fltk/FL/Fl_Device.H
Manolo Gouy 51389ca460 Add examples/SVG_File_Surface.cxx and refer to it in the doc of class Fl_Surface_Device
This example code shows how to subclass Fl_Surface_Device and Fl_Graphics_Driver to
endow FLTK with a new kind of graphics output.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12980 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-06-27 09:27:04 +00:00

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5.9 KiB
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//
// "$Id$"
//
// Definition of classes Fl_Surface_Device, Fl_Display_Device
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2017 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file Fl_Device.H
\brief declaration of classes Fl_Surface_Device, Fl_Display_Device, Fl_Device_Plugin.
*/
#ifndef Fl_Device_H
#define Fl_Device_H
#include <FL/Fl_Plugin.H>
#include <stdlib.h>
class Fl_Graphics_Driver;
class Fl_RGB_Image;
class Fl_Widget;
/**
A drawing surface that's susceptible to receive graphical output.
Any FLTK application has at any time a current drawing surface to which all drawing requests are directed.
The current surface is given by Fl_Surface_Device::surface().
When main() begins running, the current drawing surface has been set to the computer's display,
an instance of the Fl_Display_Device class.
A drawing surface other than the computer's display, is typically used as follows:
<ol><li> Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer).
<li> Call \c Fl_Surface_Device::push_current(surface); to redirect all graphics requests to \c surface which becomes the new
current drawing surface (not necessary with class Fl_Printer because it is done by Fl_Printer::begin_job()).
<li> At this point all of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions
(e.g., fl_draw_image(), Fl_Image::draw()) operate on the new current drawing surface.
Certain drawing surfaces allow additional ways to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()).
<li> After all drawing requests have been performed, redirect graphics requests back to their previous destination
with \c Fl_Surface_Device::pop_current();.
<li> Delete \c surface.
</ol>
For back-compatibility, it is also possible to use the Fl_Surface_Device::set_current() member function
to change the current drawing surface, once to the new surface, once to the previous one.
Class Fl_Surface_Device can also be derived to define new kinds of graphical output
usable with FLTK drawing functions.
An example would be to draw to an SVG file. This would require to create a new class,
say SVG_Surface, derived from class Fl_Surface_Device, and another new class,
say SVG_Graphics_Driver, derived from class Fl_Graphics_Driver.
Class SVG_Graphics_Driver should implement all virtual methods of the Fl_Graphics_Driver class
to support all FLTK drawing functions and have them draw into SVG files. Alternatively,
class SVG_Graphics_Driver could implement only some virtual methods, and only part of
the FLTK drawing API would be usable when drawing to SVG files
(see examples/SVG_File_Surface.cxx for a small, working implementation of this procedure).
*/
class FL_EXPORT Fl_Surface_Device {
/** The graphics driver in use by this surface. */
Fl_Graphics_Driver *pGraphicsDriver;
static Fl_Surface_Device *surface_; // the surface that currently receives graphics requests
static Fl_Surface_Device *default_surface(); // create surface if none exists yet
/* Some drawing surfaces (e.g., Fl_XXX_Image_Surface_Driver) re-implement this.
Gets called each time a surface ceases to be the current drawing surface. */
virtual void end_current_() {}
protected:
/** Constructor that sets the graphics driver to use for the created surface. */
Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver; }
public:
virtual void set_current(void);
/** \brief Sets the graphics driver of this drawing surface. */
inline void driver(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver;};
/** \brief Returns the graphics driver of this drawing surface. */
inline Fl_Graphics_Driver *driver() {return pGraphicsDriver; };
/** The current drawing surface.
In other words, the Fl_Surface_Device object that currently receives all graphics requests */
static inline Fl_Surface_Device *surface() {
return surface_ ? surface_ : default_surface();
};
/** \brief The destructor. */
virtual ~Fl_Surface_Device();
static void push_current(Fl_Surface_Device *new_current);
static Fl_Surface_Device *pop_current();
};
/**
A display to which the computer can draw.
When the program begins running, an object of class Fl_Display_Device has been created and made the current drawing surface.
*/
class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
public:
static Fl_Display_Device *display_device();
};
/**
This plugin socket allows the integration of new device drivers for special
window or screen types.
This class is not intended for use outside the FLTK library.
It is currently used to provide an automated printing
service and screen capture for OpenGL windows, if linked with fltk_gl.
*/
class FL_EXPORT Fl_Device_Plugin : public Fl_Plugin {
public:
/** \brief The constructor */
Fl_Device_Plugin(const char *pluginName)
: Fl_Plugin(klass(), pluginName) { }
/** \brief Returns the class name */
virtual const char *klass() { return "fltk:device"; }
/** \brief Returns the plugin name */
virtual const char *name() = 0;
/** \brief Prints a widget
\param w the widget
\param x,y offsets where to print relatively to coordinates origin
\param height height of the current drawing area
*/
virtual int print(Fl_Widget* w, int x, int y, int height) = 0;
/** captures a rectangle of a widget as an image
\return The captured pixels as an RGB image
*/
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
};
#endif // Fl_Device_H
//
// End of "$Id$".
//