![Albrecht Schlosser](/assets/img/avatar_default.png)
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32". Replace "WIN32" in text and documentation with "Windows". Replace "MSWindows" with "Windows". To do: README.Windows.txt (and maybe other documentation as well) needs updates. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
141 lines
4.1 KiB
C
141 lines
4.1 KiB
C
/*
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* "$Id$"
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*
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* Copyright 1998-2018 by Bill Spitzak and others.
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*
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* fl_call_main() calls main() for you Windows people. Needs to be done in C
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* because Borland C++ won't let you call main() from C++.
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*
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* This library is free software. Distribution and use rights are outlined in
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* the file "COPYING" which should have been included with this file. If this
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* file is missing or damaged, see the license at:
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*
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* http://www.fltk.org/COPYING.php
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*
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* Please report all bugs and problems on the following page:
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*
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* http://www.fltk.org/str.php
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*/
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/*
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* This WinMain() function can be overridden by an application and
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* is provided for compatibility with programs written for other
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* operating systems that conform to the ANSI standard entry point
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* "main()". This will allow you to build a Windows Application
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* without any special settings.
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*
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* Because of problems with the Microsoft Visual C++ header files
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* and/or compiler, you cannot have a WinMain function in a DLL.
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* I don't know why. Thus, this nifty feature is only available
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* if you link to the static library.
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*
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* Currently the debug version of this library will create a
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* console window for your application so you can put printf()
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* statements for debugging or informational purposes. Ultimately
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* we want to update this to always use the parent's console,
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* but at present we have not identified a function or API in
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* Microsoft(r) Windows(r) that allows for it.
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*/
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#if defined(_WIN32) || defined(__APPLE__) /* PORTME: Fl_System_Driver - platform main() */
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement 'main()' here if your platform provides another app entry point"
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#else
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#endif
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#if defined(_WIN32) && !defined(FL_DLL) && !defined (__GNUC__)
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# include <windows.h>
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# include <stdio.h>
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# include <stdlib.h>
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# include <FL/fl_utf8.h>
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extern int main(int, char *[]);
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# ifdef BORLAND5
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# define __argc _argc
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# define __argv _argv
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# endif /* BORLAND5 */
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/* static int mbcs2utf(const char *s, int l, char *dst, unsigned dstlen) */
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static int mbcs2utf(const char *s, int l, char *dst)
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{
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static wchar_t *mbwbuf;
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unsigned dstlen = 0;
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if (!s) return 0;
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dstlen = (l * 6) + 6;
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mbwbuf = (wchar_t*)malloc(dstlen * sizeof(wchar_t));
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l = (int) mbstowcs(mbwbuf, s, l);
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/* l = fl_unicode2utf(mbwbuf, l, dst); */
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l = fl_utf8fromwc(dst, dstlen, mbwbuf, l);
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dst[l] = 0;
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free(mbwbuf);
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return l;
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, int nCmdShow) {
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int rc, i;
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char **ar;
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# ifdef _DEBUG
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/*
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* If we are using compiling in debug mode, open a console window so
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* we can see any printf's, etc...
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*
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* While we can detect if the program was run from the command-line -
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* look at the CMDLINE environment variable, it will be "WIN" for
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* programs started from the GUI - the shell seems to run all Windows
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* applications in the background anyways...
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*/
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AllocConsole();
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freopen("conin$", "r", stdin);
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freopen("conout$", "w", stdout);
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freopen("conout$", "w", stderr);
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# endif /* _DEBUG */
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ar = (char**) malloc(sizeof(char*) * (__argc + 1));
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i = 0;
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while (i < __argc) {
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int l;
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unsigned dstlen;
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if (__wargv ) {
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for (l = 0; __wargv[i] && __wargv[i][l]; l++) {}; /* is this just wstrlen??? */
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dstlen = (l * 5) + 1;
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ar[i] = (char*) malloc(dstlen);
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/* ar[i][fl_unicode2utf(__wargv[i], l, ar[i])] = 0; */
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dstlen = fl_utf8fromwc(ar[i], dstlen, __wargv[i], l);
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ar[i][dstlen] = 0;
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} else {
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for (l = 0; __argv[i] && __argv[i][l]; l++) {};
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dstlen = (l * 5) + 1;
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ar[i] = (char*) malloc(dstlen);
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/* ar[i][mbcs2utf(__argv[i], l, ar[i], dstlen)] = 0; */
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ar[i][mbcs2utf(__argv[i], l, ar[i])] = 0;
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}
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i++;
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}
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ar[__argc] = 0;
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/* Run the standard main entry point function... */
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rc = main(__argc, ar);
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# ifdef _DEBUG
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fclose(stdin);
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fclose(stdout);
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fclose(stderr);
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# endif /* _DEBUG */
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return rc;
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}
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#else
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/* STR# 2973: solves "empty translation unit" error (Sun, HP-UX..) */
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typedef int dummy;
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#endif /* _WIN32 && !FL_DLL && !__GNUC__ */
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/*
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* End of "$Id$".
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*/
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