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#include <FL/Fl_Device.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Bitmap.H>
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#include <FL/Fl_Pixmap.H>
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#include <FL/Fl_RGB_Image.H>
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#include <stdlib.h>
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class Fl_Graphics_Driver;
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class Fl_Font_Descriptor;
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/** \brief Points to the driver that currently receives all graphics requests */
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FL_EXPORT extern Fl_Graphics_Driver *fl_graphics_driver;
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/**
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signature of image generation callback function.
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\param[in] data user data passed to function
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\param[in] x,y,w position and width of scan line in image
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\param[out] buf buffer for generated image data. You must copy \p w
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pixels from scanline \p y, starting at pixel \p x
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to this buffer.
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*/
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typedef void (*Fl_Draw_Image_Cb)(void* data,int x,int y,int w,uchar* buf);
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#define FL_REGION_STACK_SIZE 10
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#define FL_MATRIX_STACK_SIZE 32
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/**
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\brief A virtual class subclassed for each graphics driver FLTK uses.
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Typically, FLTK applications do not use directly objects from this class. Rather, they perform
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drawing operations (e.g., fl_rectf()) that operate on the current drawing surface (see Fl_Surface_Device).
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Drawing operations are functionally presented in \ref drawing and as function lists
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in the \ref fl_drawings and \ref fl_attributes modules. The \ref fl_graphics_driver global variable
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gives at any time the graphics driver used by all drawing operations. Its value changes when
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drawing operations are directed to another drawing surface by Fl_Surface_Device::set_current().
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\p The Fl_Graphics_Driver class is of interest if one wants to perform new kinds of drawing operations.
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An example would be to draw to a PDF file. This would involve creating a new Fl_Graphics_Driver derived
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class. This new class should implement all virtual methods of the Fl_Graphics_Driver class
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to support all FLTK drawing functions.
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*/
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class FL_EXPORT Fl_Graphics_Driver {
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friend class Fl_Surface_Device;
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friend class Fl_Pixmap;
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friend class Fl_Bitmap;
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friend class Fl_RGB_Image;
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friend int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg);
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public:
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// The following functions create the various graphics drivers that are required
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// for core operations. They must be implemented as members of Fl_Graphics_Driver,
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// but located in the device driver module that is linked to the core library
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static Fl_Graphics_Driver *newMainGraphicsDriver();
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//static Fl_Graphics_Driver *newOpenGLGraphicsDriver();
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//static Fl_Graphics_Driver *newPrinterGraphicsDriver();
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//static Fl_Graphics_Driver *new...;
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public:
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/** A 2D coordinate transformation matrix */
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struct matrix {double a, b, c, d, x, y;};
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/** Features that a derived class may possess. */
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typedef enum {
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NATIVE = 1, /**< native graphics driver for the platform */
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PRINTER = 2 /**< graphics driver for a printer drawing surface */
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} driver_feature;
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int fl_clip_state_number;
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protected:
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static const matrix m0;
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Fl_Font font_; // current font
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Fl_Fontsize size_; // current font size
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Fl_Color color_; // current color
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int sptr;
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static const int matrix_stack_size = FL_MATRIX_STACK_SIZE;
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matrix stack[FL_MATRIX_STACK_SIZE];
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matrix m;
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int n, gap_;
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int what;
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int rstackptr;
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static const int region_stack_max = FL_REGION_STACK_SIZE - 1;
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Fl_Region rstack[FL_REGION_STACK_SIZE];
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Fl_Font_Descriptor *font_descriptor_;
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#ifndef FL_DOXYGEN
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enum {LINE, LOOP, POLYGON, POINT_};
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inline int vertex_no() { return n; }
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inline int vertex_kind() {return what;}
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#endif
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matrix *fl_matrix; /**< Points to the current coordinate transformation matrix */
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// === all code below in this class has been to the reorganisation FL_PORTING process
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public:
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Fl_Graphics_Driver();
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virtual ~Fl_Graphics_Driver() {}
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static Fl_Graphics_Driver &default_driver();
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virtual char can_do_alpha_blending() { return 0; }
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// --- implementation is in src/fl_rect.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_rect.cxx
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virtual void point(int x, int y) = 0;
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virtual void rect(int x, int y, int w, int h) = 0;
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virtual void focus_rect(int x, int y, int w, int h);
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virtual void rectf(int x, int y, int w, int h) = 0;
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virtual void line(int x, int y, int x1, int y1) = 0;
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virtual void line(int x, int y, int x1, int y1, int x2, int y2) = 0;
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virtual void xyline(int x, int y, int x1) = 0;
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virtual void xyline(int x, int y, int x1, int y2) = 0;
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virtual void xyline(int x, int y, int x1, int y2, int x3) = 0;
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virtual void yxline(int x, int y, int y1) = 0;
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virtual void yxline(int x, int y, int y1, int x2) = 0;
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virtual void yxline(int x, int y, int y1, int x2, int y3) = 0;
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virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
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virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
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virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
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virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
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// --- clipping
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virtual void push_clip(int x, int y, int w, int h) = 0;
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virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) = 0;
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virtual int not_clipped(int x, int y, int w, int h) = 0;
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virtual void push_no_clip() = 0;
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virtual void pop_clip() = 0;
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virtual Fl_Region clip_region(); // has default implementation
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virtual void clip_region(Fl_Region r); // has default implementation
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virtual void restore_clip();
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// --- implementation is in src/fl_vertex.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_vertex.cxx
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virtual void push_matrix();
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virtual void pop_matrix();
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virtual void mult_matrix(double a, double b, double c, double d, double x, double y);
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virtual void rotate(double d);
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virtual void scale(double x, double y);
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virtual void scale(double x);
