df9acaafea
for new FLTK_SCHEME environment variable, which should get added to FLTK 2.0 CVS, as well as the -scheme option...) Revert Fl_Group/Fl_Widget destructor change - it doesn't work for statically initialized widgets (like the widgets in a color chooser...) Export fl_round_up_box() and fl_round_down_box() so they can be restored in Fl::reload_scheme(). Use FL_DOWN_BOX and FL_ROUND_DOWN_BOX in menu drawing code. Use a static string for the display environment variable in Fl::display(). Updated MacOS README file... Added window tile image... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1883 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
248 lines
9.7 KiB
C++
248 lines
9.7 KiB
C++
//
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// "$Id: Fl.H,v 1.8.2.11.2.11 2001/12/20 14:41:44 easysw Exp $"
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//
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// Main header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2001 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#ifndef Fl_H
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# define Fl_H
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# include "Enumerations.H"
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# ifndef Fl_Object
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# define Fl_Object Fl_Widget
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# endif
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class Fl_Widget;
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class Fl_Window;
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class Fl_Image;
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struct Fl_Label;
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typedef void (Fl_Label_Draw_F)(const Fl_Label*, int,int,int,int, Fl_Align);
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typedef void (Fl_Label_Measure_F)(const Fl_Label*, int&, int&);
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typedef void (Fl_Box_Draw_F)(int,int,int,int, Fl_Color);
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typedef void (*Fl_Timeout_Handler)(void*);
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class Fl {
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Fl() {}; // no constructor!
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public: // should be private!
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static FL_EXPORT int e_number;
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static FL_EXPORT int e_x,e_y,e_x_root,e_y_root;
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static FL_EXPORT int e_dx, e_dy;
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static FL_EXPORT int e_state;
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static FL_EXPORT int e_clicks;
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static FL_EXPORT int e_is_click;
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static FL_EXPORT int e_keysym;
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static FL_EXPORT char* e_text;
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static FL_EXPORT int e_length;
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static FL_EXPORT Fl_Widget* belowmouse_;
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static FL_EXPORT Fl_Widget* pushed_;
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static FL_EXPORT Fl_Widget* focus_;
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static FL_EXPORT int damage_;
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static FL_EXPORT Fl_Widget* selection_owner_;
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static FL_EXPORT Fl_Window* modal_;
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static FL_EXPORT Fl_Window* grab_;
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static FL_EXPORT int compose_state;
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static FL_EXPORT int visible_focus_;
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static void damage(int x) {damage_ = x;}
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static FL_EXPORT void (*idle)();
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static const char* scheme_;
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static Fl_Image* scheme_bg_;
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public:
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// API version number
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static FL_EXPORT double version();
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// argument parsers:
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static FL_EXPORT int arg(int, char**, int&);
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static FL_EXPORT int args(int, char**, int&, int (*)(int,char**,int&) = 0);
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static FL_EXPORT const char* const help;
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static FL_EXPORT void args(int, char**);
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// things called by initialization:
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static FL_EXPORT void display(const char*);
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static FL_EXPORT int visual(int);
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static FL_EXPORT int gl_visual(int, int *alist=0);
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static FL_EXPORT void own_colormap();
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static FL_EXPORT void get_system_colors();
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static FL_EXPORT void foreground(uchar, uchar, uchar);
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static FL_EXPORT void background(uchar, uchar, uchar);
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static FL_EXPORT void background2(uchar, uchar, uchar);
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// schemes:
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static int scheme(const char*);
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static const char* scheme() {return scheme_;}
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static int reload_scheme();
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// execution:
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static FL_EXPORT int wait();
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static FL_EXPORT double wait(double time);
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static FL_EXPORT int check();
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static FL_EXPORT int ready();
