fltk/FL/glu.h
Matthias Melcher 50ee3bcd66 Mark places that need to be refactored with // PORTME:
Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-02-11 12:02:36 +00:00

52 lines
1.2 KiB
C

//
// "$Id$"
//
// GLu header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// You must include this instead of GL/gl.h to get the Microsoft
// APIENTRY stuff included (from <windows.h>) prior to the OpenGL
// header files.
//
// This file also provides "missing" OpenGL functions, and
// gl_start() and gl_finish() to allow OpenGL to be used in any window
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_glu_H
# define FL_glu_H
# include "Enumerations.H" // for color names
# ifdef WIN32
# include <windows.h>
# endif
# ifndef APIENTRY
# if defined(__CYGWIN__)
# define APIENTRY __attribute__ ((__stdcall__))
# else
# define APIENTRY
# endif
# endif
# ifdef __APPLE__ // PORTME: OpenGL Path abstraction
# include <OpenGL/glu.h>
# else
# include <GL/glu.h>
# endif
#endif // !FL_glu_H
//
// End of "$Id$".
//