mirror of https://github.com/fltk/fltk
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
//
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// "$Id$"
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//
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// Adjuster widget header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2008 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file
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Fl_Adjuster widget . */
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// 3-button "slider", made for Nuke
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#ifndef Fl_Adjuster_H
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#define Fl_Adjuster_H
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#ifndef Fl_Valuator_H
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#include "Fl_Valuator.H"
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#endif
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/**
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The Fl_Adjuster widget was stolen from Prisms, and has proven
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to be very useful for values that need a large dynamic range.
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<P ALIGN=CENTER>\image html adjuster1.gif</P>
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<P>When you press a button and drag to the right the value increases.
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When you drag to the left it decreases. The largest button adjusts by
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100 * step(), the next by 10 * step() and that
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smallest button by step(). Clicking on the buttons
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increments by 10 times the amount dragging by a pixel does. Shift +
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click decrements by 10 times the amount.
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*/
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class FL_EXPORT Fl_Adjuster : public Fl_Valuator {
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int drag;
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int ix;
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int soft_;
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protected:
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void draw();
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int handle(int);
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void value_damage();
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public:
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Fl_Adjuster(int X,int Y,int W,int H,const char *l=0);
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/**
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default is
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one.
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*/
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void soft(int s) {soft_ = s;}
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/**
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default is
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one.
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*/
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int soft() const {return soft_;}
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};
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#endif
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//
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// End of "$Id$".
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//
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