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static FL_EXPORT int run();
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static FL_EXPORT Fl_Widget* readqueue();
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static FL_EXPORT void add_timeout(double t, Fl_Timeout_Handler,void* = 0);
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static FL_EXPORT void repeat_timeout(double t, Fl_Timeout_Handler,void* = 0);
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static FL_EXPORT int has_timeout(Fl_Timeout_Handler, void* = 0);
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static FL_EXPORT void remove_timeout(Fl_Timeout_Handler, void* = 0);
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static FL_EXPORT void add_check(Fl_Timeout_Handler, void* = 0);
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static FL_EXPORT int has_check(Fl_Timeout_Handler, void* = 0);
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static FL_EXPORT void remove_check(Fl_Timeout_Handler, void* = 0);
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static FL_EXPORT void add_fd(int fd, int when, void (*cb)(int,void*),void* =0);
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static FL_EXPORT void add_fd(int fd, void (*cb)(int, void*), void* = 0);
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static FL_EXPORT void remove_fd(int, int when);
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static FL_EXPORT void remove_fd(int);
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static FL_EXPORT void add_idle(void (*cb)(void*), void* = 0);
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static FL_EXPORT int has_idle(void (*cb)(void*), void* = 0);
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static FL_EXPORT void remove_idle(void (*cb)(void*), void* = 0);
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static FL_EXPORT int damage() {return damage_;}
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static FL_EXPORT void redraw();
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static FL_EXPORT void flush();
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static FL_EXPORT void (*warning)(const char*, ...);
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static FL_EXPORT void (*error)(const char*, ...);
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static FL_EXPORT void (*fatal)(const char*, ...);
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static FL_EXPORT Fl_Window* first_window();
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static FL_EXPORT void first_window(Fl_Window*);
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static FL_EXPORT Fl_Window* next_window(const Fl_Window*);
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static FL_EXPORT Fl_Window* modal() {return modal_;}
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static FL_EXPORT Fl_Window* grab() {return grab_;}
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static FL_EXPORT void grab(Fl_Window*);
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// event information:
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static FL_EXPORT int event() {return e_number;}
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static FL_EXPORT int event_x() {return e_x;}
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static FL_EXPORT int event_y() {return e_y;}
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static FL_EXPORT int event_x_root() {return e_x_root;}
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static FL_EXPORT int event_y_root() {return e_y_root;}
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static FL_EXPORT int event_dx() {return e_dx;}
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static FL_EXPORT int event_dy() {return e_dy;}
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static FL_EXPORT void get_mouse(int &,int &);
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static FL_EXPORT int event_clicks() {return e_clicks;}
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static FL_EXPORT void event_clicks(int i) {e_clicks = i;}
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static FL_EXPORT int event_is_click() {return e_is_click;}
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static FL_EXPORT void event_is_click(int i) {e_is_click = i;} // only 0 works!
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static FL_EXPORT int event_button() {return e_keysym-FL_Button;}
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static FL_EXPORT int event_state() {return e_state;}
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static FL_EXPORT int event_state(int i) {return e_state&i;}
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static FL_EXPORT int event_key() {return e_keysym;}
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static FL_EXPORT int event_key(int);
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static FL_EXPORT int get_key(int);
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static FL_EXPORT const char* event_text() {return e_text;}
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static FL_EXPORT int event_length() {return e_length;}
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static FL_EXPORT int compose(int &del);
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static FL_EXPORT void compose_reset() {compose_state = 0;}
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static FL_EXPORT int event_inside(int,int,int,int);
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static FL_EXPORT int event_inside(const Fl_Widget*);
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static FL_EXPORT int test_shortcut(int);
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// event destinations:
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static FL_EXPORT int handle(int, Fl_Window*);
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static FL_EXPORT Fl_Widget* belowmouse() {return belowmouse_;}
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static FL_EXPORT void belowmouse(Fl_Widget*);
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static FL_EXPORT Fl_Widget* pushed() {return pushed_;}
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static FL_EXPORT void pushed(Fl_Widget*);
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static FL_EXPORT Fl_Widget* focus() {return focus_;}
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static FL_EXPORT void focus(Fl_Widget*);
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static FL_EXPORT void add_handler(int (*h)(int));