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virtual void translate(double x,double y);
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virtual void begin_points();
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virtual void begin_line();
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virtual void begin_loop();
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virtual void begin_polygon();
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virtual void begin_complex_polygon() = 0;
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virtual double transform_x(double x, double y);
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virtual double transform_y(double x, double y);
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virtual double transform_dx(double x, double y);
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virtual double transform_dy(double x, double y);
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virtual void transformed_vertex(double xf, double yf) = 0;
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virtual void vertex(double x, double y) = 0;
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virtual void end_points() = 0;
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virtual void end_line() = 0;
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virtual void end_loop() = 0;
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virtual void end_polygon() = 0;
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virtual void end_complex_polygon() = 0;
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virtual void gap() = 0;
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virtual void circle(double x, double y, double r) = 0;
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// --- implementation is in src/fl_arc.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_arc.cxx if needed
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virtual void arc(double x, double y, double r, double start, double end);
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// --- implementation is in src/fl_arci.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_arci.cxx
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virtual void arc(int x, int y, int w, int h, double a1, double a2) = 0;
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virtual void pie(int x, int y, int w, int h, double a1, double a2) = 0;
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// --- implementation is in src/fl_curve.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_curve.cxx if needed
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virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
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// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
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virtual void line_style(int style, int width=0, char* dashes=0) = 0;
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// --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx
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virtual void color(Fl_Color c) { color_ = c; }
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virtual void set_color(Fl_Color i, unsigned int c);
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virtual void free_color(Fl_Color i, int overlay);
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virtual Fl_Color color() { return color_; }
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virtual void color(uchar r, uchar g, uchar b) = 0;
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// --- implementation is in src/fl_font.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_font.cxx
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virtual void draw(const char *str, int n, int x, int y) = 0;
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virtual void draw(const char *str, int n, float x, float y) { draw(str, n, (int)(x+0.5), (int)(y+0.5));}
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virtual void draw(int angle, const char *str, int n, int x, int y) { draw(str, n, x, y); }
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virtual void rtl_draw(const char *str, int n, int x, int y) { draw(str, n, x, y); }
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/** Returns non-zero if the graphics driver possesses the \p feature */
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virtual int has_feature(driver_feature feature) { return 0; }
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virtual void font(Fl_Font face, Fl_Fontsize fsize) {font_ = face; size_ = fsize;}
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virtual Fl_Font font() {return font_; }
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virtual Fl_Fontsize size() {return size_; }
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virtual double width(const char *str, int n) { return 0; }
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virtual double width(unsigned int c) { char ch = (char)c; return width(&ch, 1); }
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virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
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virtual int height() { return size(); }
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virtual int descent() { return 0; }
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virtual Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;}
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virtual void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}
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// --- implementation is in src/fl_image.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_font.cxx
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virtual Fl_Bitmask create_bitmask(int w, int h, const uchar *array) = 0;
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virtual fl_uintptr_t cache(Fl_Pixmap *img, int w, int h, const char *const*array) { return 0; }
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virtual fl_uintptr_t cache(Fl_Bitmap *img, int w, int h, const uchar *array) { return 0; }
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virtual void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_) { }
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virtual void delete_bitmask(Fl_Bitmask bm) = 0;
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virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {}
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virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0) {}
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virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3) {}
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virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) {}
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/** \brief Draws an Fl_RGB_Image object to the device.
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*
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Specifies a bounding box for the image, with the origin (upper left-hand corner) of
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the image offset by the cx and cy arguments.
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*/
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virtual void draw(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy) {}
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/** \brief Draws an Fl_Pixmap object to the device.
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*
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Specifies a bounding box for the image, with the origin (upper left-hand corner) of
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the image offset by the cx and cy arguments.
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*/
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virtual void draw(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy) {}
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/** \brief Draws an Fl_Bitmap object to the device.
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*
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Specifies a bounding box for the image, with the origin (upper left-hand corner) of
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the image offset by the cx and cy arguments.
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*/
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virtual void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {}
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virtual int draw_scaled(Fl_Image *img, int X, int Y, int W, int H);
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virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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/** Sets the value of the driver-specific graphics context. */
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virtual void gc(void*) {}
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/** Returns the driver-specific graphics context, of NULL if there's none. */
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virtual void *gc(void) {return NULL;}
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/** Support for pixmap drawing */
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virtual uchar **mask_bitmap() { return 0; }
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/** Support for pixmap drawing */
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virtual void mask_bitmap(uchar **) {}
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// default implementation may be enough
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virtual float scale_font_for_PostScript(Fl_Font_Descriptor *desc, int s) { return float(s); }
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// default implementation may be enough
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virtual float scale_bitmap_for_PostScript() { return 2; }
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virtual void set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win);
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virtual void reset_spot();
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// each platform implements these 3 functions its own way
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virtual void add_rectangle_to_region(Fl_Region r, int x, int y, int w, int h);
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virtual Fl_Region XRectangleRegion(int x, int y, int w, int h);
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virtual void XDestroyRegion(Fl_Region r);
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// the default implementation may be enough
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virtual bool high_resolution() { return false; }
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protected:
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// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
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virtual void global_gc();
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};
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#endif // FL_GRAPHICS_DRIVER_H
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//
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// End of "$Id$".
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//
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