f09e17c3c5
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
//
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// Adjuster widget header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/* \file
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Fl_Adjuster widget . */
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// 3-button "slider", made for Nuke
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#ifndef Fl_Adjuster_H
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#define Fl_Adjuster_H
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#ifndef Fl_Valuator_H
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#include "Fl_Valuator.H"
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#endif
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/**
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The Fl_Adjuster widget was stolen from Prisms, and has proven
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to be very useful for values that need a large dynamic range.
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\image html adjuster1.png
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\image latex adjuster1.png "Fl_Adjuster" width=4cm
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<P>When you press a button and drag to the right the value increases.
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When you drag to the left it decreases. The largest button adjusts by
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100 * step(), the next by 10 * step() and that
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smallest button by step(). Clicking on the buttons
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increments by 10 times the amount dragging by a pixel does. Shift +
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click decrements by 10 times the amount.
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*/
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class FL_EXPORT Fl_Adjuster : public Fl_Valuator {
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int drag;
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int ix;
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int soft_;
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protected:
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void draw();
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int handle(int);
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void value_damage();
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public:
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Fl_Adjuster(int X,int Y,int W,int H,const char *l=0);
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/**
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default is
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one.
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*/
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void soft(int s) {soft_ = s;}
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/**
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default is
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one.
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*/
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int soft() const {return soft_;}
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};
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#endif
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