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// cut/paste:
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static FL_EXPORT Fl_Widget* selection_owner() {return selection_owner_;}
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static FL_EXPORT void selection_owner(Fl_Widget*);
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static FL_EXPORT void selection(Fl_Widget &owner, const char* stuff, int len);
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static FL_EXPORT void paste(Fl_Widget &receiver);
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// screen size:
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#if defined(WIN32) || defined(__APPLE__)
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static FL_EXPORT int x();
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static FL_EXPORT int y();
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#else
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static FL_EXPORT int x() {return 0;}
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static FL_EXPORT int y() {return 0;}
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#endif /* WIN32 || __APPLE__ */
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static FL_EXPORT int w();
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static FL_EXPORT int h();
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// color map:
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static FL_EXPORT void set_color(Fl_Color, uchar, uchar, uchar);
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static FL_EXPORT void set_color(Fl_Color, unsigned);
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static FL_EXPORT unsigned get_color(Fl_Color);
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static FL_EXPORT void get_color(Fl_Color, uchar&, uchar&, uchar&);
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static FL_EXPORT void free_color(Fl_Color, int overlay = 0);
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// fonts:
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static FL_EXPORT const char* get_font(Fl_Font);
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static FL_EXPORT const char* get_font_name(Fl_Font, int* attributes = 0);
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static FL_EXPORT int get_font_sizes(Fl_Font, int*& sizep);
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static FL_EXPORT void set_font(Fl_Font, const char*);
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static FL_EXPORT void set_font(Fl_Font, Fl_Font);
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static FL_EXPORT Fl_Font set_fonts(const char* = 0);
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// labeltypes:
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static FL_EXPORT void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*);
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static FL_EXPORT void set_labeltype(Fl_Labeltype, Fl_Labeltype from);
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// boxtypes:
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static FL_EXPORT void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar);
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static FL_EXPORT void set_boxtype(Fl_Boxtype, Fl_Boxtype from);
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static FL_EXPORT int box_dx(Fl_Boxtype);
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static FL_EXPORT int box_dy(Fl_Boxtype);
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static FL_EXPORT int box_dw(Fl_Boxtype);
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static FL_EXPORT int box_dh(Fl_Boxtype);
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static FL_EXPORT int draw_box_active();
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// back compatability:
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static FL_EXPORT void set_abort(void (*f)(const char*,...)) {fatal = f;}
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static FL_EXPORT void (*atclose)(Fl_Window*,void*);
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static FL_EXPORT void default_atclose(Fl_Window*,void*);
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static FL_EXPORT void set_atclose(void (*f)(Fl_Window*,void*)) {atclose = f;}
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static FL_EXPORT int event_shift() {return e_state&FL_SHIFT;}
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static FL_EXPORT int event_ctrl() {return e_state&FL_CTRL;}
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static FL_EXPORT int event_alt() {return e_state&FL_ALT;}
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static FL_EXPORT int event_buttons() {return e_state&0x7f000000;}
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static FL_EXPORT int event_button1() {return e_state&FL_BUTTON1;}
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static FL_EXPORT int event_button2() {return e_state&FL_BUTTON2;}
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static FL_EXPORT int event_button3() {return e_state&FL_BUTTON3;}
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static FL_EXPORT void set_idle(void (*cb)()) {idle = cb;}
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static FL_EXPORT void grab(Fl_Window&w) {grab(&w);}
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static FL_EXPORT void release() {grab(0);}
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// Visible focus methods...
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static void visible_focus(int v) { visible_focus_ = v; }
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static int visible_focus() { return visible_focus_; }
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// Multithreading support:
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static FL_EXPORT void lock();
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static FL_EXPORT void unlock();
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static FL_EXPORT void awake(void* message = 0);
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static FL_EXPORT void* thread_message();
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};
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#endif // !Fl_H
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//
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// End of "$Id: Fl.H,v 1.8.2.11.2.11 2001/12/20 14:41:44 easysw Exp $".
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//
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