db0a1f4bae
* Fix build system for unites, * Updated unittest to check OpenGL drawing. Making sure that OpenGL drawing is exactly the same as native drawing to make FLTK widget rendering look the same in GL windows. * Make OpenGL optional. * Implemented clipping in OpenGL * unites drawing fast shapes * Fixed CMake * Updating unittest. Added tests for fl_pi and fl_arc (int) Renamed tab to render complex shapes. * Improved OpenGL FLTK drawing emulation. * Fixed GTK ROUND DOWN BOX * Fixing Makefile for unittest * Correctly aligning OpenGL text. * Fixed text alignment in GL windows. Explained the "FLTK over GL " example in Cube. * Overlapping test. * Better GL graphics alignment. * Drawing the focus rect. * Adding Alpha Channel support for GL. * Added FLTK-on-GL documentation.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//
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// Unit tests for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include "unittests.h"
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#include <FL/Fl_Box.H>
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#include <FL/fl_draw.H>
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//
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//------- test viewport clipping ----------
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//
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class ViewportTest : public Fl_Box {
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public:
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static Fl_Widget *create() {
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return new ViewportTest(TESTAREA_X, TESTAREA_Y, TESTAREA_W, TESTAREA_H);
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}
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ViewportTest(int x, int y, int w, int h) : Fl_Box(x, y, w, h) {
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label("Testing Viewport Alignment\n\n"
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"Only green lines should be visible.\n"
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"If red lines are visible in the corners of this window,\n"
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"your viewport alignment and clipping is off.\n"
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"If there is a space between the green lines and the window border,\n"
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"the viewport is off, but some clipping may be working.\n"
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"Also, your window size may be off to begin with.");
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align(FL_ALIGN_INSIDE|FL_ALIGN_CENTER|FL_ALIGN_WRAP);
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box(FL_BORDER_BOX);
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}
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void show() {
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Fl_Box::show();
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mainwin->testAlignment(1);
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}
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void hide() {
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Fl_Box::hide();
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mainwin->testAlignment(0);
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}
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};
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UnitTest viewport(kTestViewport, "Viewport Test", ViewportTest::create);